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	<title>...and the sky full of dust.</title>
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		<title>Against the Giants: Session Fifty-Eight</title>
		<link>http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-eight/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-eight</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-eight/#comments</comments>
		<pubDate>Thu, 16 May 2013 20:28:04 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[adventure]]></category>
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		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2772</guid>
		<description><![CDATA[After Ungrid bashes in the wall, the party find another vault with yet another bronze statue of the dwarf god, surrounded by six locked iron chests inscribed with runes; and in an alcove rests another warhammer, fancy but not as ornate and clunky as the one Ungrid picked up. Expecting the statue to animate if [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session58.png"><img class="aligncenter size-medium wp-image-2773" alt="map tools screen shot" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session58-300x210.png" width="300" height="210" /></a></p>
<p style="text-align: justify;">After Ungrid <a title="Against the Giants: Session Fifty-Seven" href="http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-seven/" target="_blank">bashes</a> in the wall, the party find another vault with yet another bronze statue of the dwarf god, surrounded by six locked iron chests inscribed with runes; and in an alcove rests another warhammer, fancy but not as ornate and clunky as the one Ungrid picked up. Expecting the statue to animate if the chests are tampered with, Halmary attempts to tie the statues arms with rope, but that actually triggers the statue&#8217;s animation and it wades in to attack: everyone retaliates, getting scorched by spraying molten rock as the bronze is cut, but even with that hazard, the statue falls to the floor in a puddle of melting metal; all over in a matter of seconds really.</p>
<p style="text-align: justify;">Corvin checks the warhammer and chests for traps, disarming those he finds, breaking open the locks on those he&#8217;s unsure about; one chest&#8217;s trap catches him: a <em>choking grip</em> that almost kills him before he manages to shake it off, aided by a timely <em>cure light wounds</em> from Halmary. He piles the loot in the now bulging <em>Bag of Holding</em>, and everyone filters out and makes their way back to the broken corridor, intending on checking out the cavern. They use the <em>Flying Carpet</em> to get down, with ropes spiked into the floor of the corridor as a back-up, and spread out to explore. They find a river, with a giant catfish, and a &#8216;wood&#8217; of coloured mushrooms: and a <strong>chimera </strong>that charges Ungrid, but is again easy prey to the combined efforts of the party: the multi-headed beast falls to a series of blows from Corvin, Hurin, Mim and a final stab from Sidni.</p>
<p style="text-align: justify;">They leave the temple, cavern and mushrooms and head back out into the snow-covered mountain valley. They decide to head back to Hochoch, before taking the king back to the Dim Forest and his elves. They pack their bags, and hike for 43 days, taking the safer and well-trodden paths, arriving at the city towards the end of the first month of Spring in the new year.</p>
<hr />
<p>And before the next session, this is what I sent to the players, as an update as to what has been happening during the months they&#8217;ve been away:</p>
<blockquote>
<div><span style="color: #ff9900; font-size: large;"><span style="font-family: 'arial black', sans-serif;">23rd </span><span style="font-family: 'arial black', sans-serif;">Readying</span><span style="font-family: 'arial black', sans-serif;">, CY 592,</span></span></div>
<p><span style="font-family: verdana, sans-serif;">It has been nearly five months since you left the Dim Forest to seek the elven king and bring him back to his people. Hochoch is crowded with soldiers, mercenaries, adventuring parties, and refugees. You manage to find a dormitory that you can rent for a few weeks, mainly because you have gold to throw around. Your drinking and merry-making has not gone unnoticed and there is a bit of bad feeling towards you from the other adventuring parties, and they shun you.</span></p>
<div><span style="font-family: verdana, sans-serif;"> </span></div>
<div><span style="font-family: verdana, sans-serif;">Here is what has been going on with regard to the war-effort:</span></div>
</blockquote>
<div>
<blockquote>
<ul>
<li><span style="font-family: verdana, sans-serif;">After allying themselves with the elves of the Oytwood the armies of Liberation, Retribution and their attached mercenaries liberated Preston, and with the aid of adventurers have managed to rout the giants and their allies from the forest. Preston was being rebuilt before winter fell;</span></li>
<li><span style="font-family: verdana, sans-serif;">Midwood, a mist-shrouded fishing town, has a &#8216;friendly&#8217; fog-giant that protects it in exchange for silver. After the townfolk warned adventuring parties off from killing him, the Duke has declared it off limits– for the time being– and has left them to it;</span></li>
<li><span style="font-family: verdana, sans-serif;">The armies loaned to the Duke from the neighbouring countries Keoland and the Gran March have now left, sent back home to deal with their own matters. This has reduced the size of the army the Duke can muster to a rather pathetic number;</span></li>
<li><span style="font-family: verdana, sans-serif;">The winter was harsh. Many more refugees managed to escape and found their way to the city, crowding its streets and putting pressure on the dwindling resources of the city;</span></li>
<li><span style="font-family: verdana, sans-serif;">Last month, as the army was training on the edge of the city, getting ready for a Spring offensive, a mass of clouds that were overhead started raining boulders, decimating the army. The clouds moved off, against the wind, and divine prayers and wizardly spells say that it was a retaliation for attacks against the giant leaders&#8230;</span></li>
</ul>
<div><span style="font-family: verdana, sans-serif;">It is near the end of the first month of Spring. Rumours abound that the giants are fortifying the towns they hold. The Duke&#8217;s army has been reduced to a mere 2,500 men (infantry and cavalry), and the mercenaries are starting to drift away, the gold the Duke pays them is running out, and the adventuring parties are heading off for pastures new, finding little profit in the slaying of giants.</span></div>
<div><span style="font-family: verdana, sans-serif;"> </span></div>
<div><span style="font-family: verdana, sans-serif;">Posters and notices, town-criers and heralds, are putting the word out that the Duke is looking for allies in the war, and that he is seeking people who are brave and willing to scout out the towns held by the giants, and report on the forces stationed there; so that a campaign against the giants can be planned.</span></div>
<div><span style="font-family: verdana, sans-serif;"> </span></div>
<div><span style="font-family: verdana, sans-serif;">Meanwhile, Hurin– the elf king– has sent word to his people, and a message has come back that they are now occupying the deserted town of Hocholve, awaiting his return. He has kept a low profile while in the city, not yet willing to form alliances with the Duke or anyone else.</span></div>
<div><span style="font-family: verdana, sans-serif;"> </span></div>
<div><span style="font-family: verdana, sans-serif;">A week has passed since you came back to the city, giving you a week to buy supplies, craft a level 1 potion or scroll; if you want to spend more time in the city, you can do. Hurin is willing to wait a month before he will leave for the Dim Forest to be reunited with his people.</span></div>
<div><span style="font-family: verdana, sans-serif;"> </span></div>
<div><span style="font-family: verdana, sans-serif;">He has also asked for your help: he wants you to act as his escort to his people, and might have a mission for them too, if they are willing&#8230;</span></div>
</blockquote>
</div>
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		<title>Against the Giants: Session Fifty-Seven</title>
		<link>http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-seven/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-seven</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-seven/#comments</comments>
		<pubDate>Fri, 10 May 2013 19:51:56 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[adventure]]></category>
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		<category><![CDATA[campaign]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2768</guid>
		<description><![CDATA[After escaping from the Hill Giants&#8217; Steading, the party spend a few days in a cave tending to their wounds; with a brief flying carpet excursion to Loftwick to purchase scrolls and potions, sell goods and buy supplies. They go through their loot and discover a map that seems to point to an abandoned temple where [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session57.png"><img class="aligncenter size-medium wp-image-2769" alt="Map of lost temple" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session57-300x211.png" width="300" height="211" /></a></p>
<p style="text-align: justify;">After <a title="Against the Giants: Session Fifty-Six" href="http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-six/" target="_blank">escaping from the Hill Giants&#8217; Steading</a>, the party spend a few days in a cave tending to their wounds; with a brief <em>flying carpet</em> excursion to Loftwick to purchase scrolls and potions, sell goods and buy supplies. They go through their loot and discover a map that seems to point to an abandoned temple where the giants were meant to investigate; believing something there might be useful in their fight against the giants, the party hike for several days into the mountains and come across a shaft that descends into what appears to be an abandoned dwarf temple.</p>
<p style="text-align: justify;">Together with Mim (dwarf) and Hurin (the elf King) they climb down into the long tunnel, checking for traps along the way by a mixture of Corvin&#8217;s ability and Halmary&#8217;s <em>Find Traps</em> spell; they find an empty and disused dormitory, a collapsed section of the corridor that opens into a large cavern with the sound of fast-flowing water; missing flagstones with water 80&#8242; below; and through a pair of dented, shredded iron doors is an old dwarf temple dedicated to Clangeddin Silverbeard, god of battle. They cautiously enter, spotting a pile of treasure heaped as if used as a bed– comments of &#8216;dragons&#8217; are heard– and a couple of broken pillars. A statue of a dwarf, hand stretched out, stands at the back. Whilst the others stand guard or look for secret doors– the map indicates a magic hammer is to be found inside the temple complex– Corvin starts to go through the treasure, shovelling loot into their <em>Bag of Holding</em>, while Xellos casts <em>Detect Secret Doors</em> and finds one behind the statue.</p>
<p style="text-align: justify;">Before anyone can investigate further, Sidni– guarding the entrance– spots a large (juvenile) blue dragon coming round the corner!</p>
<div class="wp-caption aligncenter" style="width: 402px"><a href="http://catdragongrl.deviantart.com/art/Blue-Dragon-42543786"><img class=" " alt="Blue Dragon: DeviantArt by catdragongrl" src="http://fc07.deviantart.net/fs12/i/2006/309/2/8/Blue_Dragon_by_catdragongrl.png" width="392" height="376" /></a><p class="wp-caption-text">Blue Dragon: DeviantArt by catdragongrl</p></div>
