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Posts Tagged ‘random’

Random Websites

03 Nov

Bored. Spent that last hour clicking on the Random Link site, bringing up random web-pages. Most are dull, some are just poorly designed or rather mundane, others are more interesting. Here are some:

Most of it was just rubbish, or broken links, and lots of political stuff for some reason. Well, that’s lost an hour of my life. Back to something constructive.

Have a good day!

 
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Posted in Blog

 

NPC Motivations

01 Nov
A repost of an older post, that got lost in the April A to Z rigmarole.

Simple NPC Motivation Rules

After rolling for an NPCs Reaction (as normal; I’ve recreated the roll results below for ease of reference), roll on the tables to determine the character(s) motivation:

2d6 Reaction Roll:
[2] Friendly
[3 - 5] Indifferent
[6 - 8] Neutral
[9 - 11] Unfriendly
[12] Hostile

Roll 1d12 on the approprioate table below, which covers all but Neutral; since those NPCs have no opinion about the PCs one way or another:

The NPC is Friendly because…

  1. … when they were a child they were rescued from an owlbear by some adventurers, and since then they have always been helpful toward such folk;
  2. … (s)he has a crush on the adventurer;
  3. … their late partner was also an adventurer, killed when defending their home from orc raiders;
  4. … was told by a fortune teller that adventurers would be bringing them good fortune, and great wealth;
  5. … they have a secret yearning to be an adventurer, and hope that one day a party will take them under their wing and teach them to fight, loot tombs, and generally have a really good time;
  6. … they are happy and friendly to everyone, almost to a fault;
  7. … it is a good day, and so far everything that could go right, has done;
  8. … is drunk and giddy;
  9. … has survived a bout of the plague and is just happy to be alive;
  10. … has recently won a small fortune gambling with some local merchants, and is feeling good;
  11. … has been afflicted with a powerful Charm Person spell that makes them friendly to anyone they meet;
  12. … has known the adventurers their whole life, quite possibly from afar.

The NPC is Indifferent because…

  1. … when you’ve seen one adventurer, you’ve seen them all;
  2. … is tired of adventurers taking all their good stock/drinking all the ale/eating all the food (and so on);
  3. … had a brother who was an adventurer, who hasn’t been seen for years and never writes;
  4. … is tired from a lack of sleep and is in no mood to talk;
  5. … recently lost a small fortune to a local innkeeper and is a bit miffed about it;
  6. … has eaten too much food, has a sore belly, and is grumpy;
  7. … has seen it all before, and is not impressed;
  8. … wants to be left alone, having just ended a love affair that turned sour;
  9. … needs the silver to earn a living, but would rather be running free and wild in the fields all day; disillusioned and depressed;
  10. … is a naturally grumpy person, so don’t take it personally;
  11. … was once in love with an adventurer, but they turned him/her down;
  12. … wanted to a be an adventurer, but failed the audition and has been full of regret ever since.

The NPC is Unfriendly because…

  1. … their wife/husband ran off with an adventurer;
  2. … their son/daughter/sheep ran off with an adventurer;
  3. … they were once cheated by an adventurer (in a game of cards, dice, or some transaction);
  4. … adventurers bring nothing but trouble; why, only last week Old Hackett was minding his own business when a band of drunken adventurers upset his apple cart… ;
  5. … it has always been their desire to be an adventurer, but on their first ever delve, the party members decided to send him/her in first, which almost got him/her killed, which is why (s)he now has all these unpleasant scars;
  6. … is in love with an unattainable adventurer that they yearn for day and night, having trouble sleeping, alienating friends, and so forth;
  7. … his/her dad was an adventurer who died when (s)he was young, when he was eaten by a giant weasel;
  8. … his/her mother was an adventurer, who was slain by a jealous harpy, leaving his/her poor alcoholic dad to look after him/her;
  9. … no one likes adventurers, not in this town/village/city/inn;
  10. … (s)he wants what the adventurer has, but knows they will never have it (whatever it is);
  11. … they were cursed by a witch to be unfriendly and unhelpful to anyone they meet;
  12. … they remind him/her of their dead husband/wife, and not in a good way.

The NPC is Hostile because…

  1. … the last adventurer they talked to got angry and beat them up;
  2. … (s)he lost their hand in a bar brawl started by a party of adventurers;
  3. … lost their mother when a drunken adventurer ‘accidentally’ killed her when she refused his advances;
  4. … adventurers are evil, so the church says;
  5. … the local inn was burned to the ground, killing some friends, when a party of adventurers got drunk and their magic-user though it’d be funny to let loose a fireball;
  6. … the only good adventurer, is a dead one;
  7. … their father was an adventurer who sold his/her sister into slavery to get enough gold to fund his latest dungeon delve;
  8. … adventurers are ruining the economy with their vast amounts of looted gold;
  9. … adventurers have all the good food, the best ale, the finest equipment, leaving just the dregs behind for the poorer ordinary folk;
  10. … there is a reward for bringing the head of an adventurer to the local bandit king, a bounty large enough to settle down for life;
  11. … a foul-mouthed adventurer ran off with their lover;
  12. … the last adventurer to come wandering in was none other than the lost twin thought dead this past decade, who did not recognise his/her twin and left without saying a word, just handed over the money and left; no one knows where they went, or if they’ll be back. Adventurers, they’re all the same, care only for themselves, and forget all about the common folk who wash their clothes, repair their amour…
 
