“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.
Continuing the series of Dynamic Lairs. Last week was the Basilisk; this week, the Bat. This counts as either one or two lairs; either use one or the other type of bat (common or giant) or combine the two for a more difficult and singular lair.
The Bat Cave*
A cave that might serve as a suitable place to camp, if it wasn’t for the swarm of Bats that have made their home there. A nest of Giant Bats may also be present, which feed off intruders and wildlife. The cave floor is littered with animal bones, and guano.
Bat Swarm x 3 [AC 2, Move 9' (3') or fly 120' (40'), HD 2, hps 9, 4, 9, #ATS 1, Dmg confusion, SV 0 level, ML -2 (or 0 if giant bats are present), AL N, XP 29; swarm, cause confusion if a save versus spells is failed; ACKS page 155 & 197].
Bat, Giant x 2 [AC 3, Move 30' (10') or fly 180' (60'), HD 2, hps 13, 13, #ATS 1 (bite), Dmg 1d4, SV F1, ML 0, AL N, XP 20; ACKS page 155].
*couldn’t resist :)