Category: RPG

borough map

Forgotten Factories: an Electric Bastion Borough

So, I’ve got a copy of Electric Bastion by Chris McDowall (website), and I’ve been enjoying reading it immensely. Full of interesting stuff and a great guide for running a game. The rules are simple, the failed careers (sort of like classes) are inspired, and the notes for creating your own boroughs etc. are nice and easy to follow. So easy, I put a borough together. This is Buttermilk Borough, the Forgotten Factories, a district of abandoned and repurposed factories,

Continue reading

The Rainy City

One of my favourite settings/campaigns is that of The Rainy City, which I’ve been following ever since I came across it many, many years ago. You can read all about it on these posts from the Superhero Necromancer blog, and a system-neutral zine-style setting booklet is on Kickstarter at the moment (see below). I’m really looking forward to having a copy of this, and fully intend to run a game in it one day. In the meantime, go and check

Continue reading

The Tower: Part 2

Session 32 Abandoning the cold room with the vials of frozen blood, the heroes ventured down in the lift once more, further below, entering a workshop of some sort, with dissected remains on tables, a small laboratory with a microscope and slides, and a corner with mirrors on the wall. Doors led out, one made of iron, the other wooden. They avoid the mirrors, having heard stories of such bad magic associated with such things. They kept away from the

Continue reading

The Tower: Part 1

Sessions 30-31 Our heroes retreated back to the relative safety of the Wall, camping out and setting guards through the rest of the day and night, recovering from the battle. They debated whether to leave or go back, and ultimately decided to return to the ruins, to see what was going on as much as anything. They once again sneaked up to the ruins of Ravenscar and discovered that many of the dead fir darrig and worgs had been animated

Continue reading
map of ravenscar ruins

Battle at Ravenscar

The autumnal leaves drifted down from the trees surrounding the ruins of Ravenscar, yellow, red and golden colours that created a pattern across the muddy, grassy slope that lead to the mud-filled moat that surrounded the ancient keep. Along the ruined walls nothing could be seen, and the only clue that there was anyone inside was the faint drift of smoke that floated on the breeze from inside the courtyard. The party of adventurers moved into the cover under the

Continue reading

Are You My Mummy: Part 3

Session 28 Outside the tomb, in the mid-afternoon autumnal day, Ratkin mentioned to Alf that when the Lady mummy came out, she ventured into the lightning chamber and returned with the magic armour and sword. He didn’t see precisely where she went, since he was keeping out of sight, but it got Alf thinking: maybe there were other items to be found, hidden away in some secret room that they had yet to discover. He convinced the others it was

Continue reading

Are You My Mummy: Part 2

Two sessions worth before tonight’s game. First session was largely fighting and retreating, but last week’s was predominantly role-playing. One thing we did do was ignore the mummy rot, as it didn’t feel right. It was still a tough fight without it. Session 26 & 27 Alf clashed with the mummy, his magic spear being one of the few things able to wound it. Magnus, thankfully, was able to lob magic missiles at the enemy, while the others stood terrified

Continue reading

Are You My Mummy? Part 1

Session 25 After the worgs disappeared back to the ruined keep, the party broke camp and decided to simply skirt around the ruins on their way to the tomb of the Lord Inquisitor. They hiked a couple of miles and camped for the remainder of the night, then travelled through the surrounding hills, avoiding the ruins, and made their way back to the river and the crumbling Wall that crossed it. Remembering the griffon they encountered last time they passed

Continue reading

Words (with the) Smith

Session 24 In Appleby the heroes bought time at a smithy and, after deciding melting it wasn’t going to work, set about smashing the basalt statuette: they succeeded in shattering it, but when it broke a spirit was let loose, whispering it was ‘free, free at last’ before disappearing into the sky, last seen heading NW towards where the ruins of Ravenscar lay. Oops. Then there was a knock at the door and a Wordsmith (the local priest, officially the

Continue reading

The Ancient Temple

Session 22 & 23 In Appleby, the heroes took some time to purchase goods, healing potions from a local herbalist, and some more history about the Raven King. They also learnt about an ancient ruined temple on the far side of the immense orchard that gave the large market town its name. That location corresponded to one of the marks on their map, showing where another of the raven statuettes could be found. Before setting off, Magnus took the quartz

Continue reading

The Ruined Outpost: Part 4

I’m a few sessions behind, so I’ll post this one to finish off the adventure in the outpost, and then another covering the rest of the sessions. Session 21 The giant statue came to life and immediately attacked, its heavy stone fist knocking Alf and Willow to the side, while it stamped on the floor and shook the room, causing the others to stagger and stumble. Magnus kept his footing and managed to let loose with a magic missile that

Continue reading

The Ruined Outpost: Part 3

Session 20 Torches lit, carefully prodding the floor ahead of them, the party entered a large chamber with pillars supporting the vaulted ceiling. Ahead steps rose to a platform where a huge demonic statue sat squatting between two unlit braziers. Dust coated the floor, swirling and billowing as they moved into the room. Magnus, Jacob, and Alf ascended the steps, spotting a discoloured, smoother portion of the wall behind the statue: a secret door, but with no sign of how

Continue reading

The Ruined Outpost: Part 2

Session 19 In the aftermath of the battle the party explore the upper ruins, looting the bodies of the dead bandits as they piled them into the ruined watchtower. They then descended into the cellars below, torches lit, cautiously, leaving Old Man Willow and the two daoine hunters on guard above. In the cellars they started exploring, finding signs that the bandits slept there, rooms that were once used to hold wines and kegs, and a damp room with mould

