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Posts Tagged ‘blog’

Underwater Combat Rules

16 Dec

Currently, my gaming group are making their way through an underwater temple with large portions of flooded corridors and chambers. I’m also running the game using the Adventurer Conqueror King System (ACKS), which does not (as far as I have seen) no real rules for underwater combat; so I made some up on the spot:

Underwater Combat

Basically, each non-encumbered  character can fight or move 10′ for 1 round underwater per point of Constitution. Each point of AC reduces this number. After the rounds have expired, the character begins to drown, reduced to half hit points in the first round of drowning, to zero hit points in the second round, and dying on the third.

For example, a dwarf with 15 CON and wearing plate mail (AC 6) can cope for 9 rounds before he begins to drown.

Nice and simple, and worked well last session.

 
1 Comment

Posted in ACKS, Rules

 

Simple Rules

26 Nov

This marks my 550 post. Under different circumstances I might make something of that, and post something more interesting, but I just don’t have the time.

However, as I currently at work with little to do and a need to keep myself occupied until the afternoon, I thought I’d post a brief house-rule that I am going to use for my Against the Giants campaign, which is going to replace the more complicated and now play-tested (and failed) drunken dwarf rules.

New Rule: Drunken Dwarf

Drunk Dwarf on barrelsAs Ungrid is pretty much laden and saturated with alcohol for most of his waking day, rather than make rolls to see how drunk he gets every few hours, we have decided to simply make a roll before any encounter to see how drunk he currently is, and how that effects his ability.

Basic Rule: before any encounter begins, Ungrid simply makes a saving throw versus poison and if he fails, he suffers a penalty equal to the amount he failed by (ouch!).

So, the higher degree of failure simply means he is more drunk. The penalty of -1 to all saves as a result of him not drinking alcohol still applies.

We’ll start testing this tonight.

 
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Posted in Blog, RPG, Rules

 

20% off to Buy My Books

23 Oct

Lulu has another 20% discount. Why not use it to buy a book that I wrote? Click on the banner to head to the store.

buy my book

Why not buy a book to read?

 

The Iron Soldiers

16 Sep

The Iron Soldiers of the City of Bones have the following statistics:

Standard Soldier

AC 7, Move 120′ (40′), HD level 1 Fighter, #Ats 1 (by weapon, 10+), Dmg 1d6+1 (sword, spear) or 1d4+1 (dagger) or 1d8+1 (arbalest), SV F1, ML 0 (+2 with commander), XP 13; ProficienciesMilitary Strategy, and Fighting Style (Weapon & Shield).
Armour: lamellar cuirass, helmet, shield.
Weapons: Sword, dagger; Gate-Guards: Spear; Wall-Guards: Arbalest & case of 20 bolts.

Commanding Officer

AC 6, Move 120′ (40′), HD level 2 Fighter, #Ats 1 (by weapon, 9+), Dmg 1d6+1 (sword, spear) or 1d4+1 (dagger) or 1d8+1 (arbalest), SV F2, ML +2, XP 29; ProficienciesCommand, and Military Strategy.
Armour: lamellar cuirass, helmet, shield.
Weapons: Sword, dagger; Wall-Commander: Arbalest & case of 20 bolts.

 
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Posted in ACKS, Blog, RPG

 

Adventure First, Game Second?

16 Sep

One of my First LovesWay back when the old WEG d6 Star Wars game was due out, but before it actually hit the shelves, I was already planning on buying it (or getting my parents to give me pocket-money to buy it) and running a game: so much in fact, that before I ever had the game in my hands I had written an adventure for it.

I set up the premise– heroes in a ship, passing through an asteroid field, captured by Imperials– and mapped out a space station, as well as an asteroid field and the paths of the patrolling TIE fighters (with numbers representing turns); I wrote up some memorable NPCs, including a Dark Jedi who, in this first adventure, became the heroes nemesis and appeared in numerous adventures as the game went out, suffering defeats and near fatal wounds, becoming a cyborg, but never killed, and the campaign faded away (as many do) before the Rebels ever had a chance to finish him off.

I don’t think that I’ve ever done that since; created an adventure, maps and NPCs, before I ever read the rules or had the books. Sometimes you just get inspired, and the fact that it was Star Wars helped since it was a universe I already knew. Recently, having backed and followed the blog and updates for Monte’s Numenera I have had that same impulse to create something before it comes out (2013). Might not actually get around to doing anything about that impulse, since I have less free time, but it’s nice to have that feeling again.

Has anyone out there in the ethereal sphere of the web ever done this, created an adventure before ever seeing the rules or owning the game system?

 
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Posted in Blog, RPG