Category: RPG

map of ravenscar ruins

Ravenscar: Part 2

Our ninth session mostly consisted of deals with a rat-goblin and a fight in the cellar of the ruins, against giant and monstrous centipedes. Session Nine The party continued to search the piles of rubble. Suddenly, a terrfying presence rose from the debris that Old Man Willow was checking out: a giant rat, fangs dripping with venom, bone-chilling. The sight of it sent Horace, Jacob and Magnus fleeing from the sight; whilst the others just saw Ratkin, the red-coated, top

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map of ravenscar ruins

Ravenscar: Part 1

Our eighth session of the Children of the Raven BtW campaign was on Monday. The six-strong party (three PCs, three allies) ventured off to investigate the smoke seen by shepherds in the ruins to the West of their village. The Ruins of Ravenscar After a couple of days in Gallows Hill, resting and spending, the party (Alf, Callum and Magnus, with their allies Old Man Willow, Horace and Jacob) hefted their packs and headed off along an old path, overgrown

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front cover of the RPG adventure The Curse of Ravenmere

Ravenmere: Parts 2 & 3

Double report today, as I didn’t have time to throw up a report of the game. This covers parts 2 and 3 of the Curse of Ravenmere sessions, ending in the removal of the curse and a close-call that was but a throw away from a TPK. Part 2 In the morning, the tension between the party members was still strong. Alf, Callum and Magnus, together with Horace and Jacob headed back to the village, leaving Old Man Willow looking

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front cover of the RPG adventure The Curse of Ravenmere

Ravenmere: Part 1

Played this Monday just gone, and we’re back to playing Monday nights now, although no game next week because of holidays. This session kicked off the Curse of Ravenmere adventure, which I wrote a lifetime ago and recently revised. It’s a small adventure, but we should get two (maybe three?) sessions out of it. What’s Up with Jacob? Upon their return to their village, which helpfully coincided with market day, they bid farewell to Barton, but hung on to Jacob

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Mischievous Monsters: The Standing Stones

Our fourth session concluded the first adventure, my old Mischievous Monsters adventure (lasted four sessions, that’s about 6-8 hours, not bad for a small adventure), and the PCs are on their way home to their village, escorting Barton the trader and the two caravan guards, Horace and Jacob (who may well become allies if the PCs ask them nicely). Hunting Rats After resting another day and night, in order for everyone to be fully rested and healed, the three friends

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Mischievous Monsters: Siege of the Dancing Donkey

The third session of our new Beyond the Wall campaign, Children of the Raven, was last week and the whole session was pretty much the PCs and their allies defending the inn of the Dancing Donkey. The Fir Darrig and the ogreish allies surrounded the inn, and the ratty creature with the top hat, who was obviously their leader, called out for them to surrender; Young Alf told him where to stick it, and when the red-coated goblin made some

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Children of the Raven

Last week we started a new campaign, the Children of the Raven (a name that may possibly change, but which will do for now). Played the first session (did characters the previous week), and have the second one planned for tomorrow. We’re using the Beyond the Wall & Other Adventures rules, and the players created their characters using the playbooks. Haven’t fleshed them out too much at the moment, but we have the following characters: Callum, a Young Woodsman Young

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