<p style="text-align: justify;">Ungrid quaffs a potion of <em>growth</em> and is bestowed a spell of <em>resist fire</em> by Halmary, and Hurin proves useful when he casts <em>Haste</em> on everyone; meanwhile the others move into cover. The dragon conjures up a pair of <em>Mirror Images</em>, which are quickly dispelled by an arrow from Corvin and a hail of <em>Magic Missiles</em> from Hurin. The dragon manages to let loose with a potent line of lightning, sizzling into Ungrid, who more or less shrugs off the burning and walks right up to the dragon, and slays it with a pair of well-placed thrusts!</p>
<p style="text-align: justify;">Corvin loots the rest of the treasure, while Ungrid smashes open the secret door to reveal a room with another statue– holding an ornate and gold-plated warhammer– and a pair of chests. The chests turn out to be empty, the hammer looks nice and Ungrid pulls it free: causing the statue to animate and attack, but before it gets to swing its fist, Hurin pelts it with more <em>Magic Missiles</em> and turns it to slag. Mim spots a section of the wall that looks odd: turns out it is a thin layer of stone, a bricked up doorway. Ungrid smashes it with his giant-sized strength, revealing another chamber beyond&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>1 animated statue, 1 juvenile blue dragon.</p>
<p style="text-align: justify;"><strong>Notes:</strong> with spells, magic items, and mid-level characters, a juvenile dragon is merely a speed-bump.</p>
]]></content:encoded>
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		<title>Against the Giants: Session Fifty-Six</title>
		<link>http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-six/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-six</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/05/against-the-giants-session-fifty-six/#comments</comments>
		<pubDate>Fri, 03 May 2013 19:37:50 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>
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		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2765</guid>
		<description><![CDATA[With bodies behind them, the party engage the ogre that stands alone and stunned at what it&#8217;s just witnessed. As Xellos and Sidni slay the ogre, the doors to the Great Hall burst open, revealing a Hill Giant and a Bugbear, and coming through the doors at the other side of the Hall more giants [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56.png"><img class="size-medium wp-image-2764 aligncenter" alt="session_56" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56-300x209.png" width="300" height="209" /></a></p>
<p style="text-align: justify;">With bodies <a title="Against the Giants: Session Fifty-Five" href="http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-five/" target="_blank">behind</a> them, the party engage the ogre that stands alone and stunned at what it&#8217;s just witnessed. As Xellos and Sidni slay the ogre, the doors to the Great Hall burst open, revealing a Hill Giant and a Bugbear, and coming through the doors at the other side of the Hall more giants arrive– the Chief, his Sub-Chief, and the Cloud Giant– while from the corridor to the south, more ogres are spotted.</p>
<p style="text-align: justify;">Ungrid gets nearly crushed by the Hill Giant, but a quick <em>Lay on Hands</em> from Halmary brings him back up to fighting strength, and Sidni wounds the giant by charging it with his spear. Hurin, the elf king, takes care of the bugbear, and as the giants advance, the party hurry down the corridor, forming shield walls at either end, the freed humans, Mim and the elf king in their midst.</p>
<p style="text-align: justify;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_p2.png"><img class="aligncenter size-medium wp-image-2760" alt="session_56_p2" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_p2-300x209.png" width="300" height="209" /></a></p>
<p style="text-align: justify;">A dire wolf joins the giants, but Ungrid cuts it down. One of the Hill Giant&#8217;s steps back, lobbing a boulder at Ungrid and bruising the giant dwarf. He and Sidni take the fight to the giant, and their combined thrusts fell the monster; whilst Xellos slays an ogre, using his channelling magic to finish it off, Halmary engages another giant, and Corvin lets loose arrows back and forth up the corridor, wounding ogres and giants. One of the giant&#8217;s overrun&#8217;s Xellos, but the warrior chases after it. The Chief Giant takes up position at the end of the corridor, his Sub-Chief with him. The Chief has a giant crossbow, and orders them to surrender. Mim answers for them, shooting him with a bolt, then again, further wounding the giant; the Chief falls back into the Hall, bellowing for his men to take the adventurers out. Xellos, meanwhile, starts hacking away at the giant he chased, aided by more arrows from Corvin&#8217;s bow; a final arrow takes the giant in the eye, and it falls to the floor with a thud. Another giant falls as Halmary proves himself as capable as the others, and Mim takes a boulder to the shoulder.</p>
<p style="text-align: justify;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_p3.png"><img class="aligncenter size-medium wp-image-2761" alt="session_56_p3" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_p3-300x209.png" width="300" height="209" /></a></p>
<p style="text-align: justify;">The party move further down the corridor, closer to the exit they are aiming for: the tower. Knowing that they need to keep Hurin alive– since that was the main reason they travelled to the Steading– Xellos gets him to quaff an <em>invisibility </em>potion, and with another giant felled, the party hurry towards the stairs, ducking as more boulders are flung across the entry hall, two of which crush the freed– nameless, red-shirt– humans, wound Halmary and further wounds Mim. Up the stairs they go, giants closing behind; at the top of the stairs stands a final giant: Ungrid takes it out with a single stab through its heart!</p>
<p style="text-align: justify;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_p4.png"><img class="aligncenter size-medium wp-image-2762" alt="session_56_p4" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_p4-300x209.png" width="300" height="209" /></a></p>
<p style="text-align: justify;">At the top of the tower, Xellos, Halmary and Ungrid quaff <em>flying </em>potions; Mim swigs a <em>diminuation </em>potion and Corvin picks him up, and with Sidni and Hurin, he jumps on their <em>flying carpet</em> and everyone takes to the air, avoiding a few final thrown rocks, and speed away to the cave where they sheltered not all that long ago.</p>
<p style="text-align: justify;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_pEND.png"><img class="aligncenter size-medium wp-image-2763" alt="session_56_pEND" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/05/session_56_pEND-300x209.png" width="300" height="209" /></a></p>
<p style="text-align: justify;">The adventurers are tired, covered in blood and gore, badly wounded, but alive and free! Against all odds, they have managed to fight their way out of the Hill Giant&#8217;s Steading, losing only a pair of nameless men, and taking out an astounding number of giants, ogres and their allies. And leaving behind a bunch of rebel orcs who spill into the Steading, and find a bunch of angry giants&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>1 dire wolf, 1 bugbear, 3 ogres, 6 hill giants!</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
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		<title>Against the Giants: Session Fifty-Five</title>
		<link>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-five/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-five</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-five/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 14:13:36 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>
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		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2757</guid>
		<description><![CDATA[The ogres hurry down the stairs, only to be blocked before they exit by the adventurers, their freed dwarf Mim and the rescued elven king, Hurin. Ungrid, still giant-sized, wades into the ogres, felling one after another after another, while Corvin and Xellos loose arrows and bolts, Sidni stabs with his spear Werebane, and Halmary slings rocks. The [...]]]></description>
				<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 310px"><a href="http://d-mac.deviantart.com/"><img alt="http://th05.deviantart.net/fs47/300W/f/2009/235/3/1/Skullcrusher_Ogre_by_D_MAC.jpg" src="http://th05.deviantart.net/fs47/300W/f/2009/235/3/1/Skullcrusher_Ogre_by_D_MAC.jpg" width="300" height="321" /></a><p class="wp-caption-text">by_D_MAC (DeviantArt)</p></div>
<p>The ogres hurry down the stairs, only to be blocked before they exit by the adventurers, their freed dwarf <strong>Mim</strong> and the rescued elven king, <strong>Hurin</strong>. Ungrid, still giant-sized, wades into the ogres, felling one after another after another, while Corvin and Xellos loose arrows and bolts, Sidni stabs with his spear <em>Werebane</em>, and Halmary slings rocks. The ogres fall swiftly, then a dire wolf is hacked down, and the Hill Giant pushing the ogres on falls to Ungrid&#8217;s sword, but not before it bruises Sidni.</p>
<p>With the rebel orcs holding back for now– one of the bosses follows the party, ready to report back when it is safe– the adventurers head upstairs, finding the pantry where the stairs exit, empty of giants. Corvin listens at the door, hears the heavy breathing of giants, and after Halmary <em>blesses</em> them, Ungrid pulls open the door and takes the battle to the two Hill Giants and ogre that stand guarding the doors into a large kitchen. Corvin, backing against another door, and firing into the melee with his <em>Heart-Seeker</em> bow, is surprised when a third Hill Giant opens the door and takes a swing at him, and is almost knocked to the ground by the heavy blow. Xellos and Ungrid swing axe and sword, cutting into the giants, while Sidni and Mim lend Corvin a hand, with Halmary backing them up with his mace. Corvin shoots a giant in the eye, taking it down, and then wounds an ogre with another; it falls to the combined blows from Halmary and Mim, while Corvin takes out the injured ogre in the kitchen with a well-placed arrow. Two dire wolves run into the battle, but a quick <em>command animal</em> sends one attacking the other, and the final giants fall down dead as the wolves continue to fight.</p>
<p>Leaving the wolves to fight, the party start heading down the corridor, hoping to find a way out before they are overwhelmed&#8230;</p>
<h1>End of Session</h1>
<p><strong>Kills: </strong>5 Hill Giants, 15 ogres, 1 dire wolf.</p>
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		<title>Against the Giants: Session Fifty-Four</title>
		<link>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-four/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-four</link>
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		<pubDate>Thu, 18 Apr 2013 21:38:21 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>
		<category><![CDATA[campaign]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2754</guid>
		<description><![CDATA[The gore-splattered, bloodied adventurers take a breather as the last body hits the floor. They backtrack, looking for the cell where the elf king is imprisoned, opening the doors to the orc slave cells, freeing the orcs as they go– while the rebel orcs slowly make their way out of their caverns, hoping that the [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">The gore-splattered, bloodied adventurers take a breather as the <a title="Against the Giants: Session Fifty-Three" href="http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-three/" target="_blank">last body</a> hits the floor.</p>
