While reading various blogs, Old School adventures, and generally getting almost-obsessed with devouring information from a variety of sources, I found myself thinking about the types of adventures I like to play and design. So I thought I would share, and ask what your preferred styles are?
As a role-player I have a preference for adventures that involve exploration, discovering new facts about the world, pursuing goals, and delving into dungeons and their kin. I am also very much an instigator, meaning I like to make things happen, other as a result of my reckless character’s actions (I do try not to derail the game, and to keep it in character; most of the time I succeed).
As a DM I like creating location-based adventures, filling it with interesting rooms, monsters and traps and puzzles to confront and deal with, perhaps clues to other places, history and lore to uncover, and a location that (largely) exists in a state of stillness until the adventurers come calling. Basically, I like to design a situation and throw the party at/into it and see what happens: that uncertainty, that level of unpredictability and opportunities to surprise me as what I love, even crave, as a DM.
Of course, I will cater adventures more to my players wants and desires when I get a handle on what they like and enjoy the most, throwing in a bit of variety to keep them on their toes and prevent it getting tedious, but those are my preferences.
How about you?