Role-Playing Games

A blog chiefly about RPGs, play reports, and the odd map

Electric Bastionland: Worms and Zombies

Here is our latest gossip on events in the Buttermilk Borough of the ongoing Bastionland game: Since the last one, the treasure-hunters (or vagabonds as they’ve become know in the gossip rags) have stolen a bull from a farm in the Deep Country, paid a visit to the Painted Chimney to procure some oddities (a goo-bomb that coats targets in a jelly-baby blob; a zane star shuriken that freezes its target; glow-in-the-dark paint; and some spider-climbing gloves), and rescued a

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drawing of the doll musem

Electric Bastionland: Tittle-Tattle Tales

Ten sessions in and we have three gossip-related newspaper spreads highlighting events from the game; all listed below for reference and entertainment. I would say that the game has so far been a success, with plenty if hijinks, much more focus on figuring how to get stuff done rather than getting into fights and just rolling dice, and allies and enemies made along the way. The players have pretty much embraced the system, and only mentioned levelling up once, and

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No More Maps?

Anyone who follows me on anything may have noticed that I’ve pretty much stopped drawing maps, for the most part. I’m still producing them for my own game, but Patreon (for example) is effectively on hold until I can figure out what I’m doing with it (I got an idea, but needs some work first). Technically, I’m still up for commissioned work, since the extra money is always welcomed (plus I enjoy the challenge of commissions), but largely, I think

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fantasy canals

Electric Bastionland: Merman Trouble

We are now seven sessions into our Electric Bationland game, and it’s been fun. I think everyone had been enjoying it, and it has been a much more role-play heavy game that we usually play (role-play is always a factor, but since the games in the past have been D&D-types, there has also been a heavy element of fighting monsters), with only a few actually rolls since we started, only a couple of short-lived fights, and a lot of hijinks.

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picture of a machine called AE-1

Electric Bastionland: New Game

The Cider Wars – Episode 1 Sessions 1 & 2 We played our first couple of sessions of Electric Bastionland yesterday and last week, including character creation. I’m not going to do my usual long-winded breakdown of the sessions; instead I’m going to be producing newspaper articles based on events and adding a bit of gossip and potential hooks. By the end there’ll be a full newspaper of events. Here’s the first: The characters rolled had the following stats/Failed Careers

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Death by Dragon

The End

Session 50 As the Huge Great Green Dragon burst from the roof of the hall, Magnus in raven-form flew off straight to the lizardmen lair, ducking through windows to hide his presence and managed to escape from its sight, flying off into the forest, as the dragon landed upon the rubble and shouted out for the attention of the chieftain. Meanwhile, seeing the dragon appear, the rest of the party abandoned the field and hid, behind rubble, fallen tent and

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Ruins of Cyfandir

Ruined City: Part 7

Session 49 After some discussion the heroes decided to split the party! Utilising an invisibility ritual and the raven-shapeshifter cloak, Magnus took off to scout out the lizardmen and, later, the dragon, to see if he could eavesdrop on any important and useful conversations; while the others explored the city some more, with everyone meeting up at dusk in a building they nominated as their temporary base. So off they went, as the sun rose above city ruins, basking the

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Ruins of Cyfandir

Ruined City: Part 6

Session 48 While Jacob found himself surrounded, parrying thrusts from spears and dodging axes, Magnus reeled from a blow as the lizardman who had climbed to the roof clobbered him; the mage retaliated using the Ring of Many Colours and zapped his opponent with lightning, blasting the creature off the roof. Through the darkness the others raced to help: Alf and Willow advanced, ready to charge the lizardmen surrounding the jail, while Ratkin and Callum slowly advanced between letting loose

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Ruins of Cyfandir

Ruined City: Part 5

Session 47 The party spent the whole morning debating what to do, abandoning their early morning idea of reaching out to the fir darrig that spotted. During the course of the debate, Willow loans his magic cloak to Callum, who shifts into a raven and flies off to scout out the lizardmen again: he reports back later to tell the rest of the party that there are at least thirty lizardmen that he could see, plus a few better-equipped folk

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Ruins of Cyfandir

Ruined City: Part 3 & 4

Sessions 45 & 46 They camped out in the ruins, making plans on kidnapping the chieftain, and made their way across the ruins towards the lizardfolk territory. Along the way they popped into one of the ruined buildings, a library from what remained: they investigated and ended up being attacked by giant flies that were particularly hungry. The flies proved more dangerous than anticipated and managed to take a good bite out of Alf, Magnus and Ratkin, but are soon

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Ruins of Cyfandir

Ruined City: Part 2

Session 44 The heroes headed back into the ruins after dumping the zombies in the forest. They started climbing the switchback path that climbed the cliff to a higher plateau, but the old worn steps collapsed as Alf started up, dumping a bunch of rocks on his head and causing a landslide that obliterated the steps. Thankfully, Ratkin was able to climb the cliffside with his spider climb ability and used ropes to allow the others to climb up safely.

