Tag: children of the raven

Death by Dragon

The End

Session 50 As the Huge Great Green Dragon burst from the roof of the hall, Magnus in raven-form flew off straight to the lizardmen lair, ducking through windows to hide his presence and managed to escape from its sight, flying off into the forest, as the dragon landed upon the rubble and shouted out for the attention of the chieftain. Meanwhile, seeing the dragon appear, the rest of the party abandoned the field and hid, behind rubble, fallen tent and

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Ruins of Cyfandir

Ruined City: Part 7

Session 49 After some discussion the heroes decided to split the party! Utilising an invisibility ritual and the raven-shapeshifter cloak, Magnus took off to scout out the lizardmen and, later, the dragon, to see if he could eavesdrop on any important and useful conversations; while the others explored the city some more, with everyone meeting up at dusk in a building they nominated as their temporary base. So off they went, as the sun rose above city ruins, basking the

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Ruins of Cyfandir

Ruined City: Part 6

Session 48 While Jacob found himself surrounded, parrying thrusts from spears and dodging axes, Magnus reeled from a blow as the lizardman who had climbed to the roof clobbered him; the mage retaliated using the Ring of Many Colours and zapped his opponent with lightning, blasting the creature off the roof. Through the darkness the others raced to help: Alf and Willow advanced, ready to charge the lizardmen surrounding the jail, while Ratkin and Callum slowly advanced between letting loose

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Ruins of Cyfandir

Ruined City: Part 5

Session 47 The party spent the whole morning debating what to do, abandoning their early morning idea of reaching out to the fir darrig that spotted. During the course of the debate, Willow loans his magic cloak to Callum, who shifts into a raven and flies off to scout out the lizardmen again: he reports back later to tell the rest of the party that there are at least thirty lizardmen that he could see, plus a few better-equipped folk

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Ruins of Cyfandir

Ruined City: Part 3 & 4

Sessions 45 & 46 They camped out in the ruins, making plans on kidnapping the chieftain, and made their way across the ruins towards the lizardfolk territory. Along the way they popped into one of the ruined buildings, a library from what remained: they investigated and ended up being attacked by giant flies that were particularly hungry. The flies proved more dangerous than anticipated and managed to take a good bite out of Alf, Magnus and Ratkin, but are soon

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Ruins of Cyfandir

Ruined City: Part 2

Session 44 The heroes headed back into the ruins after dumping the zombies in the forest. They started climbing the switchback path that climbed the cliff to a higher plateau, but the old worn steps collapsed as Alf started up, dumping a bunch of rocks on his head and causing a landslide that obliterated the steps. Thankfully, Ratkin was able to climb the cliffside with his spider climb ability and used ropes to allow the others to climb up safely.

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map of ruined towers

Demons: Part 1

Session 42 The old man invited the heroes down to his cellar, to spend the night and partake of the roasting pig him and his friends were about to settle down to eat. Callum said he needed to talk to his friends first, and walked back to the others: there Magnus told them all that the old man was under a glamour and was actually some sort of red-skinned, dog-headed demon! The old man called out that they should join

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map of barrows

The Barrows: Part 4

Session 41 Back outside, the heroes discussed how best to go back in and destroy the undead barrow wights and their self-proclaimed king. With their magic-arsenal at full-strength and armed as well as they were, it wasn’t long before they decided to just head back in and simply charge them. With Alf leading the way, they made their way back through the tunnels and came into the large central chamber: but is was empty, the enemy had flown! Callum spotted

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map of barrows

The Barrows: Part 3

Session 40 The tide of the battle turned for the heroes, as Callum, Jacob and Willow took out the remaining skeletons and zombies, and Magnus engaged the lizardman trying to skewer him. Blows were exchanged, but one-by-one the walking dead fell to ruin, and the wizard held his own long enough for Jacob to move in and decapitate the lizardman from behind. Meanwhile, under the barrow, Ratkin charged after the lizardman struggling along with the paralysed Alf, and used his

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The Barrows: Part 2

Session 39 After retreating into the surrounding forest, the heroes watch and see another lizardman appear from around the stone building and drag his friends out of sight. A few minutes later they all rush across the clearing and disappear into one of the other barrows. Taking advantage of this, Alf and Magnus cross to the building and nip inside, and are immediately confronted by the injured zombie that is still standing there: Alf takes it out with a well-placed

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The Barrows: Part 1

The heroes travel to the ring of stones known as the Blood Sisters and come across several dead fir darrig, a few days old and ravaged by some wild animal. They find bear prints but nothing else. So they spend time chanting away to activate the portal and use the teleporting ring to travel to the linked stones all the way South near the Inn of the Dancing Donkey. There they chat to the innkeeper and learn that the Lord

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map of ruined monastery

Ruined Monastery: Part 2

Session 37 From the cellar below the heroes could hear coughing, then grumbling, movement, and a splash of water as the fires were doused. A few more coughs followed, then silence. Alf decided he was tired of waiting and headed down again, spotting a couple of the ogres lurking in the darkness, squinting to see. He told them he could see them, and that he and his party were looking for something, and they intended to search the place, whether

