Role-Playing Games

A blog chiefly about RPGs, play reports, and the odd map

RPG Adventures: Part 1

Now I’ll move on to the various RPG adventures that I’ve published, those that have also hit the best seller categories. There have only been three of mine own so far that have gained such success, and one that was a piece of work for a different company that has sold reasonably well. First up, one of my first and one that I’ve revised twice (I think) after feedback and running it myself. The Curse of Ravenmere A short adventure,

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Books of Lairs: Part 4

Continuing with the marketing of my books of lairs, with the final book that has made it as a Best Copper Seller; although there are others in the series (six so far, one to come). Book of Lairs: Abandoned Places My fourth book of lairs is the Book of Lairs: Abandoned Places, again following the now standard format of two-page spreads with the map on one side, text on the other (sometimes spilling over into multiple pages). This book had

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The Ruined Outpost: Part 3

Session 20 Torches lit, carefully prodding the floor ahead of them, the party entered a large chamber with pillars supporting the vaulted ceiling. Ahead steps rose to a platform where a huge demonic statue sat squatting between two unlit braziers. Dust coated the floor, swirling and billowing as they moved into the room. Magnus, Jacob, and Alf ascended the steps, spotting a discoloured, smoother portion of the wall behind the statue: a secret door, but with no sign of how

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Books of Lairs: Part 3

Continuing with a bit of self-promotion, this is the third part of my books of lairs. The next two in this series are both Best Copper Sellers, which is still not bad, and much better than I ever expected. Vale of the Iron God: The Third Book of Lairs My third book of lairs is the Vale of the Iron God: the Third Book of Lairs, which was a bit of an experiment. This proposed a small sandbox setting, in

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Books of Lairs: Part 2

My second Silver Best Seller on DrivethruRPG is the follow-up to the original Book of Lairs, this time themed around urban settings. The Book of Lairs: Urban Encounters My second book of lairs is the urban-themed The Book of Lairs: Urban Encounters, which is again a series of lairs on A5-sized spreads, maps on one side, text on the other. This has 25 lairs, from a mixture of sources, following the alphabet listing as previously. I think this is my

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The Ruined Outpost: Part 2

Session 19 In the aftermath of the battle the party explore the upper ruins, looting the bodies of the dead bandits as they piled them into the ruined watchtower. They then descended into the cellars below, torches lit, cautiously, leaving Old Man Willow and the two daoine hunters on guard above. In the cellars they started exploring, finding signs that the bandits slept there, rooms that were once used to hold wines and kegs, and a damp room with mould

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Books of Lairs: Part 1

I was checking out my publisher’s account over at DriveThruRPG.com the other day, and realised that some of my products had reached the Best Silver and Best Copper Sellers lists. They may still only have sold a modest number, but I’m quietly proud that something that I wrote and mapped has been successful, albeit in small numbers. So, a bit of marketing: here are those books of mine that have achieved such acclaim, which I’ll post about every day this

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The Ruined Outpost: Part 1

Session 18 The party arrived at Haven around late morning, and after a brief chat with the villagers who watched the gate, where allowed in. There they met Wise Maurice, the village elder, who questioned their motives for being there (exploring, discovering the history of the land) and told them about the monster plaguing them. In exchange for board and (fresh) rations they agreed to deal with this monster. Maurice introduced them to a couple of hunters, hare-tribe daoine (Blackberry

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Six Spears

Monday’s session saw the heroes fetch a chest from the lake, avoid the fir darrig by hiking through a swamp, visiting a market and fighting an owlbear. Session 17 In the morning, after telling the fir darrig to stand guard in case of trouble, the party sent Ratkin, Callum and Magnus off on their raft, laden with ropes. They rowed out to the spot where they could see the chest below, and with a weighted rope they sent Ratkin swimming

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The Flooded Ruins

Session 16 After deciding that exploring the rest of the caves would be futile, the party camped for the night and then headed Weest, towards where their map said the ‘flooded ruins’ lay. On the map, in small writing, was a note saying that the ‘mail of midnight hue‘ was to be found there. They headed off through the forest, aiming to avoid the Biting Swamp, and reached the lower stream of the river before nightfall. They spied ruins along

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The Old Elf Caves

Session 15 After arriving safely at the elven caves, the party discoved a nomadic group of ‘elves’, who call themselves the doaine and are in fact animal-people, in this case, hares. Their leader, Eloin, came over to introduce himself and question the party, but everyone is friendly and they sit and talk as the humans and their fir darrig companion make camp. The elves, as the Empire calls them, are camping here for the night, but have discovered a monstrosity

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Bees, Trees, & Bridges: Part 2

