9th Wealsun, 594 CY
After travelling for over a week into the deepest valleys of the Crystalmist mountains, accompanied by a scholar named Scully, our Heroes reach the bottom of a switchback path that winds up a mountain to a small plateau hundreds of feet up. They have been hired to escort and protect Scully as he goes in search of the legendary First Blade, said to be the first blade ever forged that was used to murder. It is reported to have been kept and worshipped by monks in an isolated monastery, long abandoned. The blade, according to Scully, lies in a sanctum within the temple of the monastery.
After camping in the cold, snowy gully, the Heroes begin the long hike up the snow-clad path, keeping to the sloping sides, away from the drop. Halfway up they pause as they spot a wyvern circling overhead, but it does not approach and as the sun begins to set they reach the top. Sidni, invisible, goes ahead and scouts out the immediate area: old walls, broken in parts, a gatehouse with broken doors, no sign of life. After lengthy discussion, as the sun slips behind the craggy mountains, they decide to venture inside to explore before they find a place to camp. They enter a large courtyard, trees sprouting from the snowy ground, a frozen fountain in the middle, cloisters and buildings worn away by time and the elements but still standing. It is dark, only the light of stars and pale moons providing dim illumination. Halmary conjures up some continual light, and torches are lit. Sidni goes off exploring by herself, finding doors, a watchtower, and what appears to a temple. The others locate the walled gardens, which is partially covered by rubble that has fallen from the mountain. Giant rats inhabit the gardens, and watch the intruders warily. The gardens are warm, a pool of water unfrozen, and flowers bloom. They leave the rats alone and all meet up, Sidni too, outside the double doors of a great hall.
Now they begin to see ghostly figures moving about: monks going about their daily business, tending the grounds, exercising, walking; all silent and paying no heed to them. Into the great hall go Halmary, Sidni and Calibos, Ungrid bringing up the rear while Xellos waits outside guarding Scully, who is making notes in his battered journal. The hall is strewn with rubble, with old tables, some upturned on their sides. Halmary and Sidni step on caltrops hidden amongst the rubble, and Calibos narrowly avoids being pelted by rocks as he trips a wire: then a voice, gruff and stern, calls out to them “Leave now! You are not welcome here. Turn around and go”. They actually listen and back out, heading towards the watchtower Sidni discovered to use it for their camp.
The watchtower is crowded with everyone inside and guards are set, standing atop the roof. On the roof is a harpoon-firing crossbow, intact and relatively rust-free. It is loaded and more harpoons are below. As the others sleep, Calibos stands guard and spots a wyvern, possibly the same one, making its circle above them. It begins to descend, then suddenly dives!
Calibos shouts out to alert the others, and they slowly awake. Then he turns the crossbow on the plummeting monster and fires off the harpoon, striking the wyvern and throwing off its aim as it swoops down and tries to carry Calibos off. It flies overhead and is pelted by magic missiles as Xellos steps outside. As it begins to turn round for another pass, Calibos hurls a spear at it and again hits: the wyvern turns tail and flies off, driven away.
The rest of the night passes uneventfully and in the morning they head to the temple and find the stone doors immobile. Ungrid and Xellos use their magic to try and open it, but it is impervious to their attempts. Ungrid levitates to see the top and spies a skylight at its apex. They gather at the doors: a carving of a crude blade in on the left-hand door, and on the right is a broken bowl protruding from the wall, the other half nowhere in sight. The interior is stained black.
They discuss options as the sun begins to shine.