Books of Lairs
My Book of Lairs series was a collection of A5 booklets, each holding a map and encounter for a variety of monsters. Originally written for the first edition of the Adventurer, Conqueror, King System (ACKS), they are adaptable to any OSR/Old School styled Dungeons & Dragons game. Click on the images below to buy the books.
This Book of Lairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system.
The Book of Lairs: Urban Encounters is a collection of 25 lairs in an urban environment, with full-colour maps, map details and monster statistics. It uses the Adventurer, Conqueror, King System (ACKS) for its mechanics, but is easily adapted to other games. Most of the content is system-neutral. It uses monsters from ACKS, Teratic Tome, Monstrosities, and The Tome of Horror Complete. Also included are two new monsters, both brilliantly illustrated by Gennifer Bone (check out her website and Patreon site: https://onwingsofink.blogspot.co.uk/, &, https://www.patreon.com/ladyredfingers/posts).
The vale sits between two mountains that border the rolling hills and plains of the Desolation, and is the source of the Bitter Ice River that flows through that land of lost empires. The Vale itself is said to hold the living corpse of the Iron God, the very deity that wiped out the Lost Empires. Many bold (some say foolish) adventurers have come to this vale to seek their fortunes, but few have returned. Those that did spoke of caves where monsters dwelt, strange ruins, and of the dangers of the tomb of the Iron God; but these men and women also brought out gold and jewels and wondrous artefacts, and their successes continue to draw others to the Vale of the Iron God. The Vale of the Iron God is the third Book of Lairs, containing ten lairs/dungeons filled with monsters and treasure compatible with most OSR-styled fantasy games, but specifically designed for the Adventurer, Conqueror, King System (ACKS).
For my fourth Book of Lairs (Abandoned Places) this collection of lairs consists of two-page spreads of maps and text, with monsters taken from the Adventurer, Conqueror, King System (ACKS) core book and the Lairs & Encounters book; but it is compatible with other old-school fantasy games with hardly any effort. This book is themed, with each lair being abandoned by its former occupants and taken as the lair of some other creature or creatures.
This is my fifth Book of Lairs: People & Places, written with the Adventurer, Conqueror, King System in mind, but easily compatible with other similar old school fantasy RPGs. This book has ten 'lairs' and the NPCs that inhabit each, again on two-spreads: a double-page for the usual map/lair combination, and another double-page covering the NPCs and whatever treasure can be found. I have used stock art by William McAusland, and a bit of my own (much poorer) efforts. You can tell which ones I did.
The Book of Lairs: Desolation is the sixth and penultimate book in the Book of Lairs series. This book consists of twelve lairs spread over two or more spreads, each with an accompanying map or two. Each lair is mapped on to an area known as the Desolation, shown on the centre-spread of the book, but each lair is also themed (albeit loosely in some cases) on desolation, either by terrain, location, or situation. All lairs can be quite easily placed in an on-going campaign; jus drop them into a wilderness location and you're ready to go. It reintroduces the Quiet Ones, a monster that first appeared in my first Book of Lairs, and uses monsters from the ACKS: Lairs & Encounters book, as well as core monsters from the core Adventurer, Conqueror, King System (ACKS) rulebook; this book uses that game as its ruleset, although it is easily compatible with other fantasy games.
This is the seventh and final Book of Lairs, a series of lairs and maps that I started back in 2015. As with my previous books, this is a lair and map combination, spread across (mostly) a two-page spread, with each lair set in a dungeon. These are tiles that can be combined to create random dungeon complexes, by the roll of some dice.