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Dynamic Lairs: Demon Boar

10 Oct

“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.

Continuing my series of dynamic lairs. This week, the demon boar.

The Cabin in the Woods

In a clearing in the woods nearby the small town of Anchormere, lies a dilapidated cabin that was once a hunting lodge. It is the current lair of 3 shapeshifting Demon Boars, who pose as simple hunters, and prowl the woods during the day in their demonic boar forms.

Demon Boars (3): AC 6 (boar-form) or 2 (hunters), Move 180′ (60′) boar or 120′ (40′) human, HD 9, hps 33, 46, 44, #AT 1 (gore or by weapon), Dmg 2d6 or by weapon (1d6), SV F9, ML +2, AL C, XP 2,000; harmed only by magic or silver weapons, inflict lycanthropy by gore, charm 3/day at -2 save, failure means victim is mentally enslaved. They have short swords, bows and daggers in their hunters’ forms.

With them they have three enslaved ex-adventurers, who are totally mentally dominated:

Sven Ericson (Fighter, L3): AC 4 (chain), Move 120′ (40′), HD 3, hps 12, #AT 1 (by weapon), Dmg 1d6 (sword), SV F3, ML +4, AL N, XP 50.

Olivia (Cleric, L2): AC 2 (leather), Move 120′ (40′), HD 2, hps 10, #AT 1 (by weapon), Dmg 1d8 (2H mace), SV C2, ML +4, AL N, XP 20; no spells due to domination.

Henri (Thief, L3): AC 3 (leather, Dex), Move 120′ (40′), HD 3, hps 10, #AT 1 (by weapon), Dmg 1d6 (bow or sword), SV T3, ML +4, AL N, XP 50; thief skills.

Within the confines of the cabin is the following hoard of treasure (in chests, cupboards and so forth):

  • 2,000 Copper
  • 2,000 Silver
  • 2,000 Electrum
  • 1,000 Gold
  • 1 rugs or tapestries, worth 5gp each (2d6 stone per rug)
  • 9 barrels of preserved fish, worth 5gp each (8 stone each)
  • 15 ingots of common metals, worth 1gp each (1/2 stone each)
  • 2 rugs or tapestries, worth 5gp each (2d6 stone per rug)
  • 3 jars of dyes and pigments, worth 50gp each (5 stone each)
  • 11 bundles of fur pelts (such as bear, beaver, or fox), worth 15gp each (3 stone per bundle)
  • 21 bottles of fine wine, worth 5gp each (1 stone per 5 bottles)
  • 3 crates of terra-cotta pottery, worth 100gp each (5 stone each)
  • 3 jars of dyes and pigments, worth 50gp each (5 stone each)
  • 11 rolls of garishly dyed cloth, worth 10gp each (4 stone each)
  • 12 bottles of fine wine, worth 5gp each (1 stone per 5 bottles)
  • 9 rolls of garishly dyed cloth, worth 10gp each (4 stone each)
  • 1 crates of glassware, worth 200gp each (5 stone each)
  • 2 2HD monster carcasses (1 stone per HD), each worth 90gp per HD
  • 3 3HD monster carcasses (1 stone per HD), each worth 100gp per HD
  • 62 2HD monster horns (1 stone per 20 HD), each worth 5gp per HD
  • 2 jars of spices, worth 800gp each (1 stone each)
  • 3 rolls of silk, worth 400gp each (4 stone each)
  • 1 barrels of beer, worth 10gp each (8 stone each)
  • 3 gallons of lamp oil, worth 2gp each (1/2 stone each)
  • 11 bundles of fur pelts (such as bear, beaver, or fox), worth 15gp each (3 stone per bundle)
  • 3 bags of loose tea, worth 75gp each (5 stone each)
  • 3 jars of dyes and pigments, worth 50gp each (5 stone each)
  • 1 barrels of fine spirits or liquor, worth 200gp each (16 stone each)
  • 2 crates of armor and weapons, worth 225gp each (10 stone each)
  • 1 sets of engraved teeth (1 stone per 100 sets), worth 100gp
  • 3 sticks of rare incense (1 stone per 100 sticks), each worth 15gp
  • 8 sticks of rare incense (1 stone per 100 sticks), each worth 14gp
  • Potion of Delusion
  • Potion of Treasure Finding
  • Potion of Poison
  • Treasure Map (to 1d4x1000gp)
  • 1 malachite (10 gp)
  • 1 crystal (50 gp)
  • 1 chryselephantine jewelry (1,100 gp)
  • Potion of Oil of Slipperiness
  • Cloak of Protection
  • Shield +3

 

 
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  1. John Johnson

    October 17, 2012 at 02:24

    That’s an awful lot of loot for a dilapidated cabin–unless it’s bigger on the inside than the outside?