<p style="text-align: justify;">They backtrack, looking for the cell where the elf king is imprisoned, opening the doors to the orc slave cells, freeing the orcs as they go– while the rebel orcs slowly make their way out of their caverns, hoping that the adventurers will do all the killing for them, allowing them to escape back into the mountains without being slaughtered by the giants and ogres they know live above. The adventurers– still a nameless company– start combing through the barracks where the bugbears came from, finding minor treasure as they do. Xellos leads the way to the entrance hall, but as he opens the door, he comes face-t0-knee with a club-swinging Hill Giant, which smacks him in the face. He backs off, allowing Ungrid, Halmary and Sidni to move into position, while Corvin lets loose with his <em>Heartseeker </em>bow to pepper the giant with arrows; and moving out of sight, no doubt planning on coming through the barracks, a Fire Giant is spotted.</p>
<p style="text-align: justify;">Ungrid, giant-sized after quaffing another potion of <em>growth</em>, lands the killing blow, felling the Hill Giant, and he and Halmary form their now-standard shield wall when the Fire Giant comes back– after Xellos shuts the doors out of the barracks. This giant proves much more dangerous, cutting Halmary down with a couple of hits, but luckily only knocking him out. Xellos manages to use a scroll and successfully casts <em>Hold Monster</em> to freeze it, allowing Ungrid to clamber up and slit its throat. While this is going on, a dwarf approaches them, called Mim, who was chained up in the forge where the Fire Giants were tending to a forge. He freed himself, but the other dwarves there are too beaten down to join them. Corvin heads to the forge, finding gold, silver and gems that he deposits in the <em>bag of holding</em> he carries. Meanwhile, the others locate the cells, and as they deal with the couple of bugbear guards trying to keep quiet inside, and Xellos finds and rescues the elf king, Hurin, from down the stairs come several dire wolves, an ogre and a pair of hill giants: Halmary drinks a potion of <em>animal control</em> and Sidni uses his <i>Ring of Animal Control</i>, turning a few of the wolves on the ogre– who they kill– and the giants, who are whittled down and soon slain. Halmary is again knocked down, but divine intervention brings him back round*.</p>
<p style="text-align: justify;">With the giants dead, the charmed dire wolves are locked up, and the orc rebels help block the stairs using the giant-sized tables and benches. They loot the room where the hunchback giant was using as a bedroom, arm Hurin and Mim, and lead them up the secret passage to the map room on the upper floor: only to open the secret door and find that several giants– including a Cloud, Stone and the Chief Hill Giant– are present. Halmary slams the door shut and everyone flees downstairs, quickly getting the orcs to unblock the stairs and block the secret passage instead&#8230; allowing a whole gang of ogres to freely march down the stairs, advancing on the party&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>2 bugbears, 1 fire giant, 3 hill giants, 2 dire wolves.</p>
<p style="text-align: justify;"><strong>KO&#8217;d: </strong>Halmary (technically twice; once merely knocked out and revived with a potion).</p>
<p style="text-align: justify;">* for his birthday I gave my dad two &#8216;Get Out of Death Free&#8217; cards, to use for his character or an ally. The first was used to prevent Halmary going down for a second time.</p>
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		<title>Swords &amp; Wizardry Appreciation Day: The Tower of the Red Angel</title>
		<link>http://www.theskyfullofdust.co.uk/2013/04/swords-wizardry-appreciation-day-the-tower-of-the-red-angel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=swords-wizardry-appreciation-day-the-tower-of-the-red-angel</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/04/swords-wizardry-appreciation-day-the-tower-of-the-red-angel/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 06:13:33 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[swords&wizardry]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2747</guid>
		<description><![CDATA[&#160; Today it is Swords &#38; Wizardry Appreciation Day, and my offering to the Great Gaming Gods is a simple adventure: the ToweroftheRedAngel.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/SW-Appr-Day-Logo.jpg"><img class=" wp-image-2748 aligncenter" alt="SW-Appr-Day-Logo" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/SW-Appr-Day-Logo.jpg" width="688" height="253" /></a></p>
<p>&nbsp;</p>
<p>Today it is <a title="Here is Where it is At" href="http://www.tenkarstavern.com/search/label/Swords%20and%20Wizardry%20Appreciation%20Day" target="_blank"><em><strong>Swords &amp; Wizardry Appreciation Day</strong></em></a>, and my offering to the <strong>Great Gaming Gods</strong> is a simple adventure: the <a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/ToweroftheRedAngel.pdf">ToweroftheRedAngel</a>.</p>
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		<title>Against the Giants: Session Fifty-Three</title>
		<link>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-three/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-three</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-three/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 19:12:28 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>
		<category><![CDATA[campaign]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2743</guid>
		<description><![CDATA[The party follows the orc into some caverns, where dozens of escaped slave orcs have holed up, armed with scavenged weapons and piecemeal armour. They met the leaders of the orcs, and make an alliance. The orcs allow them to rest, so the party catches up on some sleep, tends to their wounds, and after [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft" alt="fire giant" src="https://www.wizards.com/dnd/images/atg/Fire_Giant_Raider.jpg" width="269" height="336" /></p>
<p style="text-align: justify;">The party follows <a title="Against the Giants: Session Fifty-Two" href="http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-two/" target="_blank">the orc</a> into some caverns, where dozens of escaped slave orcs have holed up, armed with scavenged weapons and piecemeal armour. They met the leaders of the orcs, and make an alliance. The orcs allow them to rest, so the party catches up on some sleep, tends to their wounds, and after resting are woken by the orcs. It seems that there is trouble: the giants have used their wolves to track the party to the blockage and are now starting to dig their way through it, using Stone Giants and orc slaves to shift the rubble. In less than an hour they&#8217;ll be through!</p>
<p style="text-align: justify;">Plans are swiftly made: one of the tunnels is blocked off, another has a lantern lit and positioned so that any giants breaking through it will spot it first. Halmary sets a <em>glyph of warding</em> further up the passage, so that can delay any pursuit in case they need to retreat. Then they arrange themselves in the corridor behind the rubble the giants are digging through, while the orcs get themselves ready to follow whatever the party does, hoping that they manage to fight the giants and not get everyone killed in the process.</p>
<p style="text-align: justify;">The giants keep on digging, until the stone giant in front is revealed from waist to head, too caught up in his work to spot the lurking adventurers: unaware until Xellos uses a <em>scroll of dismember </em>to sever the giant&#8217;s leg, sending it screaming in pain to the hard floor and shocking its allies. Corvin yells out, in the giant tongue, &#8220;It&#8217;s cursed, cursed!&#8221; which makes the giant&#8217;s allies even more confused, and while they stood stunned, Halmary <em>blesses</em> the party, and Sidni charges out of the tunnel, down onto the fallen giant and starts hacking away at him with his great sword. Corvin runs up behind him, finally relinquishing his <em>invisibility </em>by throwing a <em>javelin of lightning </em>at the row of monsters in the corridor behind the hollering giant: a bolt of electricity arcs from body to body, crisping two ogres, a dire wolf and four of the orc slaves. Ungrid quaffs another <em>potion of growth</em>, doubling his size, and Halmary charges up the dwarf&#8217;s sword with a <em>striking prayer.</em> In the corridor, an angered and fearless Hill Giant comes towards them, shrugging off a bolt fired from Xellos&#8217; arbalest, while Ungrid stomps on top of the wounded Stone Giant and puts him out of his misery with a powerful thrust through his heart.</p>
<p style="text-align: justify;">Sidni grabs the last of the <em>lightning javelins</em> and uses it to incinerate a pair of Hill Giants and their ogre allies, and into the midst of the remaining monsters (ogres and bugbears, all still stunned by the sudden and ferocious attack) the rest of the party moves: Corvin wounds a bugbear, and Halmary smashes its skull. Ungrid steps up to an ogre and decapitates it, and the last Hill Giant steps up to attack, still fearless and mad with rage; the bugbears hurry off to warn their masters, and while one escapes upstairs, the other comes back with a Fire Giant in tow. The fearless Hill Giant is confronted by Sidni&#8217;s spear and Corvin&#8217;s bow, and a final arrow fells the giant. Then the former man and the giant dwarf take the battle to the Fire Giant, and Sidni is almost cut in half by the giant&#8217;s sword, only managing to continue fighting when Halmary runs in and magically heals her. Ungrid delivers the death blow to the Fire Giant, and the remaining bugbears fall to the combined blows of the other adventurers.</p>
<p style="text-align: justify;">The silence after the swift and bloody battle is deafening. From the caverns the sounds of the awed orcs can be heard as they follow the adventurers, while upstairs, shouts of alarm can be dimly heard.</p>
<h2 style="text-align: justify;">End of Session</h2>
<p style="text-align: justify;"><strong>Kills:</strong> 3 bugbears, 5 ogres, 3 hill giants, 1 fire giant, 1 stone giant, 1 dire wolf, 4 poor orc slaves.</p>
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		<title>Some Pretty Maps</title>
		<link>http://www.theskyfullofdust.co.uk/2013/04/some-pretty-maps/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-pretty-maps</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/04/some-pretty-maps/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 19:29:56 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2739</guid>
		<description><![CDATA[Posted this over on G+, thought I&#8217;d share them here too, in case anyone (other than my few select viewers) reads this blog :) The two smaller maps are going to be mini-adventures, on blank cards, that I intend to post to some people. If anyone wants one, let me know. The larger map I [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/IMG_20130409_183135.jpg"><img class="aligncenter  wp-image-2740" alt="Some Maps" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/IMG_20130409_183135-1024x728.jpg" width="614" height="437" /></a></p>
<p style="text-align: justify;">Posted this over on G+, thought I&#8217;d share them here too, in case anyone (other than my few select viewers) reads this blog :)</p>
<p style="text-align: justify;">The two smaller maps are going to be mini-adventures, on blank cards, that I intend to post to some people. If anyone wants one, let me know. The larger map I intend to use as the basis for the One-Page Dungeon competition.</p>
<p style="text-align: justify;">I quite like these. My mapping skills are improving me thinks.</p>
]]></content:encoded>
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		<title>Against the Giants: Session Fifty-Two</title>
		<link>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-two/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-two</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/04/against-the-giants-session-fifty-two/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 16:18:28 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Against the Giants]]></category>
