Moonday, 3rd Planting, 591 CY (low summer)
Still on the beach in the cavern in the dwarf tomb complex, the party watch as Corvin and Idni climb up one of the cranes, discovering the cabin at the top holding one of the dwarf zombies: Corvin ties himself to the scaffolding, and manages to lure the zombie out, swinging out of the way as it attacks, and sending it plunging to the ground, where it splatters into little pieces of flesh.
They use the crank to retract the cable, dragging a submerged submarine some distance from under the water. They gather around it as it beaches on the shore, and Ungrid prises the hatch open: releasing a cloud of mould spores; everyone excepy Indi manage to avoid breathing any of it in, and Idni suddenly decides it would be a great idea to douse himself in oil and light himself on fire. Thankfully, Zarkov and Ungrid wrestle him to the ground and hold him still until the madness passes.
They leave the submarine alone and send Corvin and Idni up another crane; again they find a dwarf zombie, but this time as they lure it out, it doesn’t fall, and manages to kick Corvin off, but he’s tied to the scaffolding again and simply swings 5′ in open air; as Idni stabs at it, Corvin braces his legs and shoots arrows, which miss, leaving it to Idni to finish it off. Then they clamber back down, where Zarkov uses the Staff of Healing to heal some of the thief’s wounds.
They check out the last submarine, opening it to reveal six zombies inside! Despite trying to hold them off at the hatch, the zombies manage to force the party back, taking the fight down to the beach; zombies fall, but it starts to go badly for the party and Corvin finds himself fighting for his life. A zombie kicks him in the groin, and as he doubles over, it kicks him in his face, savagely, then clubs him down to the ground, where he stays, unconscious and bleeding. Halmary moves in to lay on hands, following it up with a CLW and saving his life; meanwhile, the others manage to finish off the last of the zombies and breath a sigh of relief.
Corvin is made comfortable while Ungrid and Halmary get into the submarine, with Idni working the crane, to test it out. They manage to submerge and drag themselves back to the beach, but realise that inside it will be pitch black, with limited air. They debate whether to all pile in and investigate where it goes, leaving Corvin on the beach, but decide to take him outside and make camp in the cave instead; they’ll spend a couple of days tending to their cuts and bruises, making sure that Corvin is getting the rest he needs, and then the rest of the party will return to explore further. They make it safely to the cave, and make camp.
End of Session
# Kills: 8 dwarf zombies.
PCs KO’d: Corvin (grievously injured, needs two week’s rest, and is now addled [-2 on proficiency throws, -10% XP].
Levels Up: Corvin (now Level 3, and two levels ahead of Zarkov, who is still level 1).

Against the Giants: Session Fourteen | …and the sky full of dust.
June 15, 2012 at 16:30
[...] Corvin* to rest after his ordeal with the zombies, the rest of the party re-enter the tomb, Idni scouting [...]