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Posts Tagged ‘Against the Giants’

Against the Giants: Session Fifty-Eight

16 May

map tools screen shot

After Ungrid bashes in the wall, the party find another vault with yet another bronze statue of the dwarf god, surrounded by six locked iron chests inscribed with runes; and in an alcove rests another warhammer, fancy but not as ornate and clunky as the one Ungrid picked up. Expecting the statue to animate if the chests are tampered with, Halmary attempts to tie the statues arms with rope, but that actually triggers the statue’s animation and it wades in to attack: everyone retaliates, getting scorched by spraying molten rock as the bronze is cut, but even with that hazard, the statue falls to the floor in a puddle of melting metal; all over in a matter of seconds really.

Corvin checks the warhammer and chests for traps, disarming those he finds, breaking open the locks on those he’s unsure about; one chest’s trap catches him: a choking grip that almost kills him before he manages to shake it off, aided by a timely cure light wounds from Halmary. He piles the loot in the now bulging Bag of Holding, and everyone filters out and makes their way back to the broken corridor, intending on checking out the cavern. They use the Flying Carpet to get down, with ropes spiked into the floor of the corridor as a back-up, and spread out to explore. They find a river, with a giant catfish, and a ‘wood’ of coloured mushrooms: and a chimera that charges Ungrid, but is again easy prey to the combined efforts of the party: the multi-headed beast falls to a series of blows from Corvin, Hurin, Mim and a final stab from Sidni.

They leave the temple, cavern and mushrooms and head back out into the snow-covered mountain valley. They decide to head back to Hochoch, before taking the king back to the Dim Forest and his elves. They pack their bags, and hike for 43 days, taking the safer and well-trodden paths, arriving at the city towards the end of the first month of Spring in the new year.


And before the next session, this is what I sent to the players, as an update as to what has been happening during the months they’ve been away:

23rd Readying, CY 592,

It has been nearly five months since you left the Dim Forest to seek the elven king and bring him back to his people. Hochoch is crowded with soldiers, mercenaries, adventuring parties, and refugees. You manage to find a dormitory that you can rent for a few weeks, mainly because you have gold to throw around. Your drinking and merry-making has not gone unnoticed and there is a bit of bad feeling towards you from the other adventuring parties, and they shun you.

 
Here is what has been going on with regard to the war-effort:
  • After allying themselves with the elves of the Oytwood the armies of Liberation, Retribution and their attached mercenaries liberated Preston, and with the aid of adventurers have managed to rout the giants and their allies from the forest. Preston was being rebuilt before winter fell;
  • Midwood, a mist-shrouded fishing town, has a ‘friendly’ fog-giant that protects it in exchange for silver. After the townfolk warned adventuring parties off from killing him, the Duke has declared it off limits– for the time being– and has left them to it;
  • The armies loaned to the Duke from the neighbouring countries Keoland and the Gran March have now left, sent back home to deal with their own matters. This has reduced the size of the army the Duke can muster to a rather pathetic number;
  • The winter was harsh. Many more refugees managed to escape and found their way to the city, crowding its streets and putting pressure on the dwindling resources of the city;
  • Last month, as the army was training on the edge of the city, getting ready for a Spring offensive, a mass of clouds that were overhead started raining boulders, decimating the army. The clouds moved off, against the wind, and divine prayers and wizardly spells say that it was a retaliation for attacks against the giant leaders…
It is near the end of the first month of Spring. Rumours abound that the giants are fortifying the towns they hold. The Duke’s army has been reduced to a mere 2,500 men (infantry and cavalry), and the mercenaries are starting to drift away, the gold the Duke pays them is running out, and the adventuring parties are heading off for pastures new, finding little profit in the slaying of giants.
 
Posters and notices, town-criers and heralds, are putting the word out that the Duke is looking for allies in the war, and that he is seeking people who are brave and willing to scout out the towns held by the giants, and report on the forces stationed there; so that a campaign against the giants can be planned.
 
