Yesterday we started our new campaign, using The One Ring game, beginning with a fan-made introductory adventure, Theft of the Moon. We’ve got six players now, and spent the previous week’s session creating the characters.
For this (as yet unnamed) Fellowship, we have:
- Alberic, a Woodman of Wilderland
- Dafydd Ap Alfred, a Barding of Dale
- Gilthannas, an Elf of Mirkwood
- Vieg, a Dwarf of the Lonely Mountain
- Popo and Wilibald Took, twin brothers, Hobbits of the Shire
I’ve started another Obsidian Portal site for the campaign, and that’s where I’ll be posting the adventure logs and keeping the campaign updated; not here, as that was just duplicating everything and I can then use this blog/site for other stuff. I’ll be posting ‘behind the scenes’ stuff here from the new campaign, thoughts and stuff on how it went, prep, new maps I’ll be drawing for the game, and whatever else takes my fancy. My own adventures for the game will also pop up here.
We’re using Roll20 as usual to play, all set up with excellent macros and APIs thanks to this guide (anyone interesting in a VTT game for this should check that guide out, it is excellent). It looks good so far, and everything seems to work OK, which is a bonus. I’ve spent a lot of time setting it all up, knowing that it will save me loads of time in the future when it comes to preparing for the next session.
Last night was a mostly role-play and skill test session, getting used to the new rules and a different way of playing than we’ve been used to. Seemed to go OK; there was laughter, role-playing, fun had by all. Next week should see some combat, so that we can get used to those rules too. That’s going to be different that we are used to as well, since it’s a different system and a different approach. Makes map drawing for it different too… how many times do I want to use the word different ?!
Last night was fun. I enjoyed running the game, even if it was a little bit awkward here and there as we got used to the rules and the new roles and characters. I’m excited again for running the game, which is refreshing. Helps that I’m going to be running mostly published stuff to start with, mixed in with some of my own, as that takes some of the pressure off, which makes it more fun to do the prep. Plus, I’m a couple of adventures a head, so I should have a good few weeks of play before I have to worry about getting anything else ready.
Hope this lasts a while and that people enjoy reading the play reports (as I know some people do), and I hope to that some good maps come out of this. There’s already a few that come to mind.
In Other News
My second Book of Lairs: Urban Encounters is basically finished. Just need to sort out one thing, check it looks OK, and then PDF it ready to share and publish. The third one I’ve already started doing some preliminary work on, to get it ready to start. That one is going to be dungeon themed, with a total of 24 dungeons (square, four entrances each) that can be randomly joined together. That’ll be more generic fantasy too, since I want it to appeal to a larger audience. Maybe the one after that will be something altogether different. We’ll have wait and see. Hopefully the dungeon one will kick off this month, but we’ll see how that goes.
Right, that’s it. I really should be working. Ta ta for now.