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Posts Tagged ‘Henchmen for Hire’

Henchman Appreciation Week (well, Wednesday)

23 Nov

As suggested by Stefan, here is a post in appreciation of the humble henchmen that accompany our brave adventurers into the depths of those dank dungeons.

My Monday night game (which may be on hold, or at least down a player now my brother has become a father) currently has three henchmen, one per PC, who got promoted from simple hirelings after surviving an adventure; they have proved resilient and useful, and are now decent fighters wrapped up in chain mail and wielding decent weapons (but no spears yet). Their names: Oswald the Brave, Tomlinson and Geoff.

But I want to briefly talk about others, from days long gone by. I’m not sure if I ever used the henchmen rules that strictly, not that I recall, but there was one character who started off as little more than a, well, a beggar really, who one of the PCs took pity on and took under his wing. This was a halfling, somewhat simple-minded, certainly weak and with an array of ability scores that were truly awful. He started off as a homemade class, practically zero-level, in the AD&D2E days.

His name was Cos, and he was taught and trained by his master, a dwarf called Storin. As time went by, as he joined them on countless adventures, he grew up to be a successful adventurer, gifted by gods, loyal and brave, and rose to great heights. By the end of the campaign, he was a rogue in double-figures, owned his own tavern, and was powerful, respected and well-liked. A statue of him (and the others) rests in the Hall of Heroes, in the City of Greyhawk.

I loved that character, even if he was only a minor NPC to start off with. Despite being a DM-character, he never eclipsed the player’s characters and was often played for laughs and light-relief.

Other characters of note, that were also part DM-NPC and henchmen, were Garret the Ranger and his lover Jade; and Armis & Jajore, a pair of thieves that became contacts in the City after a few adventures.

Oh, and while looking through my old notes, I came across this character sheet for Cos, with this background:


Background

Born In little farm outside the coastal town of Seaview, Common Year 542, Oerth.

A puppy-dog eyed halfling, cute to behold. Has curly brown hair, brown eyes, and a friendly smile.

Cos was found in Seaview, having left home. He took Storin as his mentor and has been with him ever since, a total of 11 years to date. Though he began as a somewhat backward person, his awareness of the universe has grown, and he isn’t the pathetic creature he use to be. He still lacks tact and wisdom, but has a disarming personality to melt even the heart of a fiend.

He has a deep fondness for good food and ale (and now Bloodwine, a planar brew), and is always interested in new experiences. He follows his friends wherever they wander, and has faced Tallur twice, numerous fiends, a few dragons, and hasn’t died even once- though he has come close several times. He dislikes anything that seems to give his friends trouble, a list which continues to grow (includes Orcs, Bugbears, Gnolls, dragons, liches, fiends, Tallur, evil priests, various undead, animated statues, a giant tentacle creature, and others besides). At heart, he is a true adventurer.

He had joined the Believers of the Source, and achieved the rank of Namer, before being whisked off to Oerth to take part in a series of adventures that led to the Great War of Common Years 591-592. He had also built his own restaurant under Storin’s inn, in the village of One Ford. However, during the battle at said village, they were forced to burn it down. He now lives partly in Jander’s keep, and Vallan’s tower, or in the various inns of Greyhawk City. He is looking to build his new home somewhere safer, and is considering the options. Since then he has been involved in the Battle of Greyhawk, and various battles within Furyondy. As the CY 592 began, he once more found himself on the battle lines, and before the year ended he had played a part in the Siege of Littleberg.

He was looking for the means to increase his prowess in battle, and to protect himself more than he could. More powerful weapons and armour would have been nice, as would another lucky pebble which was lost during an encounter with some Brotherhood men during the Thorn-Elves incident.

However, he has now reopened his inn in the City of Greyhawk, and is quite intent to live out his days there. Unless, of course, adventure comes calling.


Anyhow, just thought I’d share. I’m hoping that our current henchmen will be able to tell a tale of their own before now, something to tell the drunks down at the local tavern if nowhere else.

What are your renowned henchmen?

 
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Henchmen for Hire: Jack One-Eye

16 Nov

Jack One-Eye is a dog, albeit a guard dog who has survived the perils of the wilderness. He can often be found hanging around the backdoor of taverns, eating whatever scraps of food the local barkeep gives him. He is a short terrier, dusky grey, with one eye. His other eye was gouged out by an orc, who he then put to death by ripping out its throat.

Jack used to have a glass eye, but his last ‘owner’ lost it gambling. Part of the reason Jack ‘hires’ himself out to adventurers is in the hope that he will one day find his missing eye. In the meantime, he has an eye-patch covering the empty socket.

Jack is also very intelligent, and while he cannot speak the common tongue, he communicates by barking: twice for yes, once for no. Think of him as a cross between Lassie and Skippy (or Jack, from Tales of the Gold Monkey).

