This is what I’m working on at the moment:
The Lottery Dungeon
Beyond the borders of the civilised lands, in the midst of the Gloaming Forest, lies a strange dungeon of unknown origins. A small town has been built around it, profiting on the treasures that are hauled out of the dungeon by intrepid and foolish adventurers, and by the services offered to such folk.
This dungeon was once known as The Shifting Dungeon, due to the way the interior rotates and moves every few hours; but it is now more commonly referred to as the Lottery Dungeon due to the way the townsfolk allow entry into the dungeon. The town itself has become known as Chancers’ Town, for the same reason: every would-be adventurer who arrives in town has to purchase a lottery number, and every day the Mayor of the town or his Sheriff pulls numbers from a barrel, and whoever has that number gets the chance to enter the dungeon and keep any treasure they find; if they come back at all.
This lottery brings individual adventurers together, forming random parties who delve below, often coming back before the dungeon shifts and seals itself; for this dungeon is only open for a couple of hours a day, and randomly moves so that the doorway leads into a different location, sometimes the same, mostly somewhere else in the dungeon. Most adventurers go in, quickly explore, then come out before they are sealed inside for a day. Those that are trapped inside seldom come out alive.
Gems, gold coins the size of a man’s fist, magical items and ancient scrolls have all been found and brought back out; strange creatures have been found below, as have deadly traps and obscure puzzles. There are crude and partly complete maps to be bought in town, strange and unique magical items for sale to those who have the gold, and services to keep an adventurer’s equipment maintained, their bellies full, and their desires satisfied.
The Lottery Dungeon is a fantasy location that comprises the dungeon itself, the town that has grown around it, and the forest that surrounds them. It is placed in a generic wilderness, to allow easy insertion into existing campaigns, and all statistics, equipment and costs, mechanics and so forth, are all designed to be as compatible as possible with classic fantasy game systems.
This adventure setting consists of the following:
- Chancers’ Town: map and details of the town; rules for carousing and mishaps; encounter tables in town; important NPCs and the services they provide; and details of the lottery itself;
- The Lottery Dungeon: a five-level dungeon, mapped and locations sketched out; a set of modular dungeon levels that can be added to extend the dungeon in different ways; encounter tables for all levels; details of the rotating dungeon; some tables for added dungeon dressing; notes on keeping the dungeon alive after it has been explored;
- The Gloaming Forest: area map and a few notable locations; encounter tables for the forest; some ideas on what lies beyond the forest; a ruined tower adventure location for when adventurers need a break from the dungeon.
The Lottery Dungeon is designed with short sessions and differing groups of players in mind, allowing for a short delve with players who can make it to a gaming session; something that would work well with G+ Hang-Outs, Online sessions, or at gaming stores; but which can still be used by more stable or longer session gaming with no alterations. The dungeon maps will be freely available, with no keys, for use in on-line gaming, and printing.
Also: played on Monday night, and in the depths of Death Frost Doom the players have now unleashed the hordes of undead, and are trying to decide whether to make a deal with a vampire, or try and take him out…