Continue reading

The Ruined Outpost: Part 1

Session 18 The party arrived at Haven around late morning, and after a brief chat with the villagers who watched the gate, where allowed in. There they met Wise Maurice, the village elder, who questioned their motives for being there (exploring, discovering the history of the land) and told them about the monster plaguing them. In exchange for board and (fresh) rations they agreed to deal with this monster. Maurice introduced them to a couple of hunters, hare-tribe daoine (Blackberry

Continue reading

Six Spears

Monday’s session saw the heroes fetch a chest from the lake, avoid the fir darrig by hiking through a swamp, visiting a market and fighting an owlbear. Session 17 In the morning, after telling the fir darrig to stand guard in case of trouble, the party sent Ratkin, Callum and Magnus off on their raft, laden with ropes. They rowed out to the spot where they could see the chest below, and with a weighted rope they sent Ratkin swimming

Continue reading

The Flooded Ruins

Session 16 After deciding that exploring the rest of the caves would be futile, the party camped for the night and then headed Weest, towards where their map said the ‘flooded ruins’ lay. On the map, in small writing, was a note saying that the ‘mail of midnight hue‘ was to be found there. They headed off through the forest, aiming to avoid the Biting Swamp, and reached the lower stream of the river before nightfall. They spied ruins along

Continue reading

The Old Elf Caves

Session 15 After arriving safely at the elven caves, the party discoved a nomadic group of ‘elves’, who call themselves the doaine and are in fact animal-people, in this case, hares. Their leader, Eloin, came over to introduce himself and question the party, but everyone is friendly and they sit and talk as the humans and their fir darrig companion make camp. The elves, as the Empire calls them, are camping here for the night, but have discovered a monstrosity

Continue reading

Bees, Trees, & Bridges: Part 2

Session 14 After an uneventful night, the party spent some time discussing, in excruciating detail, how best to retrieve the statuette from the hive without disturbing the hornets: using hollow logs to create a chimney for smoke, burning branches, wading in weapons swinging, sending flaming arrows into the walls of the treehouse, all were discussed. In the end they decided to build some crude doors out of woven branches and leaves, to block the doorways of the adjacent hut to

Continue reading

Bees, Trees & Bridges: Part 1

Session 13 The party headed out of Gallows Hill and across the old bridge, past the Wall and the border between the Reach and the Great Forest. With Callum leading the way (having hunted along the borders for many years) they followed the old path that led through the ancient forest, North to the old Waystone that marked an overgrown and faded crossroads. There they rested for the night, surrounded by beautiful and peaceful woods. The stone itself, worn and

Continue reading
map of cellar and tunnels and shrine

The Old Watchtower: Part 2

Session 12 In the ruins of the watchtower the wounded party settled down to rest and recover. They camped for most of the day, until Old Man Willow and Magnus had woken, and everyone else was feeling much better. Guards were set, with even Ratkin taking a shift, but nothing unexpected happened. With their wounds tended to and their bruises healing, they grabbed their gear and headed back down into the dank cellar and the tunnels leading off. Torches and

Continue reading
old watchtower ruins

The Old Watchtower: Part 1

Session 11 Around mid-morning the party arrived at the ruins of the Old Watchtower: a tower that sat along the remains of the Wall, looking out towards the Great Forest, and over a lake where the flooded ruins of some old settlement could just about be seen. The ruins looked empty, the field of grass and trees quiet. To the North and West the slopes of the hills began their climb to the distant mountains, where the sun was peeking

Continue reading

The Haunted Wood

I’ve just made my latest RPG adventure book live on DriveThruRPG.com . This is an adventure for The Black Hack 2E rules, for about 4-6 Level 4 characters. Here’s the cover of the printed copy I got the proof of this morning: And here are a couple of pics of the interior pages, and the maps at the back of the book (also inside, and the PDF download has a separate file with all the maps on it): Here’s the

Continue reading

Ravenscar: Part 3

The Monday before last was our tenth session, concluding the foray to Ravenscar and embarking on a short journey to the old watchtower to the north. Skipped last week as people were away, but back to it this Monday. Session Ten The party descended the stairs into what turned out to be an old summoning room, complete with a summoning/protection circle engraved in the stone floor, inlaid with tarnished silver. They avoided crossing the circle, and explored the small room:

Continue reading
map of ravenscar ruins

Ravenscar: Part 2

Our ninth session mostly consisted of deals with a rat-goblin and a fight in the cellar of the ruins, against giant and monstrous centipedes. Session Nine The party continued to search the piles of rubble. Suddenly, a terrfying presence rose from the debris that Old Man Willow was checking out: a giant rat, fangs dripping with venom, bone-chilling. The sight of it sent Horace, Jacob and Magnus fleeing from the sight; whilst the others just saw Ratkin, the red-coated, top

Continue reading
map of ravenscar ruins

Ravenscar: Part 1

Our eighth session of the Children of the Raven BtW campaign was on Monday. The six-strong party (three PCs, three allies) ventured off to investigate the smoke seen by shepherds in the ruins to the West of their village. The Ruins of Ravenscar After a couple of days in Gallows Hill, resting and spending, the party (Alf, Callum and Magnus, with their allies Old Man Willow, Horace and Jacob) hefted their packs and headed off along an old path, overgrown

Continue reading