December 28

Lottery Dungeon

Beyond the borders of the civilised lands, deep in the desert and below an oasis, lies a strange dungeon of unknown origins. A small caravansary has been built around it, profiting on the treasures that are hauled out of the dungeon by intrepid and foolish adventurers, and by the services offered to such folk.

This dungeon was once known as The Shifting Dungeon, due to the way the interior rotates and moves every few hours; but it is now more commonly referred to as the Lottery Dungeon due to the way the local khan allows entry into the dungeon. The oasis itself has become known as the Laughing Frog, due to the temple that has taken up residence, dedicated to the deity of the same name. Every would-be adventurer who arrives in town can purchase a lottery number, and every day the local khan pulls numbers from a barrel, and whoever has that number gets the chance to enter the dungeon and keep any treasure they find; if they come back at all.

This lottery brings individual adventurers together, forming random parties who delve below, often coming back before the dungeon shifts and seals itself; for this dungeon is only open for a couple of hours a day, and randomly moves so that the doorway leads into a different location, sometimes the same, mostly somewhere else in the dungeon. Most adventurers go in, quickly explore, then come out before they are sealed inside for a day. Those that are trapped inside seldom come out alive.

Gems, gold coins the size of a man’s fist, magical items and ancient scrolls have all been found and brought back out; strange creatures have been found below, as have deadly traps and obscure puzzles; while the outpost offers services to keep an adventurer’s equipment maintained, their bellies full, and their desires satisfied.


The Lottery Dungeon is a fantasy location that comprises the dungeon itself, the outpost that has grown around it, and the desert that surrounds them. It is placed in a generic wilderness, to allow easy insertion into existing campaigns, designed to be as compatible as possible with classic fantasy game systems.

This adventure setting consists of the following:

  • The Oasis of the Laughing Frog: map and details of the settlement and oasis; rules for carousing and mishaps; encounter tables in the settlement; important non-player characters and the services they provide; as well as details of the lottery itself;

  • The Lottery Dungeon: a five-level dungeon, mapped and locations sketched out; a set of modular dungeon levels that can be added to extend the dungeon in different ways; encounter tables for all levels; details of the rotating dungeon; some tables for added dungeon dressing; notes on keeping the dungeon alive after it has been explored;

  • The Desert: area map and a few notable locations; encounter tables for the desert; and a ruined tower to explore for when adventurers need a break from the dungeon.

The Lottery Dungeon is designed with short sessions and differing groups of players in mind, allowing for a short delve with players who can make it to a gaming session; something that would work well with G+ Hang-Outs, Online sessions, or at gaming stores; but which can still be used by more stable or longer session gaming with no alterations.

Here are the links to download them:



  1. Pingback: Concluding the Lottery Dungeon arc. | Fictive Fantasies

  2. Pingback: Simon Forster Accentuates the Lottery Dungeon Setting | Between Are the Doors

  3. By Andrew on

    This scenario is really steller work. The longer I work with it, and the more actual characters go down into the actual setting, the better it gets.

    The central concept of the rotating levels combines with the variable complexity of a stable base town. A time limit, built in with shifting scenery but also stability of structures drives player characters to explore and rewards them for their efforts.

    A variety of theme, foes, and challenges combines with an explained element of reset and variability to provide an ever-fresh experience that challenges player characters to go deeper and risk more.

    I love it! Keep up the great work, Simon, and thank you for sharing.


Leave a Reply

Your email address will not be published. Required fields are marked *