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Dynamic Lair: Dragon Turtle

07 Nov

“A dynamic lair is a small dungeon or lair, created in advance like a point of interest, which includes 1-3 encounters.” ACKS page 236.

 This week, a different sort of ‘dragon‘:

The Sea-Cave

A rock sticks out from the surface of a large body of water, and below the water-line is a submerged cave that leads into a cavern that is the lair of a mighty Dragon Turtle.

Dragon Turtle (1): AC 11, Move 30′ (10′) and swim 90′ (30′), HD 30, hps 120, #ATS 3 (2 claws, bite), Dmg 1d8/1d8/1d6 x 10, SV F14, ML +2, AL C, XP 9,500; ACKS page 166; breath 90′ long and 30′ wide blast of steam, 3/day, dealing 30d6 damage, save versus breath for half.

Treasure in Lair

  • 1,000 Electrum
  • 2,000 Gold
  • 1,000 Platinum
  • 1 crates of monster parts, worth 300gp each (5 stone each)
  • 1 crates of armor and weapons, worth 225gp each (10 stone each)
  • 4 barrels of fine spirits or liquor, worth 200gp each (16 stone each)
  • 1 crates of monster parts, worth 300gp each (5 stone each)
  • 34 pieces of ivory (1 stone per 100gp value), each worth 38gp
  • 17 pieces of ivory (1 stone per 100gp value), each worth 50gp
  • 500 monster feathers (1 stone per 25 feathers), each worth 3gp
  • 1 sets of engraved teeth (1 stone per 100 sets), worth 50gp
  • 1 spinel (250 gp)
  • 1 wrought gold jewelry (600 gp)
  • Potion of Animal Control
  • Treasure Map (to 5d6x1000gp, 5d6 gems)
  • 61 4HD monster horns (1 stone per 20 HD), each worth 2gp per HD
  • 33 typical fur capes, worth 100gp each (1 stone each)
  • 2 platinum reliquaries with crystal panes, each worth 8,000gp
  • Potion of Human Control
  • Potion of Delusion
  • Potion of Dragon Control
  • Potion of Fire Resistance
  • Scroll of Arcane Spells (Written in Classical Auran): Knock (2nd lvl)
  • Scroll of Arcane Spells (Written in Ancient Zaharan): Magic Mouth (1st lvl), Hold Person (3rd lvl), Light* (1st lvl)
  • Scroll of Divine Spells (Written in Elven): Remove Curse* (3rd lvl), Smite Undead* (4th lvl), Detect Magic (1st lvl), Cure Light Wounds* (1st lvl), Sanctuary (1st lvl)
  • Scroll of Ward against Lycanthropes
  • Scroll of Divine Spells (Written in Draconic): Delay Poison (2nd lvl), Dispel Magic (4th lvl)
  • Treasure Map (to 5d6x1000gp, 5d6 gems)
  • Scroll of Ward against Undead
  • Scroll of Arcane Spells (Written in Classical Auran): Transmute Rock to Mud* (5th lvl), Contact Other Plane (5th lvl)
  • Ring of Telekinesis
  • Wand of Fire Balls
  • Staff of the Serpent
  • Wand of Fire Balls
  • Elven Boots
  • Decanter of Endless Water
  • Sword +2, Charm Person
  • Axe +1
  • Spear +1
  • Dagger +1
  • Plate Armor +1 and Shield +1
  • Plate Armor +2 and Shield +1
 
 

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