		<category><![CDATA[campaign]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2733</guid>
		<description><![CDATA[With the freed orc slaves spilling out of the cells, Sidni, Xellos, Ungrid and Halmary finish off the bugbear guards, whilst Corvin peers around the corner and spies the advancing bugbears. A decision is swiftly made: they need to fight their way out, through the bugbears, find the elven king and escape. Then, one of [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2734" class="wp-caption aligncenter" style="width: 727px"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/session_52.png"><img class=" wp-image-2734" title="More Dead Bugbears!" alt="More Dead Bugbears!" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/04/session_52-1024x713.png" width="717" height="499" /></a><p class="wp-caption-text">More Dead Bugbears!</p></div>
<p style="text-align: justify;">With the <a title="Against the Giants: Session Fifty-One" href="http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-fifty-one/" target="_blank">freed orc slaves</a> spilling out of the cells, Sidni, Xellos, Ungrid and Halmary finish off the bugbear guards, whilst Corvin peers around the corner and spies the advancing bugbears. A decision is swiftly made: they need to fight their way out, through the bugbears, find the elven king and escape. Then, one of the freed orcs tells them that there is a &#8216;secret&#8217; way out, where escaped slaves flee to, a narrow passage over the blockage at the end of the corridor. They decide to head that way instead, since it appears that the elf king is in one of the upper cells– perhaps– past the way the party entered the dungeon.</p>
<p style="text-align: justify;">Directing the orcs down the two passages to create a barrier between the giants in the torture chamber and the forge– basically sacrificing the orcs to enable the party to escape easier– the party head into the mass of approaching bugbears, while everyone but Corvin (still invisible) wounds bugbears by mace, spear or bolts, Ungrid proves himself to be a dwarven killing machine, as he dives into the bugbears and slaughters one after another, cleaving two, three, four at a time: they fall like leaves from a tree in the depths of autumn, and the enlarged dwarf crushes their bodies under foot as his cleaves a path through them, the others following in his wake and helping as best they can. Behind them, the orcs fight the giants, and soon end up being slaughtered themselves, especially when the pair of <strong>Fire Giants</strong> enter the battle, cutting their way through the orcs as easily as Ungrid cuts through their former jailers.</p>
<p style="text-align: justify;">Soon they are by the blockage, and from a shadow on the top of the blockage, an orc whispers to them to follow him through the hidden passage: one-by-one the party filter through the narrow tunnel, into a darkened network of tunnels, leading off into a cavern. The orc beckons them and they follow&#8230;</p>
<p style="text-align: justify;">&#8230;while outside the giants finish killing orcs and kicking them into their cells again.</p>
<p style="text-align: justify;">But did they see where the party go to?</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>24 bugbears.</p>
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		<title>Against the Giants: Session Fifty-One</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-fifty-one/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty-one</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-fifty-one/#comments</comments>
		<pubDate>Sat, 30 Mar 2013 13:03:42 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>
		<category><![CDATA[campaign]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2730</guid>
		<description><![CDATA[The hill giant and his dire wolves turn down another corridor, unaware of the party hiding around the corner still under the globe of silence emanating from Halmary&#8217;s coin. They wait for a few minutes, expecting the giant to return, and when no one does Corvin scouts ahead and reports back (by tugging their sleeves) that [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2731" class="wp-caption alignleft" style="width: 310px"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/03/session_51.png"><img class="size-medium wp-image-2731" alt="Let the Bodies Hit the Floor" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/03/session_51-300x209.png" width="300" height="209" /></a><p class="wp-caption-text">Let the Bodies Hit the Floor</p></div>
<p style="text-align: justify;">The <a title="Against the Giants: Session Fifty" href="http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-fifty/" target="_blank">hill giant and his dire wolves</a> turn down another corridor, unaware of the party hiding around the corner still under the globe of <em>silence</em> emanating from Halmary&#8217;s coin. They wait for a few minutes, expecting the giant to return, and when no one does Corvin scouts ahead and reports back (by tugging their sleeves) that all is safe. They hurry across to the map room, wherein the secret door to the dungeon below lies. Xellos takes a peek into the armoury, using the <em>wand of detect magic</em> to find that the javelins are magical. They pick them up and take them along as they descend down the stairs, lighting their lanterns and torches. Halmary casts <em>find traps</em> and directed by Corvin they find that the pile of urns and coins are trapped, no doubt triggering the portcullis by the entrance. As they explore the large, empty room, they notice more portcullis and shadows beyond: from behind which a flurry of spikes fly through the bars, narrowly missing Ungrid!</p>
<p style="text-align: justify;">Sidni chucks a torch through the bars, revealing four angry manticores that aim their tails at the party, sending spikes hurtling through the gaps between the bars, grazing Halmary and Ungrid; everyone moves out of sight, and as Ungrid and Halmary tend to their wounds, the others discuss ways of getting past the manticores, suggesting using their <em>gaseous form</em> potion, searching for secret doors, more scouting above ground, and decide to see what– if anything– lies behind the  portcullis. Halmary illuminates one of Sidni&#8217;s arrows with a <em>light</em> spell, and sends it into the lair, lighting the room: a large chamber with a passage leading off. Meanwhile, Ungrid notices a secret door in the wall, leading to a passageway with peep holes looking out into an entrance hall. Corvin sneaks through the secret door, scouting down corridors and finding what might be cells guarded by bugbears; a carnivorous ape hiding in an alcove above a giant-sized doorway; and a pair of sleeping giants in a torture chamber. The rest follow him as he reports back, signalling each other by sign language, using the cover of the dwindling <em>silence</em> spell to sneak up to the ape. Sidni decides to hurl one of the javelins at the ape, to test its magic, and it transforms into a <em>lightning bolt</em>, knocking the ape out of the alcove and allowing Xellos to finish it off with a great sweep of his axe.</p>
<p style="text-align: justify;">They head south, and pounce on what seems to be a lone bugbear guard, unaware that through a doorway opposite is a guard room with several more bugbears– and beyond them, through another door, a whole battalion of them! Even under cover of <em>silence</em> the bugbears are quick to act as one of their own falls to Sidni&#8217;s great sword, <em>Lord Quench</em>, and move to attack, while others flung open the door and alert the guards inside.</p>
<p style="text-align: justify;">Sidni, Xellos and Ungrid wade into the bugbears cutting them down, while Corvin and Halmary run around to the other side and manhandle a large bench across the doorway that they suspect– correctly– opens into the barracks; they block the doorway, while bugbears on the other side start trying to force it open.</p>
<p style="text-align: justify;">On the other side it soon becomes obvious that there are <strong>dozens</strong> of bugbears, and although they fall fairly easily to the party&#8217;s blades, some of the spikes from the bugbear&#8217;s morning stars penetrate their armour, and the three fighters decide a retreat is in order. To aid them, Ungrid quaffs a <em>growth</em> potion and doubles his size and strength; the bugbears fall even easier to his cutting and thrusting sword. Xellos, now injured, backs off and unleashes a <em>sleep</em> spell, felling several of the bugbears trying to break open the door.</p>
<p style="text-align: justify;">From another door, a bugbear pops out and spies Halmary: he runs off to the giant-sized door, shouting for help. Halmary charges after him, but fails to deal with him before he alerts the <strong>Keeper</strong>, a deformed hill giant and his ape burst through the door and give chase to Halmary as he runs off to warn the others.</p>
<p style="text-align: justify;">While all this is going on, Corvin heads over to the cells, opening the doors to reveal cramped cells stuffed full of orc slaves; he slams the doors shut afterwards. The others retreat from the guard room, and Ungrid bumps into the ape as it rounds the corner, and cuts it down. Sidni slams the barrack&#8217;s door shut and Xellos <em>wizard locks</em> it, forcing the bugbears to head the other way, through the door that is suddenly freed from the bench blocking it as the giant pulls it free.</p>
<p style="text-align: justify;">The party regroup by the junction of the corridor, bugbears coming down the main corridor, the giant following behind. Xellos hurls a <em>javelin of lightning</em> at the giant, shocking it and burning it; and Sidni kills it as he hurls another at the Keeper, electrocuting it!</p>
<p style="text-align: justify;">The bugbears pause, but their bosses urge them on, and they hurry down the corridor as the party back away. One of their bosses heads upstairs to warn the giants above. Ungrid, Xellos and Sidni turn down another corridor to more cells, slaying the bugbear guards and opening doors to reveal more orc slaves. A call– in giant– from Corvin makes the orcs think they are free, and they surge out of the cells, and smash into the bugbears, attacking them with whatever they can get their hands on&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills</strong><strong>: </strong>dozens of bugbears, 2 apes, and a hill giant.</p>
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		<title>My &#8216;Tombs of the Rocket Men&#8217; Entry</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/my-tombs-of-the-rocket-men-entry/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=my-tombs-of-the-rocket-men-entry</link>
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		<pubDate>Sun, 24 Mar 2013 21:25:38 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2725</guid>
		<description><![CDATA[The map below is my entry into Gus L&#8217;s (of Dungeon of Signs fame) Tombs of the Rocket Men contest– although I just realised I wrote &#8216;Sighs&#8217; instead or &#8216;Signs&#8217;; oh well. Hope I don&#8217;t lose points for that ;)]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">The map below is my entry into Gus L&#8217;s (of <a title="Dungeon of Signs" href="http://dungeonofsigns.blogspot.co.uk/" target="_blank"><em>Dungeon of Signs</em></a> fame) <a title="Contest" href="http://dungeonofsigns.blogspot.co.uk/2013/03/map-contest-tomb-of-rocket-men.html" target="_blank">Tombs of the Rocket Men</a> contest– although I just realised I wrote &#8216;Sighs&#8217; instead or &#8216;Signs&#8217;; oh well. Hope I don&#8217;t lose points for that ;)</p>
<p><img class=" wp-image-2726 alignleft" alt="IMG_20130324_205601" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/03/IMG_20130324_205601-1024x736.jpg" width="819" height="589" /></p>
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		<title>Against the Giants: Session Fifty</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-fifty/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-fifty</link>