Meanwhile, Hurin– the elf king– has sent word to his people, and a message has come back that they are now occupying the deserted town of Hocholve, awaiting his return. He has kept a low profile while in the city, not yet willing to form alliances with the Duke or anyone else.
 
A week has passed since you came back to the city, giving you a week to buy supplies, craft a level 1 potion or scroll; if you want to spend more time in the city, you can do. Hurin is willing to wait a month before he will leave for the Dim Forest to be reunited with his people.
 
He has also asked for your help: he wants you to act as his escort to his people, and might have a mission for them too, if they are willing…
 
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Against the Giants: Session Fifty-Six

03 May

session_56

With bodies behind them, the party engage the ogre that stands alone and stunned at what it’s just witnessed. As Xellos and Sidni slay the ogre, the doors to the Great Hall burst open, revealing a Hill Giant and a Bugbear, and coming through the doors at the other side of the Hall more giants arrive– the Chief, his Sub-Chief, and the Cloud Giant– while from the corridor to the south, more ogres are spotted.

Ungrid gets nearly crushed by the Hill Giant, but a quick Lay on Hands from Halmary brings him back up to fighting strength, and Sidni wounds the giant by charging it with his spear. Hurin, the elf king, takes care of the bugbear, and as the giants advance, the party hurry down the corridor, forming shield walls at either end, the freed humans, Mim and the elf king in their midst.

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A dire wolf joins the giants, but Ungrid cuts it down. One of the Hill Giant’s steps back, lobbing a boulder at Ungrid and bruising the giant dwarf. He and Sidni take the fight to the giant, and their combined thrusts fell the monster; whilst Xellos slays an ogre, using his channelling magic to finish it off, Halmary engages another giant, and Corvin lets loose arrows back and forth up the corridor, wounding ogres and giants. One of the giant’s overrun’s Xellos, but the warrior chases after it. The Chief Giant takes up position at the end of the corridor, his Sub-Chief with him. The Chief has a giant crossbow, and orders them to surrender. Mim answers for them, shooting him with a bolt, then again, further wounding the giant; the Chief falls back into the Hall, bellowing for his men to take the adventurers out. Xellos, meanwhile, starts hacking away at the giant he chased, aided by more arrows from Corvin’s bow; a final arrow takes the giant in the eye, and it falls to the floor with a thud. Another giant falls as Halmary proves himself as capable as the others, and Mim takes a boulder to the shoulder.

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The party move further down the corridor, closer to the exit they are aiming for: the tower. Knowing that they need to keep Hurin alive– since that was the main reason they travelled to the Steading– Xellos gets him to quaff an invisibility potion, and with another giant felled, the party hurry towards the stairs, ducking as more boulders are flung across the entry hall, two of which crush the freed– nameless, red-shirt– humans, wound Halmary and further wounds Mim. Up the stairs they go, giants closing behind; at the top of the stairs stands a final giant: Ungrid takes it out with a single stab through its heart!

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At the top of the tower, Xellos, Halmary and Ungrid quaff flying potions; Mim swigs a diminuation potion and Corvin picks him up, and with Sidni and Hurin, he jumps on their flying carpet and everyone takes to the air, avoiding a few final thrown rocks, and speed away to the cave where they sheltered not all that long ago.

session_56_pEND

The adventurers are tired, covered in blood and gore, badly wounded, but alive and free! Against all odds, they have managed to fight their way out of the Hill Giant’s Steading, losing only a pair of nameless men, and taking out an astounding number of giants, ogres and their allies. And leaving behind a bunch of rebel orcs who spill into the Steading, and find a bunch of angry giants…

End of Session

Kills: 1 dire wolf, 1 bugbear, 3 ogres, 6 hill giants!

