January 17

The One Ring: Breath of the Basilisk

B is for Basilisk

Last night we finished the adventure Breath of the Basilisk, which had some consequences and now has the company heading off in search of a cure to some deadly disease that one of the heroes is suffering from. The adventure itself (TORBreathoftheBasilisk) links with locations and people from the Heart of the Wild sourcebook, and will no doubt have further implications for the Fellowship as the Tale of Years marches on. I just used one of my old Book of Lair maps for this (above), and the adventure is here for anyone who wishes to use it.

You can read all about it here.

October 15

The Spire

symbol

I have started creating a new system-neutral (basically, no gaming statistics, just descriptions of stuff) entitled the Spire, and using my Patreon site to produce it, as I need the extra income it can produce to help support my family. As I soon to be made redundant, that’s become even more necessary. Otherwise I’d just post stuff up here and then make a book and sell it; but times are hard and all that.

Here’s the first map:

side view map of the spire
The Spire

That’s the side view of the Spire itself. It’s a spike coming out of the ground, a mile high, with 12 dungeon levels within. Some, as you can see, stand alone; the rest are connected by one or more passages. Below the ground the foundations of the structure have roots that cut through the earth, popping up into the surrounding town and countryside. There’s a church built by pilgrims who founded the town, and a strange black tree that is actually the tip of one of the roots. Think science-fantasy/weird fantasy sort of vibe; perhaps a touch of whimsy. I have notes and an idea of how this will turn out, but it could all change.

Each post on my Patreon site is going to a 2-page spread (for the most part), with a map and accompanying text. If I can afford it, I’m hoping to get some illustrations in there too. If I can’t, I’ll try to draw something myself, which may be turn out rubbish; but you never know, I might surprise myself and everyone else. Then, once I have finished, I’ll turn it into a book. If I can pull this off, then it’ll be grand. If not, it’s be at least interesting enough that some people might find it worth having. If nothing else, there’ll be plenty of maps, and I can at least draw maps.

Not sure if I’m selling this.

Basically, this is a new project that I want to get right, and if you want to come along and join the ride, please do, your support would be welcome, and any comments and suggestions along the way will also be valuable.

Head over there now, and the first post is available for everyone, so you don’t even have to sign up to see that one.

Ta ta for now.

Simon.

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October 9

Recent Maps

I haven’t been drawing huge amounts of maps lately, due to other things getting in the way, or having my boy to look after and play with. But, I have finally started drawing maps in the graph book I got last Christmas; here are some of those maps (the rubbish ones I’ll keep to myself I think). Scanner and book don’t work together quite as well, hence the blue folded tint on Dungeon #1.

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August 9

The One Ring: The Falrock

map of the falrock
The Falrock

Yesterday was the second session of the new campaign. Drew the map above to go along with the adventure (based on the map on the Theft of the Moon adventure). Felt I needed a more visual map that my usual top-down standard map. Plus I needed to get better at drawing isometric maps, since it is an area I am not that skilled in.

The session was mostly skill- and role-playing based, no combat, despite that being a strong contender for the session. Instead, the players opted for a more stealthy approach and through a mixture of good planning and use of skills & traits, managed to successfully pull off their plan without being caught. Now the companions are heading back with the artefact, travelling through the night on a cold, wet autumn day, to put some distance between them and the thieves. We’ll see if they manage to get back safely next week.

I’m liking the system so far. Simple, easy to remember, didn’t really need to look anything up. Once the plan was made, the use of traits helped speed the action along, and I think everyone was getting into it, even if some of the characters didn’t actually do a lot. In fact, it was mostly the two hobbits doing all the work, and everyone watching to see what would happen if it all went wrong; which it didn’t.

If you’re interested in following along with the story, I’m using my Obsidian Portal site to its full advantage this time, and hoping to keep it updated and useful throughout the game.

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