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		<pubDate>Sun, 24 Mar 2013 12:26:18 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2722</guid>
		<description><![CDATA[Inside the Steading of the Hill Giants, Corvin continues to scout out the entrance hall, but due to his poor strength is unable to open any of the heavy, giant-sized doors. He heads back upstairs, cutting free the alarm &#8216;bell&#8217; that hangs from the tower&#8217;s rafters. He signals to Sidni to come down, and together [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2723" class="wp-caption alignleft" style="width: 228px"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/03/G1ozf.jpg"><img class="size-medium wp-image-2723" alt="picture of the cover of moduel G1" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/03/G1ozf-218x300.jpg" width="218" height="300" /></a><p class="wp-caption-text">Old School Classic</p></div>
<p style="text-align: justify;">Inside the Steading of the Hill Giants, Corvin <a title="Against the Giants: Session Forty-Nine" href="http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-forty-nine/" target="_blank">continues</a> to scout out the entrance hall, but due to his poor strength is unable to open any of the heavy, giant-sized doors. He heads back upstairs, cutting free the alarm &#8216;bell&#8217; that hangs from the tower&#8217;s rafters. He signals to Sidni to come down, and together they return to the others who are still camped nearby. Plans are made as night wears on, and as midnight comes they decide on the following plan: Halmary and Xellos will camp about 12 miles or so from the Steading, while Ungrid flies (via the carpet) Corvin and Sidni back– both rendered <em>invisible </em>by spell and potion– and waits for them as the stealthy pair head indoors to scout out the area, hoping to locate the imprisoned elven king.</p>
<p style="text-align: justify;">The plan is set into action, and as Ungrid braves the snowy weather [a bit like England in the Spring] the thief and explorer head down, but find that the doors are proving too heavy for them. In the end they resort to simple tactics: they knock at one of the doors, waking one of the drunken giants, who opens it and looks about, not seeing anyone visible. Corvin places a spike in the doorway, so that it doesn&#8217;t fully close, and the half-asleep, largely drunk giant sits down and takes a quaff of the poisoned ale: he falls dead to the ground with a thud, which is thankfully unheard by anyone else. The two adventurers slip through the door, finding a barracks of sleeping giants, a secret door leading into the Great Hall– where dozens of ogres, giants, and serving orcs are still feasting away, although many have fallen asleep at the tables– and the doors leading to the courtyard outside. One door opens into a bedroom, where a cave bear sniffs them out, but is avoided by some quick running and hiding.</p>
<p style="text-align: justify;">Another room– with maps decorating the walls and a table taller than the pair–  has a further secret door that opens onto a staircase leading down. Corvin and Sidni venture down into dimness, spotting a portcullis that might be a trap waiting to be sprung, a glint of treasure in a corner of a large room, and the snores of some beasts lurking in the darkness. With time pressing and the potion of <em>invisibility</em> soon wearing off, they return to the upper level and make their way back to Ungrid and the carpet. They fly back to the others and report in, and in shifts they all make their way to the tower of the Steading and under cover of a <em>silence </em>spell they descend the tower, and with Corvin abstaining as he is still <em>invisible</em>, the rest of the party silently and swiftly [a single round] kill the sleeping giant at the bottom of the tower. They try the same tactic on the drunk giant, and he too falls to their blades and maces. They pass through the door and into the corridor leading towards the courtyard and the map room with the secret door, and as they turn the corner, Corvin– scouting ahead– spots the arrival of a hill giant and four dire wolves coming in out of the cold, and heading their way&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills:</strong> 2 hill giants.</p>
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		<title>Dynamic Lairs: Dwarf</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/dynamic-lairs-dwarf/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dynamic-lairs-dwarf</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/03/dynamic-lairs-dwarf/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 21:17:08 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[dynamic lairs]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2693</guid>
		<description><![CDATA[After a long hiatus, I come back to my series of Dynamic Lairs for the ACKS game and compatible RPGs. Today, we finish with the letter D and deal with the dwarf; although, let&#8217;s do something a bit different&#8230; The Church of Consumption Nestled in the side of a steep, stoney hill is a archway of black marble, [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">After a long hiatus, I come back to my series of <em>Dynamic Lairs </em>for the <em>ACKS</em> game and compatible RPGs.</p>
<p style="text-align: justify;">Today, we finish with the letter D and deal with the dwarf; although, let&#8217;s do something a bit different&#8230;</p>
<h1 style="text-align: justify;">The Church of Consumption</h1>
<p style="text-align: justify;">Nestled in the side of a steep, stoney hill is a archway of black marble, decorated with images of hammers and axes, helmets; and mouths bearing clamped teeth tearing at flesh from a bloated figure, corpulent and swollen, manlike and seemingly dead on a table of stone. Inside a long hallway leads to a network of tunnels and chambers, vaulted and decorated with more of the same. At the end of the great hallway is a temple, immense and glittering with gems fixed into the columns and arches, with a red marble altar at the end. Beyond it is a wide pit, descending into a black void, wherein lies a tethered Old God, in an eternal slumber, from which the priests of the temple, the rulers of this dwarven dwelling, carve pieces of flesh to feed upon and grant them divine powers.</p>
<p style="text-align: justify;">The vault holds 69 combat-capable adult dwarves, 35 non-combatants and 15 children. They are ruled by a Vault Lord (Level 9) with his elite guard of 11 Vault-Guards (Level 2), and their High Craft-Priest (Level 8).</p>
<p style="padding-left: 30px; text-align: justify;"><strong>Dwarf Combatants (69): </strong>AC 5, Move 60&#8242; (20&#8242;), HD 1, #Ats 1 (weapon), Dmg 1d8, SV D1, AL L, XP 10: chain, shields, axes;</p>
<p style="padding-left: 30px; text-align: justify;"><strong>Dwarf Vault-Guards, Elite (Level 2, 11): </strong>AC 6, Move 60&#8242; (20&#8242;), HD 2, #Ats 1 (weapon), Dmg 1d10 or 1d8, SV D2, AL L, XP 20: plate armour, great axe, arbalest;</p>
<p style="padding-left: 30px; text-align: justify;"><strong>Dwarf Craft-Priest (Level 8, 1): </strong>AC 9, Move 60&#8242; (20&#8242;), HD 8, hps 31, #Ats 1 (weapon), Dmg 1d6, SV D8, AL L, XP 1,100: x; elaborate and ornate pl<em>ate armour +1</em>, mouth-styled <em>shield +1</em>, <em>mace +1</em>, scroll of <em>ward versus magic</em>; spells, turn undead.</p>
<p style="padding-left: 30px; text-align: justify;"><strong>Dwarf Vault-Lord (Level 9 Vault-Guard, 1): </strong>AC 7, Move 60&#8242; (20&#8242;), HD 9, hps 27, #Ats 1 (weapon), Dmg 1d6+x, SV D9, AL L, XP 700: plate armour, shield, <em>sword +1, +3 vs undead</em>; <em>potion of heroism</em>, <em>potion of diminution</em>, <em>ring of X-ray vision</em>, <em>Girdle of Giant Strength</em>, .</p>
<p style="text-align: justify;">In the vault&#8217;s treasury are the following items:</p>
<ul>
<li>4,000 Silver Pieces, 1,000 Electrum Pieces; numerous gemstones: 2 turquoise (25 gp), 4 lapis lazuli (25 gp), 2 Agate (25 gp), 1 Azurite (10 gp), 1 tiger eye (25 gp), 1 onyx (50 gp), 1 jasper (50 gp), 1 Bloodstone (50 gp);</li>
<li>20 rolls of garishly dyed cloth, worth 10gp each (4 stone each); 4 pouches of saffron, each worth 15gp;</li>
<li>113 animal horns worth 20gp each (1 stone per 5 horns); 3 bundles of fur pelts (such as bear, beaver, or fox), worth 15gp each (3 stone per bundle).</li>
</ul>
<p>The dwarves believe that gluttony and greed are their holy mission, and seek to accumulate gemstones and coins by any means necessary.</p>
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		<title>Against the Giants: Session Forty-Nine</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-forty-nine/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-forty-nine</link>
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		<pubDate>Wed, 13 Mar 2013 20:49:43 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2715</guid>
		<description><![CDATA[Interlude It turned out that Smee was pretty much incinerated. The surviving party members found an urn to stick his ashes in, gathered what treasure they could carry and made the long journey back to the city of Loftwick. There they handed over the relic and the ashes to the High Wizard, and spent a [...]]]></description>
				<content:encoded><![CDATA[<h1>Interlude</h1>
<p style="text-align: justify;">It turned out that Smee was pretty much incinerated. The surviving party members found an urn to stick his ashes in, gathered what treasure they could carry and made the long journey back to the city of Loftwick. There they handed over the relic and the ashes to the High Wizard, and spent a week resting up, sorting and selling their loot, identifying their newly acquired magical items, and getting Zarkov and Halmary restored to flesh from stone. Their new magic items included some magic weapons, armour, potions, and a Flying Carpet!</p>
<p style="text-align: justify;">The party also said goodbye to Zarkov, who headed off in search of his clan, to find allies in the war against the giants; he promised to return, with an army of dwarves in tow. In the meantime, Xellos joined the party, and together they headed back into the Jotens, and spent several days hiking over the mountainous terrain, as winter brought snow and icy winds to the land.</p>
<p style="text-align: justify;"><strong>Notes: </strong>Corvin is now level 7, and Xellos reached level 5.</p>
<h2 style="text-align: justify;">6th Sunsebb, 591 CY</h2>
<p style="text-align: justify;">On the morning of the 6th day of winter, the party spotted a ruined fort ahead, nestled in the middle of the valley they were following. A pair of giants– 14&#8242; tall stone giants– could be seen roasting goats and half-heartedly keeping watch. As the others take cover amongst the snow and rocks, Xellos proves his worth by making Corvin <em>invisible</em>, and the thief scouts out the fortress, as silent as a whisper across the snow. He spies a laden chest, crates and weapons hanging up on crude hooks, and only the pair of giants were in the area. He reports back to the others. Using a recently acquired <em>potion of poison</em> they coat the arrows and bolts of Corvin, Sidni and Xellos with deadly poison, while Halmary and Ungrid prepare their melee weapons.</p>
<p style="text-align: justify;">Hoping for surprise, they start making their way forward, but one of the giants spots Sidni and alerts the other; they grab rocks and take cover behind the crumbling walls of their way-station, and the party hurries to engage them.</p>
<p style="text-align: justify;">Rocks and arrows fly across the snow-covered ground, mostly missing their targets. One rock smashes into Sidni&#8217;s shoulder, but doesn&#8217;t stop her. A poisoned bolt from Xellos&#8217; arbalest grazes a giant, but the poison has no effect. Hoping to aid his allies, Halmary <em>blesses</em> them, and runs up to join the others as they advance and engage the giants in hand-to-hand combat: and despite some mistimed swings, poor thrusts and plain bad luck, the two giants are eventually slain, the final blows falling to Sidni&#8217;s great sword, and Xellos&#8217; great axe– and the Ruinguard drains some of the giant&#8217;s dying life-force, healing some of his wounds in the process. The party are bruised, but hardly touched considering what they have just fought.</p>
