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Posts Tagged ‘gods’

Gods of the Seven Kingdoms: The All-Seeing Eye

27 Feb

The final major god of the seven kingdoms.

The All-Seeing Eye

God of Watchfulness, Judgement and Justice

The All-Seeing EyeManifesting as a giant eye atop the tower that is the main church of this faith, the god known as the All-Seeing Eye holds an eternal vigil against all that is corrupt and unholy, with its priesthood dedicated to hunting down and executing minions of Chaos. Many of the judges and lawyers of the old world were clergy from this church.

The clergy of the All-Seeing Eye are the most martial of the religions, embarking on crusades and seeking out sink-holes of evil to cleanse. They are always armed and ready for trouble, and use swords as well as any fighter.

Holy Symbol

The symbol of the church is an open eye hanging from a blessed silver chain. Eye symbols often adorn their armour and shields, although these do not count as Holy Symbols.

Bonus Proficiency

As a result of their vigilance, all members of this variant Class gain the bonus proficiency of Alertness.

Alternate Power (replaces Turn Undead)

Once every eight hours, by spending a turn in meditation and prayer, the cleric can tap into the divine sight and cast clairvoyance, as per the spell.

 
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Gods of the Seven Kingdoms: Goddess of Fleeting Dreams

26 Feb

The fourth of the major gods.

Draugmas

Goddess of Dreams, Nightmares and Elves

Church of the Fleeting Dream

dream catcherThe goddess of dreams manifests as a sleeping woman, always dreaming, her form constantly shifting. Her most common form, which appears more often than any other and is the main shape she takes when communicating with her followers in their dreams, is that of an elven maiden, dressed in flowing white robes, her skin opalescent and her eyes cloudy with fleeting dreams. She sleeps in a glade surrounded by her main church, attended to by elves and clerics.

Draugmas is also the creator of the elves, who are said to be physical representations of her dreams. It is believed that if she was ever to be woken, the elves would cease to exist. As such, she is constantly guarded. Her church lies deep within the Forest of Broken Dreams, where the Dream-Hunters receive their training.

Her clerics go out into the world to experience life, listen and interpret the dreams of others, and track down those nightmares and broken dreams that escape from the forest. Settlements welcome these clerics, who are often seen as prophets and seers, but the visions and prophecies that are pronounced as often dangerous to hear.

Holy Symbol

The Holy Symbol of this order is a dream catcher made by the cleric’s own hands and blessed by their high priest.

Bonus Proficiency

The dreams of a Cleric of this faith are often prophetic, and as such this variant Cleric gains the bonus proficiency of Prophecy.

Alternate Power (replaces Turn Undead)

By entering a dreaming trance for a whole turn, the Cleric can cast Augury (as the spell) once per hour.

 
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Gods of the Seven Kingdoms: God of Forgotten Lore

25 Feb

The third of the major gods.

Lar

God of Forgotten, Hidden and Secret Lore

bookLār is the god of ancient history, lore and myths, and appears as a wizened old man, hunched over as he carries a heavy load of a portable bookcase overflowing with tomes, folios and fragile scrolls. He wanders the kingdoms, exchanging pieces of lore for new knowledge, always expanding his knowledge. He frequently visits those churches raised in his name, holding lectures of an often cryptic nature. He has a long flowing beard of grey, a bald head, and faraway eyes of the deepest blue.

His clerics keep excellent libraries within their churches, and are dedicated to the accumulation and preservation of lore, often sending the younger clergy out into the world to gather knowledge for their records. Of all the religions, this church is the most generous and helpful, and are welcomed in most settlements.

Holy Symbol

The Holy Symbol of this order is a small book attached to a sturdy chain around the cleric’s neck. The book is full of tiny, holy script.

Bonus Proficiency

By choosing this variant Cleric, the character gains the bonus proficiency of Loremastery.

Alternate Power (in exchange for Turn Undead)

By consulting the tiny script in the holy book, the clerics of this faith are able to read languages, translating unknown text on a throw of 11+, modified by their Wisdom bonus. At 5th-level this becomes 7+, and at 9th-level and higher, 3+.

 
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Gods of the Seven Kingdoms: the Divine Flesh

24 Feb

The second of the major gods, and a controversial one.