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Ruins of Cyfandir

Ruined City: Part 1

Session 43 The demon, Slicer, shows them to the cellar of the ruined watchtower, where they find unsavoury rooms of torture and bones, but also a kidnapped daoine, who they revive and befriend. Her name is Dryann and she’s an elven ranger, based out of an outpost on the outskirts of the ruined city to the west. They offer to escort her home, and she agrees. They also find a magical knife and a magic ring, which Slicer is more

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borough map

Forgotten Factories: an Electric Bastion Borough

So, I’ve got a copy of Electric Bastion by Chris McDowall (website), and I’ve been enjoying reading it immensely. Full of interesting stuff and a great guide for running a game. The rules are simple, the failed careers (sort of like classes) are inspired, and the notes for creating your own boroughs etc. are nice and easy to follow. So easy, I put a borough together. This is Buttermilk Borough, the Forgotten Factories, a district of abandoned and repurposed factories,

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map of ruined towers

Demons: Part 1

Session 42 The old man invited the heroes down to his cellar, to spend the night and partake of the roasting pig him and his friends were about to settle down to eat. Callum said he needed to talk to his friends first, and walked back to the others: there Magnus told them all that the old man was under a glamour and was actually some sort of red-skinned, dog-headed demon! The old man called out that they should join

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map of barrows

The Barrows: Part 4

Session 41 Back outside, the heroes discussed how best to go back in and destroy the undead barrow wights and their self-proclaimed king. With their magic-arsenal at full-strength and armed as well as they were, it wasn’t long before they decided to just head back in and simply charge them. With Alf leading the way, they made their way back through the tunnels and came into the large central chamber: but is was empty, the enemy had flown! Callum spotted

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map of barrows

The Barrows: Part 3

Session 40 The tide of the battle turned for the heroes, as Callum, Jacob and Willow took out the remaining skeletons and zombies, and Magnus engaged the lizardman trying to skewer him. Blows were exchanged, but one-by-one the walking dead fell to ruin, and the wizard held his own long enough for Jacob to move in and decapitate the lizardman from behind. Meanwhile, under the barrow, Ratkin charged after the lizardman struggling along with the paralysed Alf, and used his

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The Barrows: Part 2

Session 39 After retreating into the surrounding forest, the heroes watch and see another lizardman appear from around the stone building and drag his friends out of sight. A few minutes later they all rush across the clearing and disappear into one of the other barrows. Taking advantage of this, Alf and Magnus cross to the building and nip inside, and are immediately confronted by the injured zombie that is still standing there: Alf takes it out with a well-placed

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The Barrows: Part 1

The heroes travel to the ring of stones known as the Blood Sisters and come across several dead fir darrig, a few days old and ravaged by some wild animal. They find bear prints but nothing else. So they spend time chanting away to activate the portal and use the teleporting ring to travel to the linked stones all the way South near the Inn of the Dancing Donkey. There they chat to the innkeeper and learn that the Lord

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map of ruined monastery

Ruined Monastery: Part 2

Session 37 From the cellar below the heroes could hear coughing, then grumbling, movement, and a splash of water as the fires were doused. A few more coughs followed, then silence. Alf decided he was tired of waiting and headed down again, spotting a couple of the ogres lurking in the darkness, squinting to see. He told them he could see them, and that he and his party were looking for something, and they intended to search the place, whether

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The Rainy City

One of my favourite settings/campaigns is that of The Rainy City, which I’ve been following ever since I came across it many, many years ago. You can read all about it on these posts from the Superhero Necromancer blog, and a system-neutral zine-style setting booklet is on Kickstarter at the moment (see below). I’m really looking forward to having a copy of this, and fully intend to run a game in it one day. In the meantime, go and check

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map of ruined monastery

Ruined Monastery: Part 1

Session 36 After burying their box of statuettes (in a place marked by a recognisable tree) the party of adventurers approached the ruins of the monastery with caution. They could see movement in the ruins, visible through the gaps in the trees: ogres, more like the feral ones they’d fought several times, not the kindly monks they had rescued a week ago now. Magnus came up with the idea of using his newly learnt cantrip to create a sound across

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Shadows: Part 3

Session 35 After tending to their fallen companions, Magnus using his healing skills to bandage Willow and Jacob, the party retreated into the hall with the ogre-monks and rested, feeling fairly certain that the Shadow Man below couldn’t get out. Just to be sure, Callum and Ratkin took turns watching from the stairs, but nothing came out and slowly the fires inside winked out, until the entire shrine/cellar was in darkness. By that time the rest of the party had

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Shadows: Part 2

Session 34 Turning round to face the attached Shadow, Jacob cut a large swathe of it away with his magic two-handed sword, leaving Alf to finish it off with his spear. The remaining ogre fell to Callum’s arrows, and the last fir darrig corpses fell, releasing their Shadows. At this point, Ratkin took the full skin of water from Willow and used it to douse the fallen corpse that was still on fire and providing the necessary light for the

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