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In the Name of the King: 10.ii Optional Rule

19 Jul
In the Name of the King

In the Name of the King

An optional rule for the In the Name of the King campaign.

Optional Rules

Reputation: Fame & Infamy

Over time, as the Player Characters (PCs) explore the valley, confront the inhabitants, and increase the size of their domain, they start to become known to those remaining in the valley.

Each PC begins with a base Reputation equal to their Charisma modifier, and gain a new point for every Level they attain, to a maximum of 12 points.

Additional actions may increase, or lower, the score as per the example list below. These should be awarded at the end of either every session, or once per in-game month (in other words, at the same time as the monthly accounts for upkeep, wages and the like).

Reputation Gain (1 point per event)
  • Visit one of the villages in the valley at least once a month;
  • Boast about deeds in public;
  • Witnessed defeating enemies in battle or slaying some dangerous beast;
  • Seen in the company of royalty or nobility, or holy clergy of rank;
  • Host event at Keep (tournament, festival, feast and so forth).

Reputation Decrease (1 per event)

  • Remain in Keep for a month, not venturing out to explore or adventure;
  • Accomplish a deed in secret, going to length to ensure no one knows about it;
  • Publicly humiliated or lose a battle in front of witnesses;
  • Seen to consort with demons or unholy minions and allies of Chaos;
  • Mistreat servants, rude to villagers beyond the Keep, and generally ill-tempered.

Reputation comes into play whenever the characters deal with intelligent beings, human or otherwise. Make a check against the character’s reputation by rolling 2d6: on an equal or lower result, the person or monster encountered recognises the character as a person of note, which modifies the Encounter Reaction roll by +2.

If the result is greater than the character’s reputation then they have not heard about the character, and any reaction checks are as normal.

If a character has a negative score, then roll as if it was positive, but a ‘success’ in this case means that those encountered have heard nothing good about the character; their infamy goes before them and any reaction checks are made with a -2 penalty. A ‘failed’ roll simply means that they have not heard of the character, as above.

Note: if a character has a reputation of 1, 0 or -1, then no one knows who they are and the reaction check is not altered at all.

 
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