“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.
Continuing the series of Dynamic Lairs. Last week was the Rock Baboon; this week, the Basilisk.
The Ruined Tower*
A crumbling tower with a blocked stairway to an old cellar sits atop a mound of dark earth. The ruins have become the lair of a nest of Basilisks, who bury their petrified prey beneath the rubble at area #1. One basilisk is asleep in area #2, the rest are chomping on the stony remains of some recent victims in area # 4. In area #3, partially buried, are two intact statues, an elf and a dwarf, next on the lunch menu. There is no treasure, except perhaps that on the petrified remains, although they are currently made of stone.
Basilisk x 6 [AC 5, Move 60' (20'), HD 6+1**, hps 36, 24, 31, 23, 13, 28, #ATS 2 (bite, gaze), Dmg 1d10/petrify, SV F6, ML +1, AL N, XP 980; petrifying gaze & bite, save versus petrification or be turned to stone; ACKS page 154].*uses the ruined tower map that serves as the background of this site.
Note: I find it interesting that the Basilik’s gaze is listed as an attack, which makes me think that it can be used as one, rather than relying on the characters to fall victim to it by surprise or misjudgement.