<p style="text-align: justify;">Bolstered by their success, the party continue on, and after nearly a week of uneventful travel, keeping off the main trail and braving the snow and wind, they arrive at the Steading of the Hill Giants.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">At night, Sidni and Corvin (the thief once more invisible) take flight on the flying carpet. Sidni drops Corvin off by the watchtower, and orbits the Steading, waiting for the signal to pick him up. Meanwhile, Corvin heads down the stairs and finds the large entrance hall occupied by three sleeping Hill Giants, two of which are slumped over a large keg of ale. Thinking quickly, Corvin pours the rest of his poison into the ale, then begins to scout the area: behind a huge pair of doors, he hears the noises of a great many giants feasting in what he expects is the Great Hall.</p>
<p style="text-align: justify;">Outside, Xellos, Ungrid and Halmary wait in the cold, wondering what is going on&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>two stone giants.</p>
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		<title>Some Words Found in My Notebook</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/some-words-found-in-my-notebook/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-words-found-in-my-notebook</link>
		<comments>http://www.theskyfullofdust.co.uk/2013/03/some-words-found-in-my-notebook/#comments</comments>
		<pubDate>Sat, 09 Mar 2013 19:40:15 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[All My Writing]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2712</guid>
		<description><![CDATA[The dancing soldiers twisted and pranced along the dark, narrow confines of the crumbling ruins. All around them music played; the percussion of drums, the plucking of strings, the shrill whistle of flutes. Flashes of light pierced the shadows as the faint light glinted off the polished armour and shields of the soldiers. Their swords [...]]]></description>
				<content:encoded><![CDATA[<p>The dancing soldiers twisted and pranced along the dark, narrow confines of the crumbling ruins. All around them music played; the percussion of drums, the plucking of strings, the shrill whistle of flutes.</p>
<p>Flashes of light pierced the shadows as the faint light glinted off the polished armour and shields of the soldiers. Their swords rang in time with the music, matching the rhythm of the dance, striking their oval shields and slicing through the air.</p>
<p>Beyond the boundary of the ruins, still and silent in the cover of the trees, the enemy watched with cold, hard eyes as the dancing soldiers made their way through the ancient remains of the city.</p>
<p>As the soldiers drew nearer it began to rain. Large fast drops of warm water fell from the sky in a torrent, the sound somehow matching the beat of the drums and the splash-stamp of the soldier&#8217;s dancing feet. Soon the world was blurred and hidden by the heavy rain and the most it produced. The enemy watched on, still impassive, mindless of the rain. The dancers flowed along the ancient pathways, their movements bending to the rain, becoming more fluid, swifter, advancing quickly now.</p>
<p>A peal of thunder momentarily blocked out the music, a second of silence following before the music surged back in. A flash of lightning followed almost immediately, brightening the ruins for a stark instant</p>
<p>Lightning followed more thunder, then again and again, the strobing illumination making the dance of the soldiers jerky and discordant, caught in seeming silence as they jumped across the ruins, closer and closer to the woodland beyond. Another flash and they were there, dancing free of the ruins, on to the wooden grass, closing upon the enemy.</p>
<p>Battle was joined with a crescendo of noise as music flared and clashed with the roar of thunder, just as the two armies clashed in a ring and clank of sword and spear, shield and armour.</p>
<p>The music changed its beat as the battle erupted, becoming more frantic, more aggressive. Blood began to spill, droplets then sprays, flesh cut and skin grazed; bones breaking and muscles ripping. Fighting in time with their dancing, the soldiers were a sharp contrast to the enemy. They fought stiffly, mechanically, but no less viscous or aggressive.</p>
<p>But the dancers fluidity gave them an advantage, allowing the soldiers to dodge blows and dance around their foes, flanking the stiff forms of the enemy.</p>
<hr />
<p><em> That&#8217;s all that is in my notes. Just a random scribble really, but it makes me want to use the ideas in a game one day.</em></p>
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		<title>Against the Giants: Session Forty-Eight</title>
		<link>http://www.theskyfullofdust.co.uk/2013/03/against-the-giants-session-forty-eight/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-forty-eight</link>
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		<pubDate>Sat, 09 Mar 2013 13:11:21 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2710</guid>
		<description><![CDATA[20th Ready&#8217;reat, 591 CY After a damp night&#8217;s sleep, sheltering from rain and wind, the party once more venture into the crypt, this time with more caution. Still suffering from their wounds– and appreciating the aid their clerics gave them– Ungrid and Corvin take point, with Sidni following with her spear ready, and Smee and [...]]]></description>
				<content:encoded><![CDATA[<h1>20<sup>th</sup> Ready&#8217;reat, 591 CY</h1>
<p style="text-align: justify;">After a damp night&#8217;s sleep, sheltering from rain and wind, the party once more venture into the crypt, this time with more caution. Still suffering from their wounds– and appreciating the aid their clerics gave them– Ungrid and Corvin take point, with Sidni following with her spear ready, and Smee and Xellos bringing up the rear. They pass the thawing chunks of flesh that were the rival party&#8217;s zombified bodies, and the still frozen flakes that were the desiccated bodies of the extraordinary tough zombies. They turn south, passing through an open chamber full of torn shrouds, broken urns and crates, now empty. Then, on a pair of shelves waist-high on the wall of the gargoyle-held-up ceiling, they spy a pair of mummified bodies. Corvin checks the area around them, looking for potential traps, then looks at the bodies hoping to see a glint of jewels or gold: he prods one with his sword, and– as expected– the corpses rise to attack!</p>
<p style="text-align: justify;">The mummies prove tough opponents, packing one hell of a punch and managing to shrug off blows from most attacks; the adventurers swiftly discover that non-magical weapons are useless; Corvin&#8217;s arrows pierce the mummy&#8217;s hide, but the wounds it leaves seal up instantly. Xellos gets smacked in the face, leaving a black mark of rot behind; and Ungrid receives a similar blow. Even <em>hasted</em> by Smee the fight forces them to withdraw, drawing the mummies into a better position. As the fight progresses, more of the tough zombies walk into view, stepping out of the shadows behind the mummies.</p>
<p style="text-align: justify;">The first mummy is cut down by Xellos, his red-glowing magic great axe proving an excellent weapon to cut down the undead. Ungrid and Xellos form a makeshift &#8216;shield-wall&#8217; against the onslaught of zombies, allowing Sidni to stab from behind them, and Corvin to let loose his arrows, aiming at the zombies he can cut down. As the undead shamble up, Smee calls out for everyone to drop: as Xellos and Ungrid fall to the floor, Smee points his <em>staff of power</em> over them and blasts the undead with a powerful <em>cone of cold</em> that freezes the enemy in place, destroying them all.</p>
<p style="text-align: justify;">With the mummies off the shelves, two secret doors had opened: in one was a treasure vault, that they quickly looted, leaving the larger crates and chests to collect on their way out (lots of coins, gems, jewellery, magic items for later identification); the other led into a larger chamber, with an arched ceiling and a huge demonic statue clutching a staff: the very staff that they had been sent to find. A sarcophagus lay before the statue, and crates and urns and chests laden with treasure lay scattered around.</p>
<p style="text-align: justify;">The party entered, and were soon confronted by the undead leader of the cult: the Mad Monk himself. Battle was swiftly joined, and with the use of swords and axes, spells, Xellos&#8217; <em>Cube of Frost</em> and Corvin&#8217;s <em>scroll of Ward Against Undead</em>, they managed to ultimately defeat the lich-like Mad Monk, but at a price: a <em>lightning bolt</em> virtually incinerates Smee. More of the zombies enter towards the end, but with the Ward and Xellos using Smee&#8217;s <em>staff of power</em>, they easily dispatch the remaining zombies.</p>
<p style="text-align: justify;">With the dead dealt with, and nothing more to do than loot the crypt and take the relic, the party pick up Smee and head out, collecting the treasure on their way out. They load the cart and chests that the rival party had with them, and make their way slowly back to Loftwick.</p>
<h2 style="text-align: justify;">End of Session</h2>
<p style="text-align: justify;"><strong>Kills: </strong>20 zombies, 2 mummies, 1 Mad Monk.</p>
<p style="text-align: justify;"><strong>KO&#8217;d:</strong> Smee (mortal wounds to be rolled next session).</p>
<p style="text-align: justify;"><strong>Notes:</strong> it has been decided, subject to last-minute changes of mind, that Xellos will replace Zarkov, and that Smee (if he survives) will join as a henchman to Halmary. The party have a decent collection of magical items, including scrolls and potions, and everyone now has a magical weapon. Some of them may also have levelled up; we&#8217;ll find out for sure next session.</p>
<p style="text-align: justify;">
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		<title>Against the Giants: Session Forty-Seven</title>
		<link>http://www.theskyfullofdust.co.uk/2013/02/against-the-giants-session-forty-seven/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-forty-seven</link>
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		<pubDate>Wed, 27 Feb 2013 20:31:29 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
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		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2707</guid>
		<description><![CDATA[The Crypt of the Mad Monk There is a stone door embedded in the rock of the Jotens, the mountain range that looms on the horizon of the capital of Loftwick. The doorway in question opens into an ancient crypt, wherein the tomb of a– now nameless– religious leader is hidden: the infamous Mad Monk, [...]]]></description>
				<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 490px"><a href="http://fc03.deviantart.net/fs70/i/2011/061/7/5/zombie_horde_by_kandymann-d3askag.jpg"><img class=" " alt="Zombie Horde by ~KandyMann" src="http://fc03.deviantart.net/fs70/i/2011/061/7/5/zombie_horde_by_kandymann-d3askag.jpg" width="480" height="333" /></a><p class="wp-caption-text">Zombies! [Zombie Horde by KandyMann of DeviantArt]</p></div>
<h1 dir="ltr">The Crypt of the Mad Monk</h1>
<p dir="ltr" style="text-align: justify;">There is a stone door embedded in the rock of the Jotens, the mountain range that looms on the horizon of the capital of Loftwick. The doorway in question opens into an ancient crypt, wherein the tomb of a– now nameless– religious leader is hidden: the infamous Mad Monk, who commanded a cult of demon-worshippers, spread madness throughout the region, bringing chaos to the settlements of the ancient lands that the Yeomanry now inhabits. The Monk was eventually defeated, but his followers managed to steal away his body and entombed him in a crypt; they buried themselves inside too, to guard the tomb and await his return.</p>