Session 14 After an uneventful night, the party spent some time discussing, in excruciating detail, how best to retrieve the statuette from the hive without disturbing the hornets: using hollow logs to create a chimney for smoke, burning branches, wading in weapons swinging, sending flaming arrows into the walls of the treehouse, all were discussed. In the end they decided to build some crude doors out of woven branches and leaves, to block the doorways of the adjacent hut to

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Bees, Trees & Bridges: Part 1

Session 13 The party headed out of Gallows Hill and across the old bridge, past the Wall and the border between the Reach and the Great Forest. With Callum leading the way (having hunted along the borders for many years) they followed the old path that led through the ancient forest, North to the old Waystone that marked an overgrown and faded crossroads. There they rested for the night, surrounded by beautiful and peaceful woods. The stone itself, worn and

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Book of Lairs # 6

My latest (and penultimate) book of lairs– Book of Lairs: Desolation– is now live on Drivethru. Took a while to get the proof correct, but the copy I opened today looked great. The colours really pop. I’ll be starting to post the first of the lairs for the last book before the end of the month. If you’re interested in seeing these before they are combined into the final book, check out my Patreon site: https://www.patreon.com/theskyfullofdust Cheers, Simon.

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map of cellar and tunnels and shrine

The Old Watchtower: Part 2

Session 12 In the ruins of the watchtower the wounded party settled down to rest and recover. They camped for most of the day, until Old Man Willow and Magnus had woken, and everyone else was feeling much better. Guards were set, with even Ratkin taking a shift, but nothing unexpected happened. With their wounds tended to and their bruises healing, they grabbed their gear and headed back down into the dank cellar and the tunnels leading off. Torches and

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old watchtower ruins

The Old Watchtower: Part 1

Session 11 Around mid-morning the party arrived at the ruins of the Old Watchtower: a tower that sat along the remains of the Wall, looking out towards the Great Forest, and over a lake where the flooded ruins of some old settlement could just about be seen. The ruins looked empty, the field of grass and trees quiet. To the North and West the slopes of the hills began their climb to the distant mountains, where the sun was peeking

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The Haunted Wood

I’ve just made my latest RPG adventure book live on DriveThruRPG.com . This is an adventure for The Black Hack 2E rules, for about 4-6 Level 4 characters. Here’s the cover of the printed copy I got the proof of this morning: And here are a couple of pics of the interior pages, and the maps at the back of the book (also inside, and the PDF download has a separate file with all the maps on it): Here’s the

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Ravenscar: Part 3

The Monday before last was our tenth session, concluding the foray to Ravenscar and embarking on a short journey to the old watchtower to the north. Skipped last week as people were away, but back to it this Monday. Session Ten The party descended the stairs into what turned out to be an old summoning room, complete with a summoning/protection circle engraved in the stone floor, inlaid with tarnished silver. They avoided crossing the circle, and explored the small room:

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map of ravenscar ruins

Ravenscar: Part 2

Our ninth session mostly consisted of deals with a rat-goblin and a fight in the cellar of the ruins, against giant and monstrous centipedes. Session Nine The party continued to search the piles of rubble. Suddenly, a terrfying presence rose from the debris that Old Man Willow was checking out: a giant rat, fangs dripping with venom, bone-chilling. The sight of it sent Horace, Jacob and Magnus fleeing from the sight; whilst the others just saw Ratkin, the red-coated, top

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map of ravenscar ruins

Ravenscar: Part 1

Our eighth session of the Children of the Raven BtW campaign was on Monday. The six-strong party (three PCs, three allies) ventured off to investigate the smoke seen by shepherds in the ruins to the West of their village. The Ruins of Ravenscar After a couple of days in Gallows Hill, resting and spending, the party (Alf, Callum and Magnus, with their allies Old Man Willow, Horace and Jacob) hefted their packs and headed off along an old path, overgrown

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front cover of the RPG adventure The Curse of Ravenmere

Ravenmere: Parts 2 & 3

Double report today, as I didn’t have time to throw up a report of the game. This covers parts 2 and 3 of the Curse of Ravenmere sessions, ending in the removal of the curse and a close-call that was but a throw away from a TPK. Part 2 In the morning, the tension between the party members was still strong. Alf, Callum and Magnus, together with Horace and Jacob headed back to the village, leaving Old Man Willow looking

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front cover of the RPG adventure The Curse of Ravenmere

Ravenmere: Part 1

Played this Monday just gone, and we’re back to playing Monday nights now, although no game next week because of holidays. This session kicked off the Curse of Ravenmere adventure, which I wrote a lifetime ago and recently revised. It’s a small adventure, but we should get two (maybe three?) sessions out of it. What’s Up with Jacob? Upon their return to their village, which helpfully coincided with market day, they bid farewell to Barton, but hung on to Jacob

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