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Dynamic Lairs: Bears

11 Jul

“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.

Continuing the series of Dynamic Lairs. Last week was the Bat; this week, it is Bears. There are four types of bears listed, so I’ll deal with them all.

The Bear Necessities

Black Bear Woods

A wooded hill is home to a solitary Black Bear, who has recently lost its cub to hunters.

Bear, Black x 1 [AC 3, Move 120' (40'), HD 4, hps 18, #ATS 3 (2 claws, bite), Dmg 1d3/1d3/1d6, SV F2, ML -1, AL N, XP 80; if both claws hit, bear hug for 2d8; ACKS page 155].

The Grizzled One

A shallow cave is the lair of a den of Grizzly Bears that are a family, the cub now fully grown and soon off to find its own mate.

Bear, Grizzly x 3 [AC 3, Move 120' (40'), HD 5, hps 33, 26, 26, #ATS 3 (2 claws, bite), Dmg 1d4/1d4/1d8, SV F2, ML 0, AL N, XP 200; if both claws hits, bear hug for 2d8; ACKS page 155].

Cave Dweller

A den of Cave Bears is occupying a deep cave, strewn with bones. They are a mated pair and the female is pregnant.

Bear, Cave x 2 [AC 3, Move 120' (40') HD 6, hps 30, 33, #ATS 3 (2 claws, bite), Dmg 1d6/1d6/1d10, SV F3, ML 0, AL N, XP 320; if both claws hit, bear hug for 2d8; ACKS page 155].

Igloo of White Death

A partially collapsed igloo has become the den to a pair of mated Polar Bears, who are highly aggressive and defend their new home. Both are hungry, having failed to catch anything in the past two days.

Bear, Polar [AC 4, Move 120' (40') HD 7, hps 19, 24, #ATS 3 (2 claws, bite), Dmg 1d8/1d8/2d6, SV F3, ML +1, AL N, XP 440; if both claws hit, bear hug for 2d8ACKS page 155].

 
 

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