Tag: play report

Electric Bastionland: Worms and Zombies

Here is our latest gossip on events in the Buttermilk Borough of the ongoing Bastionland game: Since the last one, the treasure-hunters (or vagabonds as they’ve become know in the gossip rags) have stolen a bull from a farm in the Deep Country, paid a visit to the Painted Chimney to procure some oddities (a goo-bomb that coats targets in a jelly-baby blob; a zane star shuriken that freezes its target; glow-in-the-dark paint; and some spider-climbing gloves), and rescued a

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drawing of the doll musem

Electric Bastionland: Tittle-Tattle Tales

Ten sessions in and we have three gossip-related newspaper spreads highlighting events from the game; all listed below for reference and entertainment. I would say that the game has so far been a success, with plenty if hijinks, much more focus on figuring how to get stuff done rather than getting into fights and just rolling dice, and allies and enemies made along the way. The players have pretty much embraced the system, and only mentioned levelling up once, and

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front cover of the RPG adventure The Curse of Ravenmere

Ravenmere: Part 1

Played this Monday just gone, and we’re back to playing Monday nights now, although no game next week because of holidays. This session kicked off the Curse of Ravenmere adventure, which I wrote a lifetime ago and recently revised. It’s a small adventure, but we should get two (maybe three?) sessions out of it. What’s Up with Jacob? Upon their return to their village, which helpfully coincided with market day, they bid farewell to Barton, but hung on to Jacob

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Mischievous Monsters: The Standing Stones

Our fourth session concluded the first adventure, my old Mischievous Monsters adventure (lasted four sessions, that’s about 6-8 hours, not bad for a small adventure), and the PCs are on their way home to their village, escorting Barton the trader and the two caravan guards, Horace and Jacob (who may well become allies if the PCs ask them nicely). Hunting Rats After resting another day and night, in order for everyone to be fully rested and healed, the three friends

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Mischievous Monsters: Siege of the Dancing Donkey

The third session of our new Beyond the Wall campaign, Children of the Raven, was last week and the whole session was pretty much the PCs and their allies defending the inn of the Dancing Donkey. The Fir Darrig and the ogreish allies surrounded the inn, and the ratty creature with the top hat, who was obviously their leader, called out for them to surrender; Young Alf told him where to stick it, and when the red-coated goblin made some

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Mischievous Monsters: The Eastern Cave

We played our second session last week, wherein the three PCs went off following the tracks of the rat-goblins. The tracks led the party of five (Callum, Young Alf, and Magnus, together with Horace and Jacob the mercenaries) across the fields and over some rolling hills, until the tracks split off in three different directions: one set, the lightest went North towards a forest in the distance. Another set lead to the curved arm of the same forest, to the

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