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Posts Tagged ‘adventure’

Against the Giants: Session Fifty-Eight

16 May

map tools screen shot

After Ungrid bashes in the wall, the party find another vault with yet another bronze statue of the dwarf god, surrounded by six locked iron chests inscribed with runes; and in an alcove rests another warhammer, fancy but not as ornate and clunky as the one Ungrid picked up. Expecting the statue to animate if the chests are tampered with, Halmary attempts to tie the statues arms with rope, but that actually triggers the statue’s animation and it wades in to attack: everyone retaliates, getting scorched by spraying molten rock as the bronze is cut, but even with that hazard, the statue falls to the floor in a puddle of melting metal; all over in a matter of seconds really.

Corvin checks the warhammer and chests for traps, disarming those he finds, breaking open the locks on those he’s unsure about; one chest’s trap catches him: a choking grip that almost kills him before he manages to shake it off, aided by a timely cure light wounds from Halmary. He piles the loot in the now bulging Bag of Holding, and everyone filters out and makes their way back to the broken corridor, intending on checking out the cavern. They use the Flying Carpet to get down, with ropes spiked into the floor of the corridor as a back-up, and spread out to explore. They find a river, with a giant catfish, and a ‘wood’ of coloured mushrooms: and a chimera that charges Ungrid, but is again easy prey to the combined efforts of the party: the multi-headed beast falls to a series of blows from Corvin, Hurin, Mim and a final stab from Sidni.

They leave the temple, cavern and mushrooms and head back out into the snow-covered mountain valley. They decide to head back to Hochoch, before taking the king back to the Dim Forest and his elves. They pack their bags, and hike for 43 days, taking the safer and well-trodden paths, arriving at the city towards the end of the first month of Spring in the new year.


And before the next session, this is what I sent to the players, as an update as to what has been happening during the months they’ve been away:

23rd Readying, CY 592,

It has been nearly five months since you left the Dim Forest to seek the elven king and bring him back to his people. Hochoch is crowded with soldiers, mercenaries, adventuring parties, and refugees. You manage to find a dormitory that you can rent for a few weeks, mainly because you have gold to throw around. Your drinking and merry-making has not gone unnoticed and there is a bit of bad feeling towards you from the other adventuring parties, and they shun you.

 
Here is what has been going on with regard to the war-effort:
  • After allying themselves with the elves of the Oytwood the armies of Liberation, Retribution and their attached mercenaries liberated Preston, and with the aid of adventurers have managed to rout the giants and their allies from the forest. Preston was being rebuilt before winter fell;
  • Midwood, a mist-shrouded fishing town, has a ‘friendly’ fog-giant that protects it in exchange for silver. After the townfolk warned adventuring parties off from killing him, the Duke has declared it off limits– for the time being– and has left them to it;
  • The armies loaned to the Duke from the neighbouring countries Keoland and the Gran March have now left, sent back home to deal with their own matters. This has reduced the size of the army the Duke can muster to a rather pathetic number;
  • The winter was harsh. Many more refugees managed to escape and found their way to the city, crowding its streets and putting pressure on the dwindling resources of the city;
  • Last month, as the army was training on the edge of the city, getting ready for a Spring offensive, a mass of clouds that were overhead started raining boulders, decimating the army. The clouds moved off, against the wind, and divine prayers and wizardly spells say that it was a retaliation for attacks against the giant leaders…
It is near the end of the first month of Spring. Rumours abound that the giants are fortifying the towns they hold. The Duke’s army has been reduced to a mere 2,500 men (infantry and cavalry), and the mercenaries are starting to drift away, the gold the Duke pays them is running out, and the adventuring parties are heading off for pastures new, finding little profit in the slaying of giants.
 
Posters and notices, town-criers and heralds, are putting the word out that the Duke is looking for allies in the war, and that he is seeking people who are brave and willing to scout out the towns held by the giants, and report on the forces stationed there; so that a campaign against the giants can be planned.
 
Meanwhile, Hurin– the elf king– has sent word to his people, and a message has come back that they are now occupying the deserted town of Hocholve, awaiting his return. He has kept a low profile while in the city, not yet willing to form alliances with the Duke or anyone else.
 
A week has passed since you came back to the city, giving you a week to buy supplies, craft a level 1 potion or scroll; if you want to spend more time in the city, you can do. Hurin is willing to wait a month before he will leave for the Dim Forest to be reunited with his people.
 
