“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.
This week, a different sort of ‘dragon‘:
The Sea-Cave
A rock sticks out from the surface of a large body of water, and below the water-line is a submerged cave that leads into a cavern that is the lair of a mighty Dragon Turtle.
Dragon Turtle (1): AC 11, Move 30′ (10′) and swim 90′ (30′), HD 30, hps 120, #ATS 3 (2 claws, bite), Dmg 1d8/1d8/1d6 x 10, SV F14, ML +2, AL C, XP 9,500; ACKS page 166; breath 90′ long and 30′ wide blast of steam, 3/day, dealing 30d6 damage, save versus breath for half.
Treasure in Lair
- 1,000 Electrum
- 2,000 Gold
- 1,000 Platinum
- 1 crates of monster parts, worth 300gp each (5 stone each)
- 1 crates of armor and weapons, worth 225gp each (10 stone each)
- 4 barrels of fine spirits or liquor, worth 200gp each (16 stone each)
- 1 crates of monster parts, worth 300gp each (5 stone each)
- 34 pieces of ivory (1 stone per 100gp value), each worth 38gp
- 17 pieces of ivory (1 stone per 100gp value), each worth 50gp
- 500 monster feathers (1 stone per 25 feathers), each worth 3gp
- 1 sets of engraved teeth (1 stone per 100 sets), worth 50gp
- 1 spinel (250 gp)
- 1 wrought gold jewelry (600 gp)
- Potion of Animal Control
- Treasure Map (to 5d6x1000gp, 5d6 gems)
- 61 4HD monster horns (1 stone per 20 HD), each worth 2gp per HD
- 33 typical fur capes, worth 100gp each (1 stone each)
- 2 platinum reliquaries with crystal panes, each worth 8,000gp
- Potion of Human Control
- Potion of Delusion
- Potion of Dragon Control
- Potion of Fire Resistance
- Scroll of Arcane Spells (Written in Classical Auran): Knock (2nd lvl)
- Scroll of Arcane Spells (Written in Ancient Zaharan): Magic Mouth (1st lvl), Hold Person (3rd lvl), Light* (1st lvl)
- Scroll of Divine Spells (Written in Elven): Remove Curse* (3rd lvl), Smite Undead* (4th lvl), Detect Magic (1st lvl), Cure Light Wounds* (1st lvl), Sanctuary (1st lvl)
- Scroll of Ward against Lycanthropes
- Scroll of Divine Spells (Written in Draconic): Delay Poison (2nd lvl), Dispel Magic (4th lvl)
- Treasure Map (to 5d6x1000gp, 5d6 gems)
- Scroll of Ward against Undead
- Scroll of Arcane Spells (Written in Classical Auran): Transmute Rock to Mud* (5th lvl), Contact Other Plane (5th lvl)
- Ring of Telekinesis
- Wand of Fire Balls
- Staff of the Serpent
- Wand of Fire Balls
- Elven Boots
- Decanter of Endless Water
- Sword +2, Charm Person
- Axe +1
- Spear +1
- Dagger +1
- Plate Armor +1 and Shield +1
- Plate Armor +2 and Shield +1