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Posted in Blog, D&D, RPG

 

Rolling Up Charaters

01 Sep

Last night the epic year-long Star Wars campaign came to an end, with the heroes (Level 20!) blasting their way past TIE fighters into the superstructure of the prototype super star destroyer, the Sarlacc: despite taking a few hits that caused a few glitches and failures in their ship’s systems, they defeated the Imperial forces, blew up the reactor, destroyed the Sarlacc and escaped with their lives. Now they are truly heroes, celebrated and honoured, laying down the foundations for the future Rebellion.

All-in-all, it was a fun campaign, albeit a bit linear and combat heavy at times. Everyone enjoyed it for the most part, and it ended well.

And, as we had time to spare, we immediately discussed the new campaign, which starts on Monday. We’ll be playing a sandbox-styled game, D&D/LotFP rules, with three main players (a fourth comes and goes as life allows), with a main character each and there’ll be henchmen and retainers around to bolster the party.

We had time to do the basic character generation too. Rolled the ability scores, hit points, chose classes, and then had fun rolling on the B/X Headgear table, and a character background table from here. The players enjoyed that bit the most, I think, and we ended up with some interesting characters, which I shall briefly outline below: full details once the players have finished the nuts & bolts and given their characters a few details, such as names.

So, in no particular order, our three main player characters consist of:

  1. A shadow elf (elf class, 4 hps), who was raised on a farm and was once a vain cook; has a pet spider, a blank-faced samurai styled helm, and spells that are mostly utility; was recently involved in a shameful act and had to leave town;
  2. A witch/warlock (magic-user, 3 hps) who was raised in the woods, is superstitious and was a quack; has a pet black cat, a beret, and was recently robbed;
  3. A scout (specialist, 4 hps) who was raised on a farm, used to be a miner, and has left to become an explorer, is also a glutton; has a canary in a cage, a mule, and a hat reminiscent of Robin Hood.

One character has 20 sp to his name, another has none, and one is actually in debt to someone for the sum of 20 sp (which gives me a hook to dangle).

An odd, yet interesting bunch of characters. Looking forward to starting the game on Monday :)

 
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Posted in Blog, D&D, RPG

 

Magic Weapon and Armour Tables

28 Aug

Inspired by this post, and because I needed to make some magic items for my game, I put together a spreadsheet of 30 choice for magical weapons and armour, most loosely based on d20 feats.

Download Magic Item Creation.

 
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Posted in Blog, RPG, Rules

 

Detritus of the Dungeon

01 Aug

Trash, garbage, rubbish, waste, call it what you will, but you can guarantee after adventurers delve into a dungeon they are going to leave stuff behind: spent arrows, discarded copper pennies, empty flasks of oil, used bottles, soiled bandages and clothing, not to mention the corpses of all those monsters they’ve slain; and when they leave, and others follow in their footsteps, these new delvers or monsters looking for a new lair, they find the things left behind by these littering adventurers.

With that in mind, here is a table (using 1d30, or roll 3d10 or whatever) to add such detritus to an empty room found in dungeons and their kin:

 1d30 Stuff
1 A hardened pile of human waste (1 in 6 chance of contamination by rot grubs)
2 Remains of a camp fire (charred sticks, ring of stones, ash)
3 Loose copper pennies (3d6)
4 Spent spell components (if used as a quick replacement, 4 in 6 chance of spell failing or backfiring)
5 Broken arrows (2d4)
6 Broken weapon (sword, spear, axe & so on)
7 Waxed food wrappings, crumpled
8 Empty oil flasks (1d6)
9 Empty glass bottles (1d4)
10 Frayed and cut rope (1d20 feet)
11 Blood-stained rags
12 Soiled leaves (2d4)
13 Snapped bow
14 Scattered flour (covers 1d10 feet)
15 Spent wand
16 Bent 10′ pole
17 Ripped sack
18 Pouch with a big hole in it
19 Charred bones of a monster (as appropriate for the dungeon)
20 Rotting corpse of a monster (whatever is appropriate for the dungeon)
21 Pile of corpses (2d4, looted)
22 Loose silver coins (2d4)
23 Cracked ceramic bowl of congealed gruel (inedible)
24 Bloodied and broken teeth (2d6)
25 Broken pieces of plate armour
26 Splintered shield
27 Dented helm
28 Loose gold coins (1d4)
29 Spent torches (1d4)
30 Roll twice
 
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Posted in Blog, RPG