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Against the Giants: Session Eighteen

14 Jul

Starday, 15th of Wealsun, to,
Sunday, 23rd of Wealsun, 591 CY (low summer)

After falling down the pit, Idni discovers a heap of coins and a glittering gem amongst some bones. He bags them and the others haul him out of the pit and tend to his wounds (using a mixture of herbs and healing magic). After some exploration, searching and checking for traps, they deduce that the three doors leading out are all false, with dart-trpas; Corvin disables them all, using iron spikes to jam the mechanisms.

They head back down the corridor they found before, Corvin once more scouting ahead and using his spear to prod for traps; his attention is rewarded when he uncovers another pit trap; this leads down into a room below. The corridor continues on the other side. They leave it for now, heading the other way, down some stairs and through a series of small prayer rooms, all empty, and into a tomb: here stands a crystal statue of a blacksmith, with a fancy stone sarcophagus before it, the lid top carved to resemble a knight clutching a sword with a star-shaped pommel. Expecting trouble, they search for traps, while Idni prods at the statue, gently at first, then harder: and awakens the statue! It lashes out, missing, and he retreats allowing Halmary and Ungrid to move in, and despite Corvin backing off as well, he finds himself hemmed in at the corner, and joins in the fight; while Zarkov grabs his spear and moves into a position to stab at the animated statue (with a ruby as a heart).

The battle goes quickly, with plenty of wild swings and missed opportunities, but it eventually is shattered, with Corvin landing the killing blow*. However, the sarcophagus is empty, so they once more backtrack, to the corridor with the pit. They descend, find another empty room with the underside of another pit in the ceiling; Corvin climbs up, and attached a rope, and everyone climbs up and continues down the corridor. It leads down some stairs, to another trapped door that fails to hit Idni with a bolt; beyond is another tomb, this with a plain sarcophagus. Inside is a fragile skeleton, clutching a sword with a silver-wire bound hilt and a star-shaped pommel, looking as if it was made yesterday; the sword that were looking for, Nightbane. Covrin takes it, gives it to Idni for now.

They head out, and back at the entrance realise that they haven’t explored the tunnel leading further into the cave. They explore, finding a pool with some fresh water and a message that reads “Drink of this to find peace” and when Idni recklessly drinks from him, a sense of peace and calm envelopes him. This turns out to be bad, as around the corner they stumble into five animated skeletons! But these are easily dealt with, thanks to the turning power of the two clerics. Ungrid smashes the cowering skeletons with glee.

The tunnels end at another door, beyond which is yet another tomb, with yet another fancy sarcophagus. A quick search finds no traps, so they lift the lid to reveal a skeleton clutching another sword, this one in a bejewelled scabbard. Idni grabs the sword, which turns out to be connected to a chain, which triggers a trap: the door slams shut, throwing Zarkov into the room (he was standing watch), and then the ceiling begins to descend. The party ran about frantically, first seeing if the alcoves are safe to hide in (possibly), then taking turns to smash away at the door. Their combined efforts, but largely Ungrid’s mighty swings, break the door open, and everyone flees the room with seconds to spare, as the ceiling shatters the sarcophagus and seals the room tight.

Deciding that its time to move on, they return to their camp and the elf, Beren. They show him the sword and he agrees that they should keep it, but should also band together. They then head back, safely, to Hochoch, to rest, restock, and sell their gems and spend some gold. They also leave Beren behind, promising to be back for him, but lying.

And while in the city, they decide to paint the town red, and go on a tavern crawl**. The next day, the two dwarves and Halmary are fine, despite some heavy drinking; whilst Corvin spent his night being leacherous and troublesome, earning himself a reputation as a drunken lout, and poor Idni wakes up with no memory of what happened, and missing a sizeable portion of his gold.

The next day, they once more head off into the Dim Forest keeping to the safer paths, and make their way to the goblin fort that the elf mentioned…

End of Session

Kills: 1 crystal statue.
Items Gained: 1 magical sword, Nightbane (does double damage against giants, sheds light in a 30′ radius, but only in darkness).

* The players are keeping a list of kills, and are very competitive when it comes to who has the most kills, going so far as ‘stealing’ kills; all in a good natured way.
** Used the Carousing Rules that are going around; some got as much as 600 xp, but poor Corvin lost all his when he rolled badly.
 
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