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map of ruined monastery

Ruined Monastery: Part 1

Session 36 After burying their box of statuettes (in a place marked by a recognisable tree) the party of adventurers approached the ruins of the monastery with caution. They could see movement in the ruins, visible through the gaps in the trees: ogres, more like the feral ones they’d fought several times, not the kindly monks they had rescued a week ago now. Magnus came up with the idea of using his newly learnt cantrip to create a sound across

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Shadows: Part 3

Session 35 After tending to their fallen companions, Magnus using his healing skills to bandage Willow and Jacob, the party retreated into the hall with the ogre-monks and rested, feeling fairly certain that the Shadow Man below couldn’t get out. Just to be sure, Callum and Ratkin took turns watching from the stairs, but nothing came out and slowly the fires inside winked out, until the entire shrine/cellar was in darkness. By that time the rest of the party had

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Shadows: Part 2

Session 34 Turning round to face the attached Shadow, Jacob cut a large swathe of it away with his magic two-handed sword, leaving Alf to finish it off with his spear. The remaining ogre fell to Callum’s arrows, and the last fir darrig corpses fell, releasing their Shadows. At this point, Ratkin took the full skin of water from Willow and used it to douse the fallen corpse that was still on fire and providing the necessary light for the

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Shadows: Part 1

Session 33 The old monastery stood in a clearing of the forest, the smell of wood-smoke in the air. They approached, knocked at the gate to the courtyard and getting no response they entered a well-maintained garden, next to a couple of doors into the monastery itself and a smithy. This close they could smell the smoke more strongly, and could hear what sounded like heavy pounding or knocking against a door, or maybe doors, from inside. Carefully looking through

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The Tower: Part 2

Session 32 Abandoning the cold room with the vials of frozen blood, the heroes ventured down in the lift once more, further below, entering a workshop of some sort, with dissected remains on tables, a small laboratory with a microscope and slides, and a corner with mirrors on the wall. Doors led out, one made of iron, the other wooden. They avoid the mirrors, having heard stories of such bad magic associated with such things. They kept away from the

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The Tower: Part 1

Sessions 30-31 Our heroes retreated back to the relative safety of the Wall, camping out and setting guards through the rest of the day and night, recovering from the battle. They debated whether to leave or go back, and ultimately decided to return to the ruins, to see what was going on as much as anything. They once again sneaked up to the ruins of Ravenscar and discovered that many of the dead fir darrig and worgs had been animated

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map of ravenscar ruins

Battle at Ravenscar

The autumnal leaves drifted down from the trees surrounding the ruins of Ravenscar, yellow, red and golden colours that created a pattern across the muddy, grassy slope that lead to the mud-filled moat that surrounded the ancient keep. Along the ruined walls nothing could be seen, and the only clue that there was anyone inside was the faint drift of smoke that floated on the breeze from inside the courtyard. The party of adventurers moved into the cover under the

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Are You My Mummy: Part 3

Session 28 Outside the tomb, in the mid-afternoon autumnal day, Ratkin mentioned to Alf that when the Lady mummy came out, she ventured into the lightning chamber and returned with the magic armour and sword. He didn’t see precisely where she went, since he was keeping out of sight, but it got Alf thinking: maybe there were other items to be found, hidden away in some secret room that they had yet to discover. He convinced the others it was

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Are You My Mummy: Part 2

Two sessions worth before tonight’s game. First session was largely fighting and retreating, but last week’s was predominantly role-playing. One thing we did do was ignore the mummy rot, as it didn’t feel right. It was still a tough fight without it. Session 26 & 27 Alf clashed with the mummy, his magic spear being one of the few things able to wound it. Magnus, thankfully, was able to lob magic missiles at the enemy, while the others stood terrified

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Are You My Mummy? Part 1

Session 25 After the worgs disappeared back to the ruined keep, the party broke camp and decided to simply skirt around the ruins on their way to the tomb of the Lord Inquisitor. They hiked a couple of miles and camped for the remainder of the night, then travelled through the surrounding hills, avoiding the ruins, and made their way back to the river and the crumbling Wall that crossed it. Remembering the griffon they encountered last time they passed

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Words (with the) Smith

Session 24 In Appleby the heroes bought time at a smithy and, after deciding melting it wasn’t going to work, set about smashing the basalt statuette: they succeeded in shattering it, but when it broke a spirit was let loose, whispering it was ‘free, free at last’ before disappearing into the sky, last seen heading NW towards where the ruins of Ravenscar lay. Oops. Then there was a knock at the door and a Wordsmith (the local priest, officially the

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The Ancient Temple

Session 22 & 23 In Appleby, the heroes took some time to purchase goods, healing potions from a local herbalist, and some more history about the Raven King. They also learnt about an ancient ruined temple on the far side of the immense orchard that gave the large market town its name. That location corresponded to one of the marks on their map, showing where another of the raven statuettes could be found. Before setting off, Magnus took the quartz

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The Ruined Outpost: Part 4

I’m a few sessions behind, so I’ll post this one to finish off the adventure in the outpost, and then another covering the rest of the sessions. Session 21 The giant statue came to life and immediately attacked, its heavy stone fist knocking Alf and Willow to the side, while it stamped on the floor and shook the room, causing the others to stagger and stumble. Magnus kept his footing and managed to let loose with a magic missile that

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