“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.
Continuing the series of Dynamic Lairs. Last week was the White Ape; this week, the Rock Baboon.
The Gully Woods
In a sheltered gully covered in dense trees lives a den of crudely intelligent Rock Baboons, which are highly aggressive and territorial. This is their domain, and they do not tolerate intruders. They have no treasure, but do carry clubs neatly fashioned from the branches of their trees. The baboon with the highest Hit Points is their current leader.
Baboon, Rock x 11 [AC 3, Move 120' (40'), HD 2, hps 10, 10, 8, 11, 5, 15, 6, 13, 11, 16, 5 #ATS 2 (bite, club), Dmg 1d3/1d6, SV F2, ML 0, AL N, XP 20; ACKS page 154].