He has also asked for your help: he wants you to act as his escort to his people, and might have a mission for them too, if they are willing…
 
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Against the Giants: Session Fifty-Seven

10 May

Map of lost temple

After escaping from the Hill Giants’ Steading, the party spend a few days in a cave tending to their wounds; with a brief flying carpet excursion to Loftwick to purchase scrolls and potions, sell goods and buy supplies. They go through their loot and discover a map that seems to point to an abandoned temple where the giants were meant to investigate; believing something there might be useful in their fight against the giants, the party hike for several days into the mountains and come across a shaft that descends into what appears to be an abandoned dwarf temple.

Together with Mim (dwarf) and Hurin (the elf King) they climb down into the long tunnel, checking for traps along the way by a mixture of Corvin’s ability and Halmary’s Find Traps spell; they find an empty and disused dormitory, a collapsed section of the corridor that opens into a large cavern with the sound of fast-flowing water; missing flagstones with water 80′ below; and through a pair of dented, shredded iron doors is an old dwarf temple dedicated to Clangeddin Silverbeard, god of battle. They cautiously enter, spotting a pile of treasure heaped as if used as a bed– comments of ‘dragons’ are heard– and a couple of broken pillars. A statue of a dwarf, hand stretched out, stands at the back. Whilst the others stand guard or look for secret doors– the map indicates a magic hammer is to be found inside the temple complex– Corvin starts to go through the treasure, shovelling loot into their Bag of Holding, while Xellos casts Detect Secret Doors and finds one behind the statue.

Before anyone can investigate further, Sidni– guarding the entrance– spots a large (juvenile) blue dragon coming round the corner!

Blue Dragon: DeviantArt by catdragongrl

Blue Dragon: DeviantArt by catdragongrl

Ungrid quaffs a potion of growth and is bestowed a spell of resist fire by Halmary, and Hurin proves useful when he casts Haste on everyone; meanwhile the others move into cover. The dragon conjures up a pair of Mirror Images, which are quickly dispelled by an arrow from Corvin and a hail of Magic Missiles from Hurin. The dragon manages to let loose with a potent line of lightning, sizzling into Ungrid, who more or less shrugs off the burning and walks right up to the dragon, and slays it with a pair of well-placed thrusts!

Corvin loots the rest of the treasure, while Ungrid smashes open the secret door to reveal a room with another statue– holding an ornate and gold-plated warhammer– and a pair of chests. The chests turn out to be empty, the hammer looks nice and Ungrid pulls it free: causing the statue to animate and attack, but before it gets to swing its fist, Hurin pelts it with more Magic Missiles and turns it to slag. Mim spots a section of the wall that looks odd: turns out it is a thin layer of stone, a bricked up doorway. Ungrid smashes it with his giant-sized strength, revealing another chamber beyond…

End of Session

Kills: 1 animated statue, 1 juvenile blue dragon.

Notes: with spells, magic items, and mid-level characters, a juvenile dragon is merely a speed-bump.

 
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Against the Giants: Session Fifty-Four

18 Apr

The gore-splattered, bloodied adventurers take a breather as the last body hits the floor.

They backtrack, looking for the cell where the elf king is imprisoned, opening the doors to the orc slave cells, freeing the orcs as they go– while the rebel orcs slowly make their way out of their caverns, hoping that the adventurers will do all the killing for them, allowing them to escape back into the mountains without being slaughtered by the giants and ogres they know live above. The adventurers– still a nameless company– start combing through the barracks where the bugbears came from, finding minor treasure as they do. Xellos leads the way to the entrance hall, but as he opens the door, he comes face-t0-knee with a club-swinging Hill Giant, which smacks him in the face. He backs off, allowing Ungrid, Halmary and Sidni to move into position, while Corvin lets loose with his Heartseeker bow to pepper the giant with arrows; and moving out of sight, no doubt planning on coming through the barracks, a Fire Giant is spotted.

Ungrid, giant-sized after quaffing another potion of growth, lands the killing blow, felling the Hill Giant, and he and Halmary form their now-standard shield wall when the Fire Giant comes back– after Xellos shuts the doors out of the barracks. This giant proves much more dangerous, cutting Halmary down with a couple of hits, but luckily only knocking him out. Xellos manages to use a scroll and successfully casts Hold Monster to freeze it, allowing Ungrid to clamber up and slit its throat. While this is going on, a dwarf approaches them, called Mim, who was chained up in the forge where the Fire Giants were tending to a forge. He freed himself, but the other dwarves there are too beaten down to join them. Corvin heads to the forge, finding gold, silver and gems that he deposits in the bag of holding he carries. Meanwhile, the others locate the cells, and as they deal with the couple of bugbear guards trying to keep quiet inside, and Xellos finds and rescues the elf king, Hurin, from down the stairs come several dire wolves, an ogre and a pair of hill giants: Halmary drinks a potion of animal control and Sidni uses his Ring of Animal Control, turning a few of the wolves on the ogre– who they kill– and the giants, who are whittled down and soon slain. Halmary is again knocked down, but divine intervention brings him back round*.

