5th Readying, 594 CY
Following the directions given to them by Malachi, the heroes head off to the bank of the White Oyt river, where the gate to the next vault lies. According to Malachi this vault contains the Seal of Water, and the gateway is under the surface of the river. To aid them he gives them each a potion of water breathing.
Sidni is sent to scout: imbued with water breathing cast by Xellos, and armed with a light coin supplied by Halmary, the invisible woman half-swims and half-wades along the bottom of the river, weighed down by rocks with a rope tied around her waist. The gate is a rusty circular portal, a lever sticking out. Weeds obscure it from the surface. She pulls the lever and the gate opens: the inrush of water into the dry chamber beyond pulls Sidni inside, almost yanking the others in who are holding the rope back on the surface. She sees a large chamber, some depression or pit in the middle, more gates leading out, but drags herself back along the rope and out. The water has more or less filled the chamber now, so she closes the gate on her way put and rejoins the others. Ungrid deduces that the chamber will be full of water, so they agree to all head in and see what lies within. Quaffing their potions of water breathing and blessed by Halmary, they make their way to the gate, pull the lever and swim/climb inside. They close the gate behind them and find themselves in a square chamber, three gates leading off, and in the centre a conical shaft, at the bottom of which is another gate, studded with gemstones, four large bolts fixing it in place and no obvious way of opening it.
They head north. The gate opens, flooding the chamber beyond: another room with another gate, and the added threat of a skeletal shark that catches Sidni by surprise and takes a bite of her before Halmary can turn undead and allow the others to smash it to pieces. They move further in, discovering that only one gate can be opened at a time. Another chamber has a depression that unsettles them and they lead it alone. A smaller one has a lever and no gate. Trapping Sidni inside, as that lever doesn’t budge as long the gate to the room is open, releases one of the bolts on the gem-studded gate in the first chamber. It takes some time to figure out how to open it with the others gates, and what it actually does, but once they’ve deduced it, they head back to the main chamber, closing the gates behind them.
Now they head east: the gate opens into a shrine or temple, with a coral altar in the middle of the room and four statues holding lightning bolts in their hands, all facing to the centre of the room. Another gate lies opposite. They leave Xellos outside, shutting the gate. Halmary pulls the lever to the other gate: as soon as he does, lightning surges through the flooded chamber, electrocuting everyone, especially those wearing metal armour (Ungrid, Halmary and Calibos); all are injured but still standing. Halmary tends to their wounds. They pass through the gate, into a long chamber that has a mural of an octopus-like creature on the floor. Along the walls are holes, with one blocked by a copper screw. Another gate and lever stand at the opposite wall. Halmary unscrews it: water starts bubbling forth, swiftly adding to the water already there. At the same time, black oily tentacles erupt from the holes and attack: Ungrid hastes himself and starts crushing tentacles with his hammer; Calibos cuts through more with his sword; Halmary crushes yet more with his mace; and Sidni ducks and dives through them, stabbing them with her spear. Soon the tentacles are all sliced apart and the remains slip away back into the holes.
Halmary struggles and eventually gets the screw back in; but the chambers they’ve just passed through are now full of water again. Sidni is left outside this time, closing the gate. Halmary, Ungrid and Calibos approach the next gate and Halmary pulls the lever: they brace against the water as it floods the chamber beyond. A large room, with a giant statue in the middle, gates leading off.
As soon as the water reaches its knees, the statue animates and strides forward to attack!
End of Session
Kills: 1 skeletal shark, eight tentacles.