 
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Against the Giants: Session Fifty-Five

27 Apr
http://th05.deviantart.net/fs47/300W/f/2009/235/3/1/Skullcrusher_Ogre_by_D_MAC.jpg

by_D_MAC (DeviantArt)

The ogres hurry down the stairs, only to be blocked before they exit by the adventurers, their freed dwarf Mim and the rescued elven king, Hurin. Ungrid, still giant-sized, wades into the ogres, felling one after another after another, while Corvin and Xellos loose arrows and bolts, Sidni stabs with his spear Werebane, and Halmary slings rocks. The ogres fall swiftly, then a dire wolf is hacked down, and the Hill Giant pushing the ogres on falls to Ungrid’s sword, but not before it bruises Sidni.

With the rebel orcs holding back for now– one of the bosses follows the party, ready to report back when it is safe– the adventurers head upstairs, finding the pantry where the stairs exit, empty of giants. Corvin listens at the door, hears the heavy breathing of giants, and after Halmary blesses them, Ungrid pulls open the door and takes the battle to the two Hill Giants and ogre that stand guarding the doors into a large kitchen. Corvin, backing against another door, and firing into the melee with his Heart-Seeker bow, is surprised when a third Hill Giant opens the door and takes a swing at him, and is almost knocked to the ground by the heavy blow. Xellos and Ungrid swing axe and sword, cutting into the giants, while Sidni and Mim lend Corvin a hand, with Halmary backing them up with his mace. Corvin shoots a giant in the eye, taking it down, and then wounds an ogre with another; it falls to the combined blows from Halmary and Mim, while Corvin takes out the injured ogre in the kitchen with a well-placed arrow. Two dire wolves run into the battle, but a quick command animal sends one attacking the other, and the final giants fall down dead as the wolves continue to fight.

Leaving the wolves to fight, the party start heading down the corridor, hoping to find a way out before they are overwhelmed…

End of Session

Kills: 5 Hill Giants, 15 ogres, 1 dire wolf.

 
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Against the Giants: Session Fifty-Four

18 Apr

The gore-splattered, bloodied adventurers take a breather as the last body hits the floor.

They backtrack, looking for the cell where the elf king is imprisoned, opening the doors to the orc slave cells, freeing the orcs as they go– while the rebel orcs slowly make their way out of their caverns, hoping that the adventurers will do all the killing for them, allowing them to escape back into the mountains without being slaughtered by the giants and ogres they know live above. The adventurers– still a nameless company– start combing through the barracks where the bugbears came from, finding minor treasure as they do. Xellos leads the way to the entrance hall, but as he opens the door, he comes face-t0-knee with a club-swinging Hill Giant, which smacks him in the face. He backs off, allowing Ungrid, Halmary and Sidni to move into position, while Corvin lets loose with his Heartseeker bow to pepper the giant with arrows; and moving out of sight, no doubt planning on coming through the barracks, a Fire Giant is spotted.

Ungrid, giant-sized after quaffing another potion of growth, lands the killing blow, felling the Hill Giant, and he and Halmary form their now-standard shield wall when the Fire Giant comes back– after Xellos shuts the doors out of the barracks. This giant proves much more dangerous, cutting Halmary down with a couple of hits, but luckily only knocking him out. Xellos manages to use a scroll and successfully casts Hold Monster to freeze it, allowing Ungrid to clamber up and slit its throat. While this is going on, a dwarf approaches them, called Mim, who was chained up in the forge where the Fire Giants were tending to a forge. He freed himself, but the other dwarves there are too beaten down to join them. Corvin heads to the forge, finding gold, silver and gems that he deposits in the bag of holding he carries. Meanwhile, the others locate the cells, and as they deal with the couple of bugbear guards trying to keep quiet inside, and Xellos finds and rescues the elf king, Hurin, from down the stairs come several dire wolves, an ogre and a pair of hill giants: Halmary drinks a potion of animal control and Sidni uses his Ring of Animal Control, turning a few of the wolves on the ogre– who they kill– and the giants, who are whittled down and soon slain. Halmary is again knocked down, but divine intervention brings him back round*.

