The City-Watch of the City of Bones come in two forms: Patrols (footmen), and Watchers (Archers). Their statistics are as follows:
Patrols
Patrols consist of 3 to 5 guards, led by a commander-of-arms. There is a 1 in 6 chance of them being accompanied by an Academy-trained Mage, and a 2 in 6 chance of being assigned a Cleric (both 1d3 levels).
Footmen
AC 6, Move 120′ (40′), HD level 1 Fighter, #Ats 1 (by weapon, 10+), Dmg 1d6+1 (mace, spear) or 1d4+1 (dagger), SV F1, ML 0 (+2 with commander), XP 13; Proficiencies: Intimidation, and Combat Trickery (Knock Out).
Armour: lamellar cuirass, helmet, shield.
Weapons: Mace, dagger (2 in 6 chance of having spear).
Commanders
AC 6, Move 120′ (40′), HD level 2 Fighter, #Ats 1 (by weapon, 9+), Dmg 1d6+1 (mace, spear) or 1d4+1 (dagger), SV F1, ML +1, XP 29; Proficiencies: Command, and Intimidation.
Armour: lamellar cuirass, helmet, shield.
Weapons: Mace, dagger (2 in 6 chance of having spear).
Watchers
The Watch-Towers have three archers on duty at any time, and their sergeant is with them during the day.
Archers
AC 4, Move 120′ (40′), HD level 2 Fighter, #Ats 1 (by weapon, 9+), Dmg 1d6+1 (bow, sword) or 1d4+1 (dagger), SV F1, ML +1 (+3 with sergeant), XP 29; Proficiencies: Signalling, and Precise Shooting.
Armour: mail hauberk, helmet.
Weapons: Composite bow, short sword, dagger.
Sergeants
AC 4, Move 120′ (40′), HD level 3 Fighter, #Ats 1 (by weapon, 9+), Dmg 1d6+2 (bow, sword) or 1d4+2 (dagger), SV F3, ML +2, XP 100; Proficiencies: Command, Precise Shooting, and Signalling.
Armour: mail hauberk, helmet.
Weapons: Composite bow, short sword, dagger.