<p dir="ltr" style="text-align: justify;">Hidden in the crypt is the Monk’s prized possession, an unholy relic known only as the Revealer of Truth, which has long been prized by archaeologists, wizards and collectors. Now, the Most High Master, Callum, Mage of the University, has located the crypt and has sent his two loyal companions, along with a <a title="Against the Giants: Session Forty-Six" href="http://www.theskyfullofdust.co.uk/2013/02/against-the-giants-session-forty-six/" target="_blank">desperate trio of adventurers</a>, to retrieve the relic and anything else of importance.</p>
<p>[I took the map from <a title="The Crypt of the Mad Monk map" href="http://www.cartographersguild.com/cartographers-choice/5450-crypt-mad-monk-devinnight.html" target="_blank">here</a> to use in my <em>Map Tools</em> game].</p>
<h2>19th Ready&#8217;reat, 591 CY</h2>
<p style="text-align: justify;">Into the foothills Ungrid, Corvin and Sidni found themselves allied with Smee, an apprentice to Callum and a powerful mage in his own right, and Smee&#8217;s bodyguard, Xellos, a large man wielding a great axe and clad in plate armour. The two newcomers know where to find the doorway, and they find it easily enough: hidden in a deep gully, flush with the steep slope of the mountain, the stone door stood ajar and behind it steps led down into damp, musty darkness. The party wasted no time entering, lanterns and torches lit, and off a main corridor they ran into a group of other adventurers: six in all, four men, two women, led by a cleric of Pholtus who called himself <em>Blake</em> and demanded to know what they were doing there, since he and his gang found the tomb first&#8230; and in reply, Corvin shot one of the women, Soolin, with an arrow, and everyone waded in, aided by a timely cast <em>haste</em> spell by their new best friend, Smee.</p>
<p style="text-align: justify;">Dayna fell down straight away, peppered by arrows swiftly shot from Corvin&#8217;s bow, and the gnome, Vila, had his spell disrupted by a follow-up arrow. Sidni charged in, spear leading, and wounded the cleric, Blake, disrupting whatever spell he was going to cast. Xellos proved his worth by swinging his glowing great axe, felling rival adventurer Avon with two deep cuts; he cleaved with his backswing, and took out Blake too, lopping off the surprised cleric&#8217;s head! Smee threw a couple of darts at Vila, wounding him, and a combination of arrows and stabbing spears from Sidni ended the gnome&#8217;s life for good. Ungrid and Corvin took out Soolin, leaving plate mailed Tarrant alone and determined to fight to the death: he dodged and took blow-after-blow, but was eventually beaten down, finished off by a heavy stabbing from Ungrid.</p>
<p style="text-align: justify;">Bodies were looted. Then, as Xellos stood on watch, from the darkness two shambling undead walked out of the shadows straight into the Ruinguard&#8217;s axe: one fell to his blade, and he absorbed some of their negative energy, healing his own wounds. He cried out an alarm, and Sidni and Ungrid hurried to his aid, and cut down the other undead. They followed the zombies&#8217; tracks to the room they came out of, across the main corridor, and discovered a room of offerings in urns and old, rotten crates: amongst which were a beautiful suit of elven chain and a matching shield, both quickly taken by Sidni. As she struggled into the new armour, everyone was surprised to see Blakes&#8217; Six shamble out of the previous room, reanimated as zombies: none were a match for the party, and quickly were &#8216;slain&#8217; again.</p>
<p style="text-align: justify;">Turning down another corridor, whilst Xellos and Sidni scouted ahead down the main corridor, Ungrid and Corvin walked straight into yet more walking dead; and to the surprise and temporary horror  of Xellos and Sidni, down the main corridor several more walked out of the shadows, coming at the split party from two sides.</p>
<p style="text-align: justify;">The battle was tough. The zombies proved tough and packed a hell of a punch, pummelling Sidni almost to her knees, badly bruising Ungrid and Xellos, and forcing the party back. The adventurers retreated, covering one another, and provided an avenue for Smee to let loose with a powerful <em>cone of cold</em> that flash-froze eight zombies at once! He tried it a second time, but although a further five were blasted to icy fragments, two slipped past and smashed Smee to the ground, knocking him out cold. Xellos strode forward, and cut both down. They grabbed Smee&#8217;s body and carried him outside: thankfully he was mostly suffering from shock, but his leg was broken and although a timely <em>healing </em>potion healed it, the break was ill-healed and Smee was now lame.</p>
<p style="text-align: justify;">They found a place to camp and settled down for the night.</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>17 tough zombies, 6 rival adventurers (technically killed twice).</p>
<p style="text-align: justify;"><strong>KO&#8217;s: </strong>Smee (in shock, needed a night&#8217;s rest, now lame).</p>
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		<title>Against the Giants: Session Forty-Six</title>
		<link>http://www.theskyfullofdust.co.uk/2013/02/against-the-giants-session-forty-six/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-forty-six</link>
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		<pubDate>Thu, 21 Feb 2013 20:20:42 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[Against the Giants]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2705</guid>
		<description><![CDATA[Into the mountains the adventurers go, hiking over the rugged terrain, hauling their supplies. They travel through a storm, climbing higher into the mountains, and on the fourth day they are attacked by a pack of Mountain Lions, which are easily and swiftly dispatched. The next day, as they look for a place to camp, they come [...]]]></description>
				<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 610px"><a href="http://lordstevie.deviantart.com/art/Basilisk-54560241"><img alt="Basiisk" src="http://fc09.deviantart.net/fs18/i/2007/123/0/3/Basilisk_by_Lordstevie.png" width="600" height="450" /></a><p class="wp-caption-text">Basilisk, by Lord Stevie: http://lordstevie.deviantart.com</p></div>
<p style="text-align: justify;"><span style="color: #000000;"><a title="Against the Giants: Session Forty-Five" href="http://www.theskyfullofdust.co.uk/2013/02/against-the-giants-session-forty-five/" target="_blank">Into the mountains</a> the adventurers go, hiking over the rugged terrain, hauling their supplies. They travel through a storm, climbing higher into the mountains, and on the fourth day they are attacked by a pack of <strong>Mountain</strong> <strong>Lions</strong>, which are easily and swiftly dispatched. The next day, as they look for a place to camp, they come across a ring of stones carved with hideous faces. They make camp, and in the night a pair of <strong>Pit</strong> <strong>Vipers</strong> crawl into their midst, also quickly dispatched, but not before one bites a sleeping Corvin. Thankfully Halmary manages to <em>neutralise poison</em>, saving his life. They travel on in the morning, and as night falls on their fifth day in the mountains, Sidni and Corvin– scouting ahead– spy an unusual, six-legged lizard– then another; both foraging in some hardy bushes amongst the rocks. With no idea what they are, Sidni decides to shed some light (by lighting a lantern) and lets loose an arrow, thinking that the giant lizards (ten feet long!) are easy prey.</span></p>
<p style="text-align: justify;">They turn out to be a lot harder.</p>
<p style="text-align: justify;">The pair of lizards slowly advance, their hardened skins deflecting a flurry of arrows. Halmary and Ungrid move into close combat, swinging mace and sword, while Zarkov steps up and <em>blesses</em> their endeavours. Sidni grabs his spear and moves up to lend a hand.</p>
<p style="text-align: justify;">Then one of the lizards bites Halmary: the cleric suddenly freezes in place, as his flesh and bones swiftly turn into icy stone!</p>
<p style="text-align: justify;">Zarkov slaps Sidni on the back, granting him some <em>resist</em>ance to <em>cold</em>, which helps him avoid being petrified when the monster– a basilisk as they later learn– turns its gaze upon him. The other tries to catch Ungrid with its icy eyes, but the dwarf manages to avert his eyes while still swinging and cutting into the monster&#8217;s flesh. Sidni drops his spear, pulls free <em>Lord Quench</em>, the great two-handed dragon-slayer sword and cuts deeply into the basilisk, slaying it– but not before it turns its gaze on Zarkov, turning the dwarf into icy stone! The other lizard falls to Ungrid&#8217;s sword, leaving only three survivors.</p>
<p style="text-align: justify;">Hoping that there is a lair nearby, which perhaps scrolls to restore their friends to life, Sidni and Ungrid follow the monster&#8217;s tracks back to the basilisks&#8217; lair: but find only statues, many broken, others frozen in terror.</p>
<p style="text-align: justify;">The remaining three– Ungrid, Sidni, and Corvin– will not abandon their friends, and decide to hike out of the mountains to the nearest city: in this case, Loftwick, capital of the Yeomanry. They travel for a week, avoiding a patrol of Hill Giants on the way, and safely arrive with their statuary carried on crude sledges. They make enquiries, and find a mage of some power in the University. He offers to restore Halmary and Zarkov to life, if the others will do something for him first. With no other choice, they agree.</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>3 mountain lions, 2 pit vipers, 2 basilisks.</p>
<p style="text-align: justify;"><strong>Deaths:</strong> Zarkov and Halmary, both petrified (the first true death&#8217;s of the campaign!).</p>
<p style="text-align: justify;">
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		<title>Against the Giants: Session Forty-Five</title>
		<link>http://www.theskyfullofdust.co.uk/2013/02/against-the-giants-session-forty-five/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=against-the-giants-session-forty-five</link>
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		<pubDate>Fri, 15 Feb 2013 20:13:26 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[adventure]]></category>
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		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2700</guid>
		<description><![CDATA[Corpses lay all around; blood pooled in the gaps between broken flagstones; the wind howled across the crumbling battlements and through the vacant windows. In the aftermath of the battle with the orcs and their frost giant leader, the party of giant-slayers bound their wounds and caught their breath. Once the paralysis from the shaman&#8217;s Hold [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2701" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/02/Wilderness-Map.jpeg"><img class="size-medium wp-image-2701" alt="Wilderness Map" src="http://www.theskyfullofdust.co.uk/wp-content/uploads/2013/02/Wilderness-Map-300x185.jpeg" width="300" height="185" /></a><p class="wp-caption-text">Hill Giants Are Here!</p></div>