With the giants dead, the charmed dire wolves are locked up, and the orc rebels help block the stairs using the giant-sized tables and benches. They loot the room where the hunchback giant was using as a bedroom, arm Hurin and Mim, and lead them up the secret passage to the map room on the upper floor: only to open the secret door and find that several giants– including a Cloud, Stone and the Chief Hill Giant– are present. Halmary slams the door shut and everyone flees downstairs, quickly getting the orcs to unblock the stairs and block the secret passage instead… allowing a whole gang of ogres to freely march down the stairs, advancing on the party…

End of Session

Kills: 2 bugbears, 1 fire giant, 3 hill giants, 2 dire wolves.

KO’d: Halmary (technically twice; once merely knocked out and revived with a potion).

* for his birthday I gave my dad two ‘Get Out of Death Free’ cards, to use for his character or an ally. The first was used to prevent Halmary going down for a second time.

 
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Against the Giants: Session Fifty-Three

12 Apr

fire giant

The party follows the orc into some caverns, where dozens of escaped slave orcs have holed up, armed with scavenged weapons and piecemeal armour. They met the leaders of the orcs, and make an alliance. The orcs allow them to rest, so the party catches up on some sleep, tends to their wounds, and after resting are woken by the orcs. It seems that there is trouble: the giants have used their wolves to track the party to the blockage and are now starting to dig their way through it, using Stone Giants and orc slaves to shift the rubble. In less than an hour they’ll be through!

Plans are swiftly made: one of the tunnels is blocked off, another has a lantern lit and positioned so that any giants breaking through it will spot it first. Halmary sets a glyph of warding further up the passage, so that can delay any pursuit in case they need to retreat. Then they arrange themselves in the corridor behind the rubble the giants are digging through, while the orcs get themselves ready to follow whatever the party does, hoping that they manage to fight the giants and not get everyone killed in the process.

The giants keep on digging, until the stone giant in front is revealed from waist to head, too caught up in his work to spot the lurking adventurers: unaware until Xellos uses a scroll of dismember to sever the giant’s leg, sending it screaming in pain to the hard floor and shocking its allies. Corvin yells out, in the giant tongue, “It’s cursed, cursed!” which makes the giant’s allies even more confused, and while they stood stunned, Halmary blesses the party, and Sidni charges out of the tunnel, down onto the fallen giant and starts hacking away at him with his great sword. Corvin runs up behind him, finally relinquishing his invisibility by throwing a javelin of lightning at the row of monsters in the corridor behind the hollering giant: a bolt of electricity arcs from body to body, crisping two ogres, a dire wolf and four of the orc slaves. Ungrid quaffs another potion of growth, doubling his size, and Halmary charges up the dwarf’s sword with a striking prayer. In the corridor, an angered and fearless Hill Giant comes towards them, shrugging off a bolt fired from Xellos’ arbalest, while Ungrid stomps on top of the wounded Stone Giant and puts him out of his misery with a powerful thrust through his heart.

Sidni grabs the last of the lightning javelins and uses it to incinerate a pair of Hill Giants and their ogre allies, and into the midst of the remaining monsters (ogres and bugbears, all still stunned by the sudden and ferocious attack) the rest of the party moves: Corvin wounds a bugbear, and Halmary smashes its skull. Ungrid steps up to an ogre and decapitates it, and the last Hill Giant steps up to attack, still fearless and mad with rage; the bugbears hurry off to warn their masters, and while one escapes upstairs, the other comes back with a Fire Giant in tow. The fearless Hill Giant is confronted by Sidni’s spear and Corvin’s bow, and a final arrow fells the giant. Then the former man and the giant dwarf take the battle to the Fire Giant, and Sidni is almost cut in half by the giant’s sword, only managing to continue fighting when Halmary runs in and magically heals her. Ungrid delivers the death blow to the Fire Giant, and the remaining bugbears fall to the combined blows of the other adventurers.

The silence after the swift and bloody battle is deafening. From the caverns the sounds of the awed orcs can be heard as they follow the adventurers, while upstairs, shouts of alarm can be dimly heard.

End of Session

Kills: 3 bugbears, 5 ogres, 3 hill giants, 1 fire giant, 1 stone giant, 1 dire wolf, 4 poor orc slaves.

 
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