1st to 3rd of Planting, CY 591 (low summer)
While waiting for their delivery of smuggled goods, the resistance fighters decided that their next task would be to investigate the dwarf tomb that they had a map to; to find treasure, and possible magic that would aid them in their fight against the giants. After the goods came in, and were stored carefully away in the Smugglers Cave that was now the party’s home, they head off into the mountains.
It takes two, uneventful, days to reach the site of the tomb; a shallow cave with a stainless steel door engraved with ancient dwarven runes and a symbol of a hammer. Tendrils of purple mist writhed around the edge of the door. Zarkov recognised the symbol as belonging to an ancient, long forgotten demonic dwarf deity known only as The Miner.
Lighting lanterns, they opened the doors to reveal a corridor thick with knee-high (waist-high on a dwarf) purple mist obscuring the floor. Undaunted, but cautious, they entered; sending Corvin ahead with a spear to prod the floor and keep an eye out for traps. At a side passage they paused, turning east into a large room that was also filled with mist. Scenes of ancient dwarf life were engraved and painted on the walls; and hidden in the mist, as Corvin discovered by standing on them, were dozens of bodies that looked like they had recently died; a mix of humans in ancient armour, and defenceless dwarves. At the end, an altar with a pair of golden mining tools, and a chunk of meteorite. Doors lead out. They left it all alone, planning to returning later, and went through the east door into a corridor free from the mist. Turning south they discovered another door, which Ungrid opened to reveal a room with a pool (and what looked like gems glittering inside), while Zarkov and Corvin discovered a library of stone books in a room to the south.
The party spilt. While Corvin and Zarkov checked out the library (Zarkov took a heavy stone book down, and found a catalogue) the rest looked into the room with the pool. Idni poked the gems, tried to pry one loose, and triggered a spurting of inky gas, which put both himself and Halmary into a slumber. Ungrid woke them up with a few slaps and kicks, and they joined the others in the library. After realising that no one else but Zarkov could read the stone books, they decided to check the other room out, and discovered four zombie dwarves had quietly wandered down the corridor: both Halmary and Zarkov fail to turn them, Idni stabs one and Corvin is bit; he backs off, allowing Ungrid and Halmary to move to the front, forming their shield wall. The zombies quickly fall as Halmary crushes the skull of one, Ungrid cleaves one in two, then takes out another, leaving Idni to jab the last through the head.
They investigate the pool room, finding the walls to be layered in lattice runes telling the story of some ancient dwarf’s life. Side rooms hold more of the same, although one also turns out to be infested by vipers, which tries to bite Zarkov; the dwarf just chopped it in half. Another room held a gassy blob that kept changing shape and attacked by spitting black slime; one struck Halmary’s shield and dissolved it, and proved immune to bolts and arrows. They left it alone, and once again stumbled into a wandering group of dwarf zombies; again, turning had no effect, but the zombies fell even quicker, and although Ungrid took a savage hit, Zarkov used their recently acquired Staff of Healing to cure his wounds.
End of Session
# Kills: 8 dwarf zombies; 1 viper.
PCs levelled-up: Ungrid, now level 2 Vaultguard. All except Zarkov are now level 2.