Calibos, Sidni and Halmary approach the corridor with its walls covered in gears. At the far end is a great thick door solid with gears large and small. As Calibos stands guard, the rest of the party waiting at the mouth of the tunnel, Sidni and Halmary start trying to turn the gears, looking for a loose one that will open something. Halmary also casts Find Traps, which reveals nothing. He finds a loose gear, which opens a hatch, wherein a lever hides; pulling that opens the door, and a crossroads beyond.
In the centre lies a charred skeleton dressed in some sort of rubbery leather armour, its skeletal hands wearing a bracelet and a ring. A rod of strange metal hangs from its belt. Attached to the side of the walls of each passage are large metal boxes, humming and flickering with arcs of lightning. Ahead the corridor opens into a large chamber, from which blue light shines forth.
They explore. Phildor finds he can easily pass through the corridors with the metal boxes, and does so while invisible, but the others find that the boxes create an barrier, preventing anyone wearing metal armour or carrying metal weapons from crossing; this they bypass by using their bags of holding to hide their stuff while crossing. To the north Phildor, and soon the others, discover a large metal man, a Guardian that speaks to them and demands to be freed: it tells them the source of the boxes’ power is down a corridor, and that all it wants is to be free; they agree to free it, Ungrid follows Cailbos, Halmary, Xellos and Medmyr down to a box with levers; inside the box fierce lightning crackles and writhes like it is alive. Halmary pulls the levers, and the lightning dissipates; the force field falls, the Guardian is freed and tramps its way out into the cave; it is heard smashing through the stalactites; cries of frustration soon follow as it finds its way blocked by the chimney: it starts to return, hell-bent on destroying the party for betraying it!
Everyone gets in position for battle, Halmary races down to the levers, hoping to turn the force fields back on; sadly it is now powerless. Meanwhile, Phildor has wandered about, finding workshops and dismantled lesser Guardians, now inert. He also finds a gear, looking like the missing piece from the dungeon door back in Bloodwater Bay! He pockets it, as the Guardian attacks.
Sidni unleashes her shield of lightning, which has no effect on the Guardian at all; in fact, it seems to increase its power! Worse still, the bolt rebounds and burns Sidni before she can move out of the way. The Guardian whacks Xellos, Calibos and Medmyre; then Ungrid smashes it to the ground, and it explodes!
Sidni falls, but is just dazed and is quickly tended to. The others dust themselves off, and they explore the rest of the dungeon, looting a bedroom and a library/workshop, finding a spell-book made of gears, the components for a ritual of some sort, and enough pieces to start a library or workshop, depending on what they take.
They leave, heading into the caves, down the fissure and find a ruined stone hut and a wooden rowing boat on the bank of an underground lake. Calibos rummages in the boat, and a spectre is summoned; it attacks, thankfully missing, and although Halmary fails to turn it, the magical weapons of Calibos, Sidni and Ungrid manage to send it back to whatever realm it came from, and Xellos lands the killing blow.
They retreat back to the stone chimney, and decide that it is time to leave…
End of Session
Kills: 1 Guardian, 1 spectre.
KO’d: Sidni, but only dazed and a bit scarred (-1 initiative in the cold or rain).