A few more monsters mentioned in the recent post from The City of Bones.
Old Scar-Face[AC 6, Move 120' (40') or fly 180' (60'), HD 8*+3, hit points 60, Ats 3 (2 claws, bite) or 1 (6 spikes), Dmg 1d6/1d6/2d6 or 1d6 per spike, SV F8, ML +2, XP 1,100; fire 6 tail spikes].
OLD SCAR-FACE is an elder manticore covered in scars, larger than the typical manticore. He is accompanied by his children (1d4 manticores) and mates (1d3 manticores, above average hit points), 90% of the time. He has survived this long by sacrificing his family, and by using his cunning and greater than average intelligence; he also has no qualms about running away, to devour adventurers another day. OLD SCAR-FACE knows the forest intimately, and uses this knowledge to his advantage. His personal lair is in a cave high up on the wall, close to the ceiling, and his hoard of treasure lies there; due to his age, the lair has twice the normal amount of treasure loose in the cave.
These are the common Animated Statues of crystal, stone and iron (ACKS page 196),which have gemstones at their hearts (see below). The victims of these statues, once slain, slowly petrify over the course of several days, turning into the same sort of animated statue as their killer.
- Crystal statue heart: moonstone (50 gp);
- Stone statue heart: topaz (500 gp);
- Iron statue heart: diamond (1,000 gp).
These degenerate humans are mutated albinos, with a carnivorous, cannibalistic diet, and they aren’t too fussy what meat they eat. They are effectively Morlocks (ACKS page 185) with a 25% chance of a lair having a Morlock Shaman of 1d4 levels (treat as Cleric, or, with access to the ACKS Players Companion a Shaman, with ape as a totem).
These giant, pale-grey, blind carnivorous worms are CAECILIANS (ACKS page 157) with 120′ tremor-sense. It is possible to ‘hide’ from them by standing still, allowing characters to avoid detection as if they were thieves Moving Silently of the same level; thieves and other classes already with that ability gain a +4 bonus to their throws instead.