In the Name of the King
This is the map of the, as yet, unnamed Valley where the campaign takes place.
The hexes are all 3-mile or 1 league in scale, the entire map 32 by 32 hexes, with the Keep all the way down south. The only things currently on the map are three villages, which are known and claiming independence from the Kingdom.
I was aiming to have thirty locations/adventure-sites keyed to this map, and I also planned on having a duplicate map showing the ‘zones’ that not only show the difficulty/danger level of the area (based on average Hit Dice or Levels of monsters etc) but will also be used to determine which Random Encounter/Wandering Monster tables are used.
Now, after reading some of the comments in previous posts, I am thinking that I should (as PackofGnolls said) make it more random: still keep it ‘tier’ based, but with random tables that link to prepared adventure sites. There will still be areas keyed on the map, but now I am thinking that they’ll be the ‘important’ areas; those places that will need to be ‘cleared’ or otherwise dealt with in order to claim the Valley. More on in another post.
Any suggestions as to what I should place in the Valley, leave a comment.
Guess I should talk about what style or tone I’m aiming for: a fantasy version of the Middle Ages, maybe edging towards the Renaissance period. Low-key magic, rare, wonderful, feared and potentially deadly. A degree of Weird Fantasy, but no overly science fiction or gonzo elements, unless there’s a very good reason.
Main ‘monsters’ are going to be bandits, humanoids (but only a couple), unique creatures (some based on D&D monsters, others not), and things like that.
And here is the map:
Map of the Valley