Since 2015 I have started to publish some of my own work, under the name of …and the sky full of dust. Two are adventures, the others are a series of Books of Lairs, all written with the Adventurer, Conqueror, King System (ACKS for short) in mind; although they are easily converted to other systems, especially those in the old-school fantasy category.
The first Book of Lairs is a set of 26 lairs, with each map & lair on a two-page spread of this A5-sized perfect-bound book.
The monsters are largely all from the core ACKS rule book, one for each letter of the alphabet, with a few new monsters to fill in some gaps; these new monsters are fully written up for ACKS and come complete with illustrations by the very talented Jim & Josefin Magnusson.
My second Book of Lairs (subtitled Urban Encounters) is another collection of lairs (25 in all), again with two-page spreads with a map on one side and the text opposite. This time the monsters come from a variety of sources, not just the ACKS core rule book. There are monsters here from Teratic Tome, Monstrosities, and The Tome of Horror Complete. There are also two new monsters, this time illustrated by the talented artist Gennifer Bone.
My third Book of Lairs, entitled Vale of the Iron God, is now available to buy, and was supported via my Patreon site. Maps, lairs and dungeons all appeared there before it was published.
This book has ten locations, a mix of lairs and dungeons, some spread across multiple pages, but all using the same two-page spread for maps/text and written with the ACKS rules; it include some new monsters as well.
My first published adventure was a short fey-themed adventure called Mischievous Monsters, which was originally a much rougher post on my blog. This one is illustrated by Jim & Josefin Magnusson once more, with a beautiful colour cover that was so good I opted to have no text on it. The adventure itself revolves around the events one night whilst resting at an inn, includes some new monsters, and is enough to last a session. This was also written with the ACKS rules in mind.
The second adventure, The Curse of Ravenmere, is a short location-based adventure, originally written for the Lamentations of the Flame Princess Weird Fantasy RPG, but changed to fit in with the ACKS rules, since that was the game I was playing. This adventure revolves around the village of Ravenmere and the curse that lies upon it. A very simple and short adventure, it has recently been revised to add a bit more content and new maps.
My sixth RPG book is the Spire, a system-neutral setting/dungeon with numerous NPCs, locations, maps, and basic illustrations. Very much a DIY book, as I did everything myself.
The Spire. A towering edifice a mile high and nearly a third wide at its base. This conical spike pierces the fertile soil of a small valley, standing before a narrow pass that cuts through the Perilous Mountains. From a distance the Spire is as black as night, but upon close inspection it is made of dark volcanic glass, seamless. Openings lead inside, to dark levels that rise high, stretching from its Roots and the obsidian tunnels that criss- cross underground, to an interior garden and woodland. Higher still are levels where water is collected from rainfall, feeding a waterfall that waters the woods inside; excess rainfall cascades down the sides of the Spire, pooling around its base to form a small lake and a river that flows down through a gully below.
For my fourth Book of Lairs (Abandoned Places) this collection of lairs consists of two-page spreads of maps and text, with monsters taken from the Adventurer, Conqueror, King System (ACKS) core book and the Lairs & Encounters book; but it is compatible with other old-school fantasy games with hardly any effort. This book is themed, with each lair being abandoned by its former occupants and taken as the lair of some other creature or creatures.
There are 13 lairs in all.
This is my fifth Book of Lairs: People & Places, written with the Adventurer, Conqueror, King System in mind, but easily compatible with other similar old school fantasy RPGs.
This book has ten ‘lairs’ and the NPCs that inhabit each, again on two-spreads: a double-page for the usual map/lair combination, and another double-page covering the NPCs and treasure.