“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.
Continuing my series of dynamic lairs. This week, the cyclops.
The Flock
In a large cave live three cyclops that barely tolerate one another, and have banded together for mutual protection from the wandering adventurers who plague them, and the wolves that keep attacking their flock of 24 sheep that graze in the pasture at the bottom of the hill where the cave lies.
Cyclops (3): AC 4, Move 90′ (30′), HD 13, hps 50, 69, 62, #ATS 1 club or rock, Dmg 3d10 or 3d6, SV F13, ML +1, AL C, XP 1,400; throw rocks (3d6) 200′, curse (as reverse spell) once per day, -2 to attack throw due to one-eye; ACKS page 160.
In their cave is a hoard of valuables that they jealously guard:
- 1,000 Silver
- 1,000 Gold
- 8 rolls of garishly dyed cloth, worth 10gp each (4 stone each)
- 1 jars of dyes and pigments, worth 50gp each (5 stone each)
- 6 jars of lamp oil, worth 20gp each (6 stone per jar)
- 6 bundles of fur pelts (such as bear, beaver, or fox), worth 15gp each (3 stone per bundle)
- 1 jars of dyes and pigments, worth 50gp each (5 stone each)
- 150 monster feathers (1 stone per 25 feathers), each worth 6gp
- 1 rich fur cape (1 stone each), worth 2,100gp
- 1 Carnelian (75 gp)
- 1 Black sapphire (1,000 gp)
- 1 Azurite (10 gp)
- 1 topaz (500 gp)
- 1 citrine (50 gp)
- 1 alexandrite (500 gp)
- 1 sardonyx (75 gp)
- 1 Garnet (250 gp)
- 1 Alabaster jewelry (500 gp)
- 1 bronze jewelry (60 gp)
- 1 beast parts jewelry (8 gp)
- Potion of Polymorph
- Potion of Water Breathing
- Potion of Oil of Slipperiness
- Scroll of Divine Spells (Written in Draconic): Snake Charm (2nd lvl), Snake Charm (2nd lvl)
- Scroll of Arcane Spells (Written in Draconic): Protection from Evil* (1st lvl), Locate Object (2nd lvl), ESP (2nd lvl), Light* (1st lvl)
- Scroll of Ward against Undead