With the giants dead, the charmed dire wolves are locked up, and the orc rebels help block the stairs using the giant-sized tables and benches. They loot the room where the hunchback giant was using as a bedroom, arm Hurin and Mim, and lead them up the secret passage to the map room on the upper floor: only to open the secret door and find that several giants– including a Cloud, Stone and the Chief Hill Giant– are present. Halmary slams the door shut and everyone flees downstairs, quickly getting the orcs to unblock the stairs and block the secret passage instead… allowing a whole gang of ogres to freely march down the stairs, advancing on the party…

End of Session

Kills: 2 bugbears, 1 fire giant, 3 hill giants, 2 dire wolves.

KO’d: Halmary (technically twice; once merely knocked out and revived with a potion).

* for his birthday I gave my dad two ‘Get Out of Death Free’ cards, to use for his character or an ally. The first was used to prevent Halmary going down for a second time.

 
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Swords & Wizardry Appreciation Day: The Tower of the Red Angel

17 Apr

SW-Appr-Day-Logo

 

Today it is Swords & Wizardry Appreciation Day, and my offering to the Great Gaming Gods is a simple adventure: the ToweroftheRedAngel.

 
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Against the Giants: Session Forty-Nine

13 Mar

Interlude

It turned out that Smee was pretty much incinerated. The surviving party members found an urn to stick his ashes in, gathered what treasure they could carry and made the long journey back to the city of Loftwick. There they handed over the relic and the ashes to the High Wizard, and spent a week resting up, sorting and selling their loot, identifying their newly acquired magical items, and getting Zarkov and Halmary restored to flesh from stone. Their new magic items included some magic weapons, armour, potions, and a Flying Carpet!

The party also said goodbye to Zarkov, who headed off in search of his clan, to find allies in the war against the giants; he promised to return, with an army of dwarves in tow. In the meantime, Xellos joined the party, and together they headed back into the Jotens, and spent several days hiking over the mountainous terrain, as winter brought snow and icy winds to the land.

Notes: Corvin is now level 7, and Xellos reached level 5.

6th Sunsebb, 591 CY

On the morning of the 6th day of winter, the party spotted a ruined fort ahead, nestled in the middle of the valley they were following. A pair of giants– 14′ tall stone giants– could be seen roasting goats and half-heartedly keeping watch. As the others take cover amongst the snow and rocks, Xellos proves his worth by making Corvin invisible, and the thief scouts out the fortress, as silent as a whisper across the snow. He spies a laden chest, crates and weapons hanging up on crude hooks, and only the pair of giants were in the area. He reports back to the others. Using a recently acquired potion of poison they coat the arrows and bolts of Corvin, Sidni and Xellos with deadly poison, while Halmary and Ungrid prepare their melee weapons.

Hoping for surprise, they start making their way forward, but one of the giants spots Sidni and alerts the other; they grab rocks and take cover behind the crumbling walls of their way-station, and the party hurries to engage them.

Rocks and arrows fly across the snow-covered ground, mostly missing their targets. One rock smashes into Sidni’s shoulder, but doesn’t stop her. A poisoned bolt from Xellos’ arbalest grazes a giant, but the poison has no effect. Hoping to aid his allies, Halmary blesses them, and runs up to join the others as they advance and engage the giants in hand-to-hand combat: and despite some mistimed swings, poor thrusts and plain bad luck, the two giants are eventually slain, the final blows falling to Sidni’s great sword, and Xellos’ great axe– and the Ruinguard drains some of the giant’s dying life-force, healing some of his wounds in the process. The party are bruised, but hardly touched considering what they have just fought.

Bolstered by their success, the party continue on, and after nearly a week of uneventful travel, keeping off the main trail and braving the snow and wind, they arrive at the Steading of the Hill Giants.

At night, Sidni and Corvin (the thief once more invisible) take flight on the flying carpet. Sidni drops Corvin off by the watchtower, and orbits the Steading, waiting for the signal to pick him up. Meanwhile, Corvin heads down the stairs and finds the large entrance hall occupied by three sleeping Hill Giants, two of which are slumped over a large keg of ale. Thinking quickly, Corvin pours the rest of his poison into the ale, then begins to scout the area: behind a huge pair of doors, he hears the noises of a great many giants feasting in what he expects is the Great Hall.

Outside, Xellos, Ungrid and Halmary wait in the cold, wondering what is going on…

End of Session

Kills: two stone giants.

 
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