<p style="text-align: justify;">Corpses lay all around; blood pooled in the gaps between broken flagstones; the wind howled across the crumbling battlements and through the vacant windows. In the <a title="Against the Giants: Session Forty-Four" href="http://www.theskyfullofdust.co.uk/2013/02/against-the-giants-session-forty-four/" target="_blank">aftermath</a> of the battle with the orcs and their frost giant leader, the party of giant-slayers bound their wounds and caught their breath. Once the paralysis from the shaman&#8217;s <em>Hold Person</em> was removed from Fingolfin, the party crossed the partially broken bridge into the more intact of the two towers. They moved through the levels, searching a storeroom, bedroom, barracks and laboratory, looting valuables and gold, gems and a couple of potions. Back to the bridge, where the open door revealed the last remnants of the orcs that were based there: a smattering of orc soldiers, a couple of their champions, and the orc boss, standing and blocking the way, ready to fight the intruders.</p>
<p style="text-align: justify;">The two champions fell first when Sidni shoot them down with his bow, the force of the arrows sending the orcs plummeting down the chasm below. Ungrid waded into the rest, slicing through the orcs with his gleaming sword, cutting down one after the other; the orc boss fell last, his head shorn from his body.</p>
<p style="text-align: justify;">The partially ruined tower was searched, more treasure looted, but the elf king was nowhere to be seen; but they did find a selection of reports, notes, orders and maps: the king had been transported, about a week ago, to the <em>Steading of the Hill Giant Chief &#8216;Nosnra&#8217;</em>, deep in the Jotens mountain range. They agreed to go and resuce him, while Fingolfin would return to the forest, and gather the clan leaders together to unite them once the king returned: in three months time, they would convene, and hopefully the party would return by then with the king. To help identify their allegiance to the king, Fingolfin gave them the two-handed Dragon-Slaying sword, <em>Quench</em>, and a letter of introduction.</p>
<p style="text-align: justify;">Bidding goodbye to the elves– who escorted them once again through the forest, avoiding the odd patrol of the enemy– the adventurers returned to Hochhoch, where they bought supplies, gathered the potions they&#8217;d ordered, and spent a few days carousing: Sidni managed to win a dancing competition, earning a kiss from the duke himself. They purchased a barge, large enough to hold them, their horses and supplies, and hired a young man to look after it when they ventured into the mountains (a man called Caleb).</p>
<p style="text-align: justify;">Travelling down the Javan River, in the barge, was uneventful and after 18 days they disembarked and made their way to the foothills of the mountains. Following the maps, they began their journey deep into the Jotens&#8230;</p>
<h1 style="text-align: justify;">End of Session</h1>
<p style="text-align: justify;"><strong>Kills: </strong>4 orcs, 2 orc champions, 1 orc boss.</p>
<p style="text-align: justify;"><strong>Level-Up:</strong> Sidni is now a level 6 Explorer.</p>
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		<title>Goblin Sap</title>
		<link>http://www.theskyfullofdust.co.uk/2013/02/goblin-sap/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=goblin-sap</link>
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		<pubDate>Fri, 08 Feb 2013 15:54:53 +0000</pubDate>
		<dc:creator>theskyfullofdust</dc:creator>
				<category><![CDATA[ACKS]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Adventurer Conqueror King System]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://www.theskyfullofdust.co.uk/?p=2696</guid>
		<description><![CDATA[Goblin sap is the &#8216;blood&#8217; of the sentient plant that is commonly known as a goblin. These humanoid creatures, spawned from the seeds dispersed by the pods of the púca tree, are driven to survive and spread their seeds across the world; their seed being their &#8216;hearts&#8217;, or at least what would be heart in a human. [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Goblin sap</strong> is the &#8216;blood&#8217; of the sentient plant that is commonly known as a <strong>goblin</strong>. These humanoid creatures, spawned from the seeds dispersed by the pods of the <strong><b>púca tree</b></strong>, are driven to survive and spread their seeds across the world; their seed being their &#8216;hearts&#8217;, or at least what would be heart in a human. The &#8216;blood&#8217; of these goblins is a sap that becomes highly volatile upon their death (some alchemical reaction caused by the sudden cessation of life), often causing a deceased goblin to exploded violently, thereby helping to spread their heart-seed. They tend to live in forests or underground, in caves rich with moisture of minerals, which the young <strong>púca tree</strong> can use as nourishment when sunlight is not avilable for photosynthesis. The seeds grow into fully grown, aware and inherently hostile, intelligence creatures in the space of several days, and have adopted customs of others races, especially the use of armour and weapons to defend themselves from those who seek to harvest their sap.</p>
<h1 style="text-align: justify;">Goblin Sap &amp; Its Uses</h1>
<p style="text-align: justify;">The dwarfs discovered the volatile nature of <strong>goblin sap </strong>when they fought against the encroachment of the invasive plants, in their underground realms or hill forts. The explosive sap was first used to create bombs, which aided the dwarfs in their war against the elves; the term <strong>sappers</strong> was invented when dwarf engineers used the sap-bombs to destroy walls and buildings, undermining battlements and foundations. In the last decades of the war they invented projectile weapons that fired small lead pellets from a rifled barrel, propelled by capsules full of sap that were crushed under a hammer attached to the weapon&#8217;s stock. The explosion made the pellet fly through the air with deadly accuracy and force, capable of killing an elf– or a man, and other such creature– instantly. These weapons were soon copied by other races, and their use and manufacture spread.</p>
<h2>Harvesting Goblin Sap</h2>
<p style="text-align: justify;">The easiest way to harvest the sap of a goblin is to grow them in a special farm, where their growth can be controlled and the goblins culled before they can rebel or outgrow the farm. Intact goblins are the best source of the sap, and when the time comes to harvest them, the goblin is strung upside down and their throats slit, allowing the sap to ooze out into containers lined with alchemical silver that allows the sap to be transported without exploding– something about alchemical silver prevents the sap becoming explosive. The sap can also be collected from dead goblins, after they have exploded, although there is less to collect as the sap is quickly absorbed by the surrounding environment. In any case, live goblin sap is useless as an explosive, but can be used to aid in the creation of healing poultices or fermented to brew a particularly potent dwarven-mead that dwarfs are partial to.</p>
<p style="text-align: justify;">Due to the rarity of successful goblin-farms, goblin sap is a highly prized and thus expensive commodity, and fetches a high price, even for the sap collected from wild and deceased goblins. A standing bounty on goblins exists in all civilised lands, and there are numerous hunting lodges that specialise in tracking down goblin sporing grounds.</p>
<h1 style="text-align: justify;">Gaming Notes</h1>
<p style="text-align: justify;">Below are the guidelines for <strong>goblins </strong>and their explosive, valuable <strong>sap</strong>:</p>
<ul>
<li><span style="line-height: 13px;">Goblin statistics (based on <em>ACKS</em> goblins, compatible with similar games);</span></li>
<li>Harvesting goblin sap (how much it is worth, rules for collecting it);</li>
<li>New weapons and ammunition (sap-rifles, –capsules, and –bombs);</li>
</ul>
<h2>Typical Goblin</h2>
<p style="text-align: justify;"><strong>AC</strong> 3 (leather, size), <strong>Move</strong> 60&#8242; (20&#8242;), <strong>HD</strong> 1-1*, #<strong>Ats</strong> 1 (weapon), <strong>Dmg</strong> 1d6 or weapon, <strong>Sv</strong> 0-lv, <strong>ML</strong> -1, <strong>XP</strong> 10; when slain by a slashing or piercing weapon, fire or explosive magic, the <strong>goblin sap</strong> explodes, spreading the dead goblin&#8217;s remains over 20&#8242; and inflicting 1d4 damage to anyone within melee range of the goblin– s<em>ave versus breath or blast</em> to avoid– and leaving sap all over the place. Goblins slain by blunt weapons or non-volatile magical attacks only explode on a 1-in-6 chance.</p>
<h2 style="text-align: justify;">Harvesting the Sap</h2>
<p style="text-align: justify;">An intact and properly bled goblin produces enough sap to create 10 <strong>sap-capsules</strong> or  a single <strong>sap-bomb</strong>; worth 50 gold pieces. A live goblin can be sold for ten times as much, since their carcasses can be further used to spawn new goblins.</p>
<p style="text-align: justify;">A slain goblin that has exploded can have the resultant spread of sap collected in a suitable container, but only a small amount: for every <em>hit point</em> the goblin had, a single gold piece worth of sap can be collected. Five of these is enough to create a <b>sap-pellet</b>, but there is never enough to make a bomb. Sap from different goblins can be combined, but if an unskilled collector attempts to do this, there is a chance that the sap reacts and explodes for <strong>1d6 damage</strong> for every capsule worth combined, a <em>save versus spells</em> allows the unskilled collector to avoid such a hazard. Skilled collectors (anyone with a suitable <strong>craft</strong> proficiency) have no such problems.</p>
<h2 style="text-align: justify;">Sap Weapons</h2>
<p><b>Sap-rifles</b>,<b> -capsules </b>and<b> -bombs</b>, and <strong>lead pellets</strong> are now manufactured by different races, but the dwarfs are the original inventors. The weapons listed below represent the generic designs; there are also items such as alchemical silver containers, and collection jars.</p>
<table class="easy-table-creator tablesorter" style="width: 100%;">
<thead>
<tr>
<th>Item</th>
<th>Cost</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>Sap-Rifle</td>
<td>150 gp</td>
<td>Range as longbow, 1d8 damage (&#8216;explode&#8217; on an 8)*</td>
</tr>
<tr>
<td>Sap-Bomb</td>
<td>50 gp</td>
<td>Range as spear, 2d8 damage to all in 10&#8242;, 1d8 to those 10-20&#8242; distant (save versus breath for half)</td>
</tr>
<tr>
<td>Sap-Capsule</td>
<td>5 gp each</td>
<td>1d6 damage is detonated</td>
</tr>
<tr>
<td>Lead Pellet</td>
<td>1 sp each</td>
<td></td>
</tr>
<tr>
<td>Lined Container (large)</td>
<td>10 gp</td>
<td>Holds 20 capsules worth</td>
</tr>
<tr>
<td>Lined Container (small)</td>
<td>5 gp</td>
<td>Holds 10 capsules worth</td>
</tr>
</tbody>
</table>
<p class="easy_table_creator_link" style="clear:left;padding:0;margin:0;"></p>
<address>*if an 8 is rolled, roll again and total; repeat each time maximum is rolled.</address>
<h3>Rifle &amp; Bomb Misfires</h3>
<p>Due to the volatile nature of goblin sap, there is a small chance that the sap can explode prematurely. Whenever an <em>attack throw</em> rolls a <strong>natural 1</strong> a misfire occurs: roll 1d6 on the table below for rifles, 1d8 for bombs.</p>
<table class="easy-table-creator tablesorter" style="width: 50%;">
<thead>
<tr>
<th>Result</th>
<th>Misfire Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Damp Sap: burns out without effect</td>
</tr>
<tr>
<td>2</td>
<td>Pitiful explosion, shot fails and pellet falls 1d6 feet from firer (can be recovered)</td>
</tr>
<tr>
<td>3</td>
<td>Skewed explosion, fires at a random target instead: roll to hit as normal</td>
</tr>
<tr>
<td>4</td>
<td>Sap burns through rifle, ruining it</td>
</tr>
<tr>
<td>5</td>
<td>Explodes, ruining rifle: deals 1d6 damage to user</td>
</tr>
<tr>
<td>6</td>
<td>Explodes, taking rifle with it: does damage to user</td>
</tr>
<tr>
<td>7</td>
<td>Explodes prematurely: deals damage to bomber</td>
</tr>
<tr>
<td>8</td>
<td>Immense explosion: deals double damage to bomber and normal damage to others in range</td>
</tr>
</tbody>
</table>
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