This marks my 550 post. Under different circumstances I might make something of that, and post something more interesting, but I just don’t have the time.
However, as I currently at work with little to do and a need to keep myself occupied until the afternoon, I thought I’d post a brief house-rule that I am going to use for my Against the Giants campaign, which is going to replace the more complicated and now play-tested (and failed) drunken dwarf rules.
New Rule: Drunken Dwarf
As Ungrid is pretty much laden and saturated with alcohol for most of his waking day, rather than make rolls to see how drunk he gets every few hours, we have decided to simply make a roll before any encounter to see how drunk he currently is, and how that effects his ability.
Basic Rule: before any encounter begins, Ungrid simply makes a saving throw versus poison and if he fails, he suffers a penalty equal to the amount he failed by (ouch!).
So, the higher degree of failure simply means he is more drunk. The penalty of -1 to all saves as a result of him not drinking alcohol still applies.
We’ll start testing this tonight.