Jack One-Eye (Terrier, Guard dog)
Hit Dice 2, Armour Class base as leather, # Attacks 1 bite, Damage 1d6, Morale 9, SA: trip, on a successful attack, rather than deal damage, can force target to make a Save versus Paralysis or fall prone;
Str 13, Con 15, Dex 17, Int 12, Wis 12, Cha 14, Alignment Neutral.
 
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Henchmen for Hire: Jym Hawke

09 Nov
A formally retired adventurer.

Jym Hawke

A one-armed man with a few scars, he looks young but has old eyes. Forced to retire from a more active life, he now settles his bar bill by loaning his skills to those who pry into tombs, go looting dungeons, or looking for bandits. He particularly enjoys laying traps for bandits, who he blames for the lose of his arm (for good reason: a bandit chopped it off).

A former miner, glutton, with a Robin Hood hat, pet canary and a mule called Bob, Jym Hawke was on his way to becoming an adventure when an encounter with bandits saw his arm lopped off. He retired, but now that his arm has healed he has debts to pay, since he has driven up a huge bar bill at the quiet tavern in Appleby. He is a skilled specialist, a dab hand at picking locks, with a keen eye for architecture and construction, and excellent hearing. He prefers to be hired for his skills rather than his fighting prowess (which has suffered), but will often take what he can get. As a bonus, he has his own equipment and weapons, loot from his previous adventures.

Jym Hawke (Specialist/Rogue/Thief, Level One; hit points 4; Charisma 12, Constitution 10, Dexterity 14, Intelligence 8, Strength 11, Wisdom 10; Alignment Neutral; Traits: vengeful, sharp-eyed, likes a drink). Wears a suit of chain mail, carries a short sword, several daggers, a light crossbow and a pack containing a bullseye lantern, rations and wineskin, 50′ rope and a couple of flasks of oil. He usually brings his mule and canary along too, just in case they prove useful.
 
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Henchmen for Hire: Misog the Goblin

02 Nov
Inspired by a previous post.

MISOG the Goblin henchman

Misog trudged through the marsh, moaning all the while: “This place smells; this pack is too heavy; I’m hungry; we’re doomed” and so forth. But when it came to the fight, he leapt in front of his master and took the spear meant for his boss, moaning all the while.

A sturdy goblin with bandy legs and overly long ears, this goblin is an outcast from his warren. He makes his way through the lands, hiring himself out as torch-bearer or baggage-carrier, shying away from fights unless his employer is in peril: then he does whatever he can to save his master (or mistress), diving in front of spears, using his body as a shield, willing to sacrifice himself for the greater good. He is loyal, brave (or foolhardy, it’s a close thing); all traits that led to his exile and the scorn of other goblins.

Misog is also pessimistic, a great moaner, and looks at everything negatively. He is always complaining about the food, the terrain, the weather, the load he is carrying (but will never shirk his duty), even the poor pay he gets. Despite this, he is an excellent henchman and even comes with his own equipment (limited though it is).

Misog: goblin (Hit Dice 1, Hit Points 6; Charisma 7, Constitution 14, Dexterity 12, Intelligence 10, Wisdom 14, Strength 14; Alignment Neutral; Traits: loyal, brave, pessimistic). Wears a coarse leather tunic trimmed with rabbit fur; carries a short sword that has seen better days and a notched and bent knife. He has an oft-patched pack with a hooded lantern, three flasks of oil, two torches, 50′ rope and a waterskin, bedroll and tinderbox.
 
 
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Too many ideas

31 Oct

If what I read on all these blogs I follow is true, then you are all a bit like me, full of ideas and a need to be creative, to take these ideas and give them life; often regardless as to whether you are ever going to use them or put them into practice. Of course, many of you do use your ideas, and I applaud and envy you.

I get bored easily, sometimes too quickly, and have an annoying tendency to jump onto whatever idea pops into my head and run with it, to the exclusion of all else, until a new idea rides into town and takes over. And in the end all I have is a bunch of half-developed and under-thought ideas that are going nowhere.

About time that changed and I slaughtered a few ideas and concentrated on those that desire my attention and time, and leave it at that.

So, goodbye City of Bones; farewell any more posts on travelling; and anything to do with character or game redesign. Maybe I’ll come back to them later, but for now, I have other things to carry on with.

I have adventures to write; a novel to rewrite; another novel to start writing; books to read and digest; research to do for my next novel; and gaming to keep my playing. But a lot of that doesn’t fill a blog with posts, and I don’t want to suddenly go quiet and disappear; this posting helps keep my mind focused and lets me vent some of my creativity, allowing the rest to be controlled and used in productive fashion.

To this end, and inspired by this post, I think I’ll come up with a regular feature with henchmen that can be slotted into various games; and another for magic items, which is something I can and will use in my current D&D/LotFP games (the player characters already have one, and there are more to come); and we’ll see what else crops up as time and need allows.

Upcoming Features:

  • Magic Monday: posts of magical items, as system neutral as is possible (starting next week);
  • Henchmen for Hire: every Wednesday, a new henchman for PCs to hire (starting this week).
 
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