The Divine Flesh

The Church of Consumption

consumingLocked away in the secret Church of the Divine Flesh (or Church of Consumption), trapped and placed in a magical slumber, is a god whose name has been all but forgotten. Its clergy discovered that the flesh of the god allowed them the power of the divine, without any of the necessary worship and prayer that all other clerics require. By consuming a portion of the god’s flesh, these clerics are able to wield powers akin to any cleric. Furthermore, that chunk of raw flesh is impossible to digest and remains lodged in the stomach of the cleric, meaning that they can never be parted from this Holy Symbol.

The clerics of this order are gluttons, always on the search for new things to eat and drink, flesh to sample, and gold to build their churches and enhance their power. The Church’s ultimate goal is to raise an army to conquer the Heart of the Gods and make themselves into gods. That, and taste the flesh of the other deities to see if their flesh will grant them any power. They have also discovered that by consuming fresh meat, they can, for a limited time, take on the ‘power’ of their meal; be it animal or an intelligent creature.

Other churches see this religious order as dangerous and heretical, and seldom want anything to do with them.

Holy Symbol

The raw chunk of flesh carved from the body of their imprisoned and sleeping god is the clerics’ Holy Symbol. It abides in their stomach or intestines, requiring some cutting and probing to remove it from the cleric’s possession. Around their necks and on their religious vestments, they wear a more mundane symbol of an entwined fork and spoon, usually silver.

Bonus Proficiency

If this variant Cleric is chosen, the character gains the bonus proficiency of Divine Health, as the flesh absorbs all forms of disease, making the consumer immune to all diseases, mundane and magical.

Alternate Power (in exchange for Turn Undead)

By eating the flesh of a recent kill (or still living creature), the cleric can temporarily gain an associated power or skill: for animals, or other creatures with no souls, that have been killed without one hour per level of the Cleric, the power or skill is based on the animal and gained for a single turn. For example, eating the flesh of an eagle will allow flight or eagle-eyes, while eating a venomous snake grants the cleric a poisonous bite. The Judge has the final say on the power or skill attained.

However, if a cleric eats the flesh of a creature with a soul (requiring that they are alive when the flesh is carved, since the death of such a creature disassembles the body), they gain a power or class-feature for a number of hours equal to the Level or Hit Dice of the consumed creature. For example, eating the flesh of a 5th-level Fighter would give the Cleric the Damage Bonus feature for five hours; while eating a Troll could give regeneration for several hours (and trolls are therefore hunted by the church, as their regeneration makes an unending meal).

 
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Gods of the Seven Kingdoms: Discord

23 Feb

There are five major gods within the Seven Kingdoms, as well as many lesser ones that are often forgotten and lost, hunted by the dwarven God-Slayers so that the Divine Essence can be returned to the Heart of the Gods.

I’ll be posting one of the five gods over the next few days, speaking with…

Discord

Goddess of Music, Song, Dance and Passion

musical symbol

This goddess is the manifestation of music, song and dancing, and the passions that inspire and motivate such creativity. She appears as an ephemeral woman dressed in gauzes in different colours, her eyes normally shut as she plays the church organ that dominates her church. This place of worship sits in the centre of the partially ruined city of Discord, named after the goddess herself. Her music keeps the dragons at bay, and so long as she continues to play or to sing, the city remains relatively safe.

As a consequence, Discord is filled with music and song; sometimes pleasant, uplifting, even joyous, but at other times a wailing cacophony that vibrates the walls and echoes into the wilderness. While the local populace has gotten use to the noise, visitors often find it a difficult place to stay in for any length of time.

The goddess never speaks, only plays and sings, and her music and songs are interpreted by her high priests, often resulting in conflicting actions. Her priests are all performers, usually musicians and singers, who sometimes go on pilgrimages across the kingdoms, entertaining those settlements in need to laughter and morale boosting; others go looking for new songs to sing, or for musical relics in the ruins that dot the landscape.

Holy Symbol

The Holy Symbol used by the priests is either a musical instrument or the singing voice of the priest; a player should choose the type when creating their character. Priests also wears the symbol of a musical chord around their necks, which can function as a Holy Symbol is deprived of an instrument.

Bonus Proficiency

If the player chooses their variant of Cleric, they gain the bonus proficiency of Performance, specifically in their choice of Holy Symbol.

Alternate Power:

A player can also choose to retain the common Turn Undead power, or exchange it for the following:

By playing her instrument or singing, the cleric can effectively cast charm person on all those listening, but the effect only lasts for as long as the cleric performs, and for one round per level